- Added library detection to configure.in, to detect

SVGAlib, X, GL, SDL, and GLIDE.  Modified the
  Makefile.am's to match the new configure variables.
  Now people don't have to manually hack src/Makefile.am to
  build their targets.
- Fixed a typo in src/qgl.h with the #define
- Added new automake generated files to bootstrap's clean
  command.
- Added build requirements to HACKING, as we now need
  automake 1.6.
- Removed note in README about the asm FPE bug, as I seem to
  have inadvertently fixed this without meaning to.
This commit is contained in:
Jamie Wilkinson 2002-07-01 04:53:50 +00:00
parent 163207551b
commit 9743e9dcce
9 changed files with 513 additions and 245 deletions

View file

@ -1,6 +1,11 @@
HACKING on quake2 HACKING on quake2
================= =================
To build quake2 from CVS, you will need the following software:
- automake, 1.6
- autoconf, 2.50 or higher
- GNU make
Note to developers: bsd/, irix/ and solaris/ are NO LONGER PERTINENT! Note to developers: bsd/, irix/ and solaris/ are NO LONGER PERTINENT!
linux/ was renamed src/, so hack in there. As we port to more arch/os's, linux/ was renamed src/, so hack in there. As we port to more arch/os's,

3
README
View file

@ -7,9 +7,6 @@ Compiling
If you are checking this out from CVS, run the bootstrap command first to set If you are checking this out from CVS, run the bootstrap command first to set
up configure. Then follow the instructions in INSTALL. up configure. Then follow the instructions in INSTALL.
Use --disable-asm on the configure line if you want to use the software
refreshers on i386, or better yet, fix the bug in the asm!
Save Games Save Games
---------- ----------

View file

@ -58,3 +58,173 @@ AC_DEFUN(AC_TYPE_VA_LIST,
if test $ac_cv_type_va_list_array = yes; then if test $ac_cv_type_va_list_array = yes; then
AC_DEFINE(VA_LIST_IS_ARRAY, 1, [Define if va_list is an array]) AC_DEFINE(VA_LIST_IS_ARRAY, 1, [Define if va_list is an array])
fi]) fi])
# Configure paths for SDL
# Sam Lantinga 9/21/99
# stolen from Manish Singh
# stolen back from Frank Belew
# stolen from Manish Singh
# Shamelessly stolen from Owen Taylor
# Jaq borrowed this from Quakeforge
dnl AM_PATH_SDL([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
dnl Test for SDL, and define SDL_CFLAGS and SDL_LIBS
dnl
AC_DEFUN(AM_PATH_SDL,
[dnl
dnl Get the cflags and libraries from the sdl-config script
dnl
AC_ARG_WITH(sdl-prefix,[ --with-sdl-prefix=PFX Prefix where SDL is installed (optional)],
sdl_prefix="$withval", sdl_prefix="")
AC_ARG_WITH(sdl-exec-prefix,[ --with-sdl-exec-prefix=PFX Exec prefix where SDL is installed (optional)],
sdl_exec_prefix="$withval", sdl_exec_prefix="")
AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run a test SDL program],
, enable_sdltest=yes)
if test x$sdl_exec_prefix != x ; then
sdl_args="$sdl_args --exec-prefix=$sdl_exec_prefix"
if test x${SDL_CONFIG+set} != xset ; then
SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config
fi
fi
if test x$sdl_prefix != x ; then
sdl_args="$sdl_args --prefix=$sdl_prefix"
if test x${SDL_CONFIG+set} != xset ; then
SDL_CONFIG=$sdl_prefix/bin/sdl-config
fi
fi
AC_PATH_PROG(SDL_CONFIG, sdl-config, no)
min_sdl_version=ifelse([$1], ,0.11.0,$1)
AC_MSG_CHECKING(for SDL - version >= $min_sdl_version)
no_sdl=""
if test "$SDL_CONFIG" = "no" ; then
no_sdl=yes
else
SDL_CFLAGS=`$SDL_CONFIG $sdlconf_args --cflags`
SDL_LIBS=`$SDL_CONFIG $sdlconf_args --libs`
sdl_major_version=`$SDL_CONFIG $sdl_args --version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
sdl_minor_version=`$SDL_CONFIG $sdl_args --version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
sdl_micro_version=`$SDL_CONFIG $sdl_config_args --version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
if test "x$enable_sdltest" = "xyes" ; then
ac_save_CFLAGS="$CFLAGS"
ac_save_LIBS="$LIBS"
CFLAGS="$CFLAGS $SDL_CFLAGS"
LIBS="$SDL_LIBS"
dnl
dnl Now check if the installed SDL is sufficiently new. (Also sanity
dnl checks the results of sdl-config to some extent
dnl
rm -f conf.sdltest
AC_TRY_RUN([
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL.h>
char*
my_strdup (char *str)
{
char *new_str;
if (str)
{
new_str = malloc ((strlen (str) + 1) * sizeof(char));
strcpy (new_str, str);
}
else
new_str = NULL;
return new_str;
}
int main (int argc, char *argv[])
{
int major, minor, micro;
char *tmp_version;
/* This hangs on some systems (?)
system ("touch conf.sdltest");
*/
{ FILE *fp = fopen("conf.sdltest", "a"); if ( fp ) fclose(fp); }
/* HP/UX 9 (%@#!) writes to sscanf strings */
tmp_version = my_strdup("$min_sdl_version");
if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, &micro) != 3) {
printf("%s, bad version string\n", "$min_sdl_version");
exit(1);
}
if (($sdl_major_version > major) ||
(($sdl_major_version == major) && ($sdl_minor_version > minor)) ||
(($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro)))
{
return 0;
}
else
{
printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version);
printf("*** of SDL required is %d.%d.%d. If sdl-config is correct, then it is\n", major, minor, micro);
printf("*** best to upgrade to the required version.\n");
printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n");
printf("*** to point to the correct copy of sdl-config, and remove the file\n");
printf("*** config.cache before re-running configure\n");
return 1;
}
}
],, no_sdl=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
fi
fi
if test "x$no_sdl" = x ; then
AC_MSG_RESULT(yes)
ifelse([$2], , :, [$2])
else
AC_MSG_RESULT(no)
if test "$SDL_CONFIG" = "no" ; then
echo "*** The sdl-config script installed by SDL could not be found"
echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in"
echo "*** your path, or set the SDL_CONFIG environment variable to the"
echo "*** full path to sdl-config."
else
if test -f conf.sdltest ; then
:
else
echo "*** Could not run SDL test program, checking why..."
CFLAGS="$CFLAGS $SDL_CFLAGS"
LIBS="$LIBS $SDL_LIBS"
AC_TRY_LINK([
#include <stdio.h>
#include <SDL.h>
], [ return 0; ],
[ echo "*** The test program compiled, but did not run. This usually means"
echo "*** that the run-time linker is not finding SDL or finding the wrong"
echo "*** version of SDL. If it is not finding SDL, you'll need to set your"
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
echo "*** to the installed location Also, make sure you have run ldconfig if that"
echo "*** is required on your system"
echo "***"
echo "*** If you have an old version installed, it is best to remove it, although"
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
[ echo "*** The test program failed to compile or link. See the file config.log for the"
echo "*** exact error that occured. This usually means SDL was incorrectly installed"
echo "*** or that you have moved SDL since it was installed. In the latter case, you"
echo "*** may want to edit the sdl-config script: $SDL_CONFIG" ])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
fi
fi
SDL_CFLAGS=""
SDL_LIBS=""
ifelse([$3], , :, [$3])
fi
AC_SUBST(SDL_CFLAGS)
AC_SUBST(SDL_LIBS)
rm -f conf.sdltest
])

View file

@ -17,7 +17,8 @@ if [ "$1" = "clean" ]; then
fi fi
find . -name Makefile.in -print | xargs rm -f find . -name Makefile.in -print | xargs rm -f
rm -f aclocal.m4 install-sh missing mkinstalldirs \ rm -f aclocal.m4 install-sh missing mkinstalldirs \
stamp-h.in tags configure config.* stamp-h.in tags configure config.* \
compile depcomp stamp-h
rm -rf autom4te.cache rm -rf autom4te.cache
else else

View file

@ -42,6 +42,159 @@ dnl --------------------
dnl Checks for libraries dnl Checks for libraries
dnl -------------------- dnl --------------------
dnl Check for SVGAlib
AC_ARG_WITH(svgalib,
[ --with-svgalib=DIR use SVGAlib found in DIR],
HAVE_SVGALIB=$withval, HAVE_SVGALIB=auto)
if test "x$HAVE_SVGALIB" != xno; then
if test "x$HAVE_SVGALIB" != xauto; then
SVGALIB_CFLAGS="$SVGALIB_CFLAGS -I$withval/include"
SVGALIB_LIBS="$SVGALIB_LIBS -L$withval/lib"
dnl The default system location is /usr/include or
dnl /usr/local/include and we don't need to set CFLAGS
dnl for that
fi
save_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $SVGALIB_CFLAGS"
AC_CHECK_HEADER(vga.h, HAVE_SVGALIB=yes, HAVE_SVGALIB=no)
CPPFLAGS="$save_CPPFLAGS"
dnl make sure -lvga works
if test "x$HAVE_SVGALIB" = xyes; then
AC_CHECK_LIB(vga, vga_getmousetype,
SVGALIB_LIBS="$SVGALIB_LIBS -lvga"
HAVE_SVGALIB=yes,
HAVE_SVGALIB=no,
[$SVGALIB_LIBS]
)
fi
if test "x$HAVE_SVGALIB" != xyes; then
SVGALIB_CFLAGS="" SVGALIB_LIBS=""
fi
fi
AC_SUBST(HAVE_SVGALIB)
AC_SUBST(SVGALIB_CFLAGS)
AC_SUBST(SVGALIB_LIBS)
dnl Check for GLIDE
AC_ARG_WITH(glide,
[ --with-glide=DIR use GLIDE 2.x found in DIR],
HAVE_GLIDE=$withval,
HAVE_GLIDE=auto)
if test "x$HAVE_GLIDE" != xno; then
AC_CHECK_LIB(glide, grGammaCorrectionValue,
GLIDE_LIBS="-lglide",
AC_CHECK_LIB(glide2x, grGammaCorrectionValue,
GLIDE_LIBS="-lglide2x",
GLIDE_LIBS=""
)
)
if test "x$HAVE_GLIDE" != xauto; then
GLIDE_CFLAGS="$GLIDE_CFLAGS -I$withval/include"
GLIDE_LIBS="$GLIDE_LIBS -L$withval/lib"
else
GLIDE_CFLAGS="$GLIDE_CFLAGS -I/usr/include/glide -I/usr/local/include/glide"
fi
save_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $GLIDE_CFLAGS"
AC_CHECK_HEADER(glide.h, HAVE_GLIDE=yes, HAVE_GLIDE=no)
if test "x$HAVE_GLIDE" != xyes; then
HAVE_GLIDE=no
else
AC_DEFINE(HAVE_GLIDE, 1, [Define this if you have Glide])
fi
CPPFLAGS="$save_CPPFLAGS"
fi
AC_SUBST(GLIDE_CFLAGS)
AC_SUBST(GLIDE_LIBS)
dnl Check for X11
AC_PATH_XTRA
if test "x$no_x" = x; then
HAVE_X=yes
XTRA_LIBS="-lX11"
AC_CHECK_LIB(Xext, XShmQueryExtension,
XTRA_LIBS="$XTRA_LIBS -lXext",
HAVE_X=no,
[ $X_LIBS $XTRA_LIBS $X_EXTRA_LIBS ]
)
if test "x$HAVE_X" = xyes; then
save_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $X_CFLAGS"
AC_CHECK_HEADER(X11/extensions/xf86vmode.h,
dnl Make sure the library works
AC_CHECK_LIB(Xxf86vm, XF86VidModeSwitchToMode,
XTRA_LIBS="$XTRA_LIBS -lXxf86vm",
HAVE_X=no,
[$X_LIBS $XTRA_LIBS $X_EXTRA_LIBS]
),
HAVE_X=no,
[#include <X11/Xlib.h>]
)
CPPFLAGS="$save_CPPFLAGS"
fi
if test "x$HAVE_X" = xyes; then
save_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $X_CFLAGS"
AC_CHECK_HEADER(X11/extensions/xf86dga.h,
AC_CHECK_LIB(Xxf86dga, XF86DGAQueryVersion,
XTRA_LIBS="$XTRA_LIBS -lXxf86dga",
HAVE_X=no,
[$X_LIBS $XTRA_LIBS $X_EXTRA_LIBS]
),
HAVE_X=no,
[#include <X11/Xlib.h>]
)
CPPFLAGS="$save_CPPFLAGS"
fi
if test "x$HAVE_X" != xyes; then
XTRA_LIBS=""
fi
fi
AC_SUBST(HAVE_X)
AC_SUBST(XTRA_LIBS)
dnl Check for OpenGL
AC_ARG_WITH(gl,
[ --with-opengl=DIR use OpenGL in DIR ],
HAVE_OPENGL=$withval,
HAVE_OPENGL=auto)
if test "x$HAVE_OPENGL" != xno; then
if test "x$HAVE_OPENGL" != xauto; then
OPENGL_CFLAGS="$OPENGL_CFLAGS -I$withval/include"
OPENGL_LIBS="$OPENGL_LIBS -L$withval/lib"
fi
save_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $OPENGL_CFLAGS"
AC_CHECK_HEADER(GL/gl.h, HAVE_OPENGL=yes, HAVE_OPENGL=no)
CPPFLAGS="$save_CPPFLAGS"
if test "x$HAVE_OPENGL" = xyes; then
AC_CHECK_LIB(GL, glBegin,
OPENGL_LIBS="$OPENGL_LIBS -lGL"
HAVE_OPENGL=yes,
HAVE_OPENGL=no,
[$OPENGL_LIBS]
)
fi
if test "x$HAVE_OPENGL" != xyes; then
OPENGL_CFLAGS=""
OPENGL_LIBS=""
fi
fi
AC_SUBST(HAVE_OPENGL)
AC_SUBST(OPENGL_LIBS)
AC_SUBST(OPENGL_CFLAGS)
dnl Check for SDL
AC_ARG_ENABLE(sdl,
[ --disable-sdl disable checking for SDL],
)
if test "x$enable_sdl" != xno; then
AM_PATH_SDL(1.2.0,
HAVE_SDL=yes,
HAVE_SDL=no)
AC_SUBST(HAVE_SDL)
fi
#AC_CHECK_LIB(GL, glBegin) #AC_CHECK_LIB(GL, glBegin)
# FIXME: Replace `main' with a function in `-lX11': # FIXME: Replace `main' with a function in `-lX11':
#AC_CHECK_LIB(X11, [main]) #AC_CHECK_LIB(X11, [main])
@ -51,14 +204,9 @@ dnl --------------------
#AC_CHECK_LIB([Xxf86dga], [main]) #AC_CHECK_LIB([Xxf86dga], [main])
# FIXME: Replace `main' with a function in `-lXxf86vm': # FIXME: Replace `main' with a function in `-lXxf86vm':
#AC_CHECK_LIB([Xxf86vm], [main]) #AC_CHECK_LIB([Xxf86vm], [main])
#AC_CHECK_LIB(dl, dlopen)
#AC_CHECK_LIB(m, sin)
# FIXME: Replace `main' with a function in `-lossaudio':
#AC_CHECK_LIB([ossaudio], [main]) #AC_CHECK_LIB([ossaudio], [main])
# FIXME: Replace `main' with a function in `-lpthread': # FIXME: Replace `main' with a function in `-lpthread':
#AC_CHECK_LIB([pthread], [main]) #AC_CHECK_LIB([pthread], [main])
# FIXME: Replace `main' with a function in `-lvga':
#AC_CHECK_LIB([vga], [main])
dnl ----------------------- dnl -----------------------
dnl Checks for header files dnl Checks for header files
@ -134,18 +282,18 @@ if test "x$ac_cv_func_dlopen" != "xyes"; then
fi fi
AC_SUBST(DL_LIBS) AC_SUBST(DL_LIBS)
SDL_FLAGS=`sdl-config --libs` #SDL_FLAGS=`sdl-config --libs`
AC_SUBST(SDL_FLAGS) #AC_SUBST(SDL_FLAGS)
dnl ------------------- dnl -------------------
dnl Checks for asm junk dnl Checks for asm junk
dnl ------------------- dnl -------------------
AC_MSG_CHECKING(to see if assembler can be used) AC_MSG_CHECKING(if assembler can be used)
case "${host}" in case "${host}" in
i?86-*-*) i?86-*-*)
AC_MSG_RESULT(yes) AC_MSG_RESULT(yes)
AC_MSG_CHECKING(to see if asm is disabled) AC_MSG_CHECKING(if asm is disabled)
AC_ARG_ENABLE(asm, AC_ARG_ENABLE(asm,
[ --disable-asm disable assembler optimisation ], [ --disable-asm disable assembler optimisation ],
AC_MSG_RESULT(yes), AC_MSG_RESULT(yes),
@ -164,7 +312,7 @@ dnl ---------------------------------------------------
dnl Check if the xatrix and rogue sources are available dnl Check if the xatrix and rogue sources are available
dnl --------------------------------------------------- dnl ---------------------------------------------------
AC_MSG_CHECKING(to see if xatrix source is available) AC_MSG_CHECKING(if Xatrix missionpack source is available)
if test -f src/xatrix/g_main.c; then if test -f src/xatrix/g_main.c; then
AC_MSG_RESULT(yes) AC_MSG_RESULT(yes)
DO_XATRIX=yes DO_XATRIX=yes
@ -172,7 +320,7 @@ else
AC_MSG_RESULT(no) AC_MSG_RESULT(no)
fi fi
AC_MSG_CHECKING(to see if rogue source is available) AC_MSG_CHECKING(if Rogue missionpack source is available)
if test -f src/rogue/g_main.c; then if test -f src/rogue/g_main.c; then
AC_MSG_RESULT(yes) AC_MSG_RESULT(yes)
DO_ROGUE=yes DO_ROGUE=yes
@ -183,14 +331,65 @@ fi
AM_CONDITIONAL(DO_XATRIX, test "$DO_XATRIX" = "yes") AM_CONDITIONAL(DO_XATRIX, test "$DO_XATRIX" = "yes")
AM_CONDITIONAL(DO_ROGUE, test "$DO_ROGUE" = "yes") AM_CONDITIONAL(DO_ROGUE, test "$DO_ROGUE" = "yes")
dnl ---------------------------------
dnl Work out what refreshers to build
dnl ---------------------------------
VID_REFS=""
if test "x$HAVE_SVGALIB" = xyes; then
VID_REFS="$VID_REFS ref_soft.so"
BUILD_SOFT="yes"
fi
if test "x$HAVE_X" = xyes; then
VID_REFS="$VID_REFS ref_softx.so"
BUILD_SOFTX="yes"
fi
if test "x$HAVE_SDL" = xyes; then
VID_REFS="$VID_REFS ref_softsdl.so"
BUILD_SOFTSDL="yes"
fi
if test "x$HAVE_X" = xyes -a "x$HAVE_OPENGL" = xyes; then
VID_REFS="$VID_REFS ref_glx.so"
BUILD_GLX="yes"
fi
if test "x$HAVE_X" = xyes -a "x$HAVE_GLIDE" = xyes -a "x$HAVE_SVGALIB" = xyes; then
VIDREFS="$VID_REFS ref_fxgl.so"
BUILD_FXGL="yes"
fi
if test "x$HAVE_X" = xyes -a "x$HAVE_OPENGL" = xyes -a "x$HAVE_SDL" = xyes; then
VID_REFS="$VID_REFS ref_sdlgl.so"
BUILD_SDLGL="yes"
fi
AM_CONDITIONAL(BUILD_SOFT, test "x$BUILD_SOFT" = xyes)
AM_CONDITIONAL(BUILD_SOFTX, test "x$BUILD_SOFTX" = xyes)
AM_CONDITIONAL(BUILD_SOFTSDL, test "x$BUILD_SOFTSDL" = xyes)
AM_CONDITIONAL(BUILD_GLX, test "x$BUILD_GLX" = xyes)
AM_CONDITIONAL(BUILD_FXGL, test "x$BUILD_FXGL" = xyes)
AM_CONDITIONAL(BUILD_SDLGL, test "x$BUILD_SDLGL" = xyes)
AC_SUBST(VID_REFS)
dnl ----------- dnl -----------
dnl Dump it out dnl Dump it out
dnl ----------- dnl -----------
AC_CONFIG_FILES([Makefile AC_CONFIG_FILES([
src/Makefile Makefile
src/baseq2/Makefile src/Makefile
src/ctf/Makefile src/baseq2/Makefile
src/xatrix/Makefile src/ctf/Makefile
src/rogue/Makefile]) src/xatrix/Makefile
src/rogue/Makefile
])
AC_OUTPUT AC_OUTPUT
AC_MSG_RESULT([
Video refreshers: ${VID_REFS- no}
])

View file

@ -2,127 +2,112 @@
SUBDIRS = . baseq2 ctf xatrix rogue SUBDIRS = . baseq2 ctf xatrix rogue
bin_PROGRAMS = quake2 \ bin_PROGRAMS = quake2 @VID_REFS@
ref_soft.so ref_softx.so ref_softsdl.so \
ref_glx.so ref_sdlgl.so
# ref_fxgl.so
quake2_SOURCES = main.c q_sh.c vid_menu.c vid_so.c glob.c net_udp.c \ EXTRA_PROGRAMS = ref_soft.so ref_softx.so ref_softsdl.so \
\ ref_glx.so ref_sdlgl.so ref_fxgl.so
cl_cin.c cl_ents.c cl_fx.c cl_input.c cl_inv.c \
cl_main.c cl_parse.c cl_pred.c cl_tent.c cl_scrn.c cl_view.c \
cl_newfx.c console.c keys.c menu.c qmenu.c \
\
snd_dma.c snd_mix.c snd_mem.c \
\
checksum.c cmd.c cmodel.c common.c crc.c cvar.c files.c \
mdfour.c net_chan.c \
\
sv_ccmds.c sv_ents.c sv_game.c sv_init.c sv_main.c \
sv_send.c sv_user.c sv_world.c \
\
cd.c snd.c \
\
q_shared.c pmove.c \
\
m_flash.c \
\
#snd_mixa.S
REF_GL_COMMON = q_sh.c q_shared.c glob.c \ # Common source files
qgl.c \ REF_GL_COMMON = q_sh.c q_shared.c glob.c qgl.c \
\ gl_draw.c gl_image.c gl_light.c gl_mesh.c \
gl_draw.c \ gl_model.c gl_rmain.c gl_rmisc.c gl_rsurf.c \
gl_image.c \
gl_light.c \
gl_mesh.c \
gl_model.c \
gl_rmain.c \
gl_rmisc.c \
gl_rsurf.c \
gl_warp.c gl_warp.c
# GLX REF_SOFT_COMMON = r_aclip.c r_alias.c r_bsp.c r_draw.c r_edge.c \
ref_glx_so_SOURCES = $(REF_GL_COMMON) gl_glx.c r_image.c r_light.c r_main.c r_misc.c r_model.c \
r_part.c r_poly.c r_polyse.c r_rast.c r_scan.c \
# 3dFX r_sprite.c r_surf.c \
#ref_fxgl_so_SOURCES = $(REF_GL_COMMON) rw_in_svgalib.c gl_fxmesa.c q_shared.c q_sh.c glob.c
# SDL
ref_sdlgl_so_SOURCES = $(REF_GL_COMMON) rw_sdl.c
REF_SOFT_COMMON = \
r_aclip.c \
r_alias.c \
r_bsp.c \
r_draw.c \
r_edge.c \
r_image.c \
r_light.c \
r_main.c \
r_misc.c \
r_model.c \
r_part.c \
r_poly.c \
r_polyse.c \
r_rast.c \
r_scan.c \
r_sprite.c \
r_surf.c \
q_shared.c \
q_sh.c \
glob.c
if ASM_ARCH if ASM_ARCH
REF_SOFT_ASM = \ REF_SOFT_ASM = r_aclipa.S r_draw16.S r_drawa.S r_edgea.S r_scana.S \
r_aclipa.S \ r_spr8.S r_surf8.S math.S d_polysa.S r_varsa.S \
r_draw16.S \
r_drawa.S \
r_edgea.S \
r_scana.S \
r_spr8.S\
r_surf8.S \
math.S \
d_polysa.S \
r_varsa.S \
sys_dosa.S sys_dosa.S
else else
REF_SOFT_ASM = REF_SOFT_ASM =
endif endif
# SVGAlib quake2_SOURCES = main.c q_sh.c vid_menu.c vid_so.c glob.c net_udp.c \
if ASM_ARCH \
ref_soft_so_SOURCES = $(REF_SOFT_COMMON) $(REF_SOFT_ASM) rw_svgalib.c rw_in_svgalib.c d_copy.S cl_cin.c cl_ents.c cl_fx.c cl_input.c cl_inv.c \
else cl_main.c cl_parse.c cl_pred.c cl_tent.c cl_scrn.c \
ref_soft_so_SOURCES = $(REF_SOFT_COMMON) $(REF_SOFT_ASM) rw_svgalib.c rw_in_svgalib.c cl_view.c cl_newfx.c console.c keys.c menu.c qmenu.c \
endif \
snd_dma.c snd_mix.c snd_mem.c \
# X11 \
ref_softx_so_SOURCES = $(REF_SOFT_COMMON) $(REF_SOFT_ASM) rw_x11.c checksum.c cmd.c cmodel.c common.c crc.c cvar.c \
files.c mdfour.c net_chan.c \
# SDL \
ref_softsdl_so_SOURCES = $(REF_SOFT_COMMON) $(REF_SOFT_ASM) rw_sdl.c sv_ccmds.c sv_ents.c sv_game.c sv_init.c sv_main.c \
sv_send.c sv_user.c sv_world.c \
AM_CFLAGS = -Wall -Werror -pipe -I/usr/X11R6/include $(shell sdl-config --cflags) -DOPENGL -fPIC \
cd.c snd.c \
\
q_shared.c pmove.c \
\
m_flash.c
# \
# #snd_mixa.S
quake2_LDFLAGS = -lm -pthread @DL_LIBS@ quake2_LDFLAGS = -lm -pthread @DL_LIBS@
ref_glx_so_LDFLAGS = -shared #AM_CFLAGS = -Wall -Werror -pipe -I/usr/X11R6/include $(shell sdl-config --cflags) -DOPENGL -fPIC
ref_glx_so_LDADD = -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm -lGL AM_CFLAGS = -Wall -Werror -pipe
# ref_glx
if BUILD_GLX
ref_glx_so_SOURCES = $(REF_GL_COMMON) gl_glx.c
ref_glx_so_CFLAGS = -fPIC @X_CFLAGS@ @OPENGL_CFLAGS@
ref_glx_so_LDFLAGS = -shared
#ref_glx_so_LDADD = -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm -lGL
ref_glx_so_LDADD = @X_PRE_LIBS@ @X_LIBS@ @XTRA_LIBS@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
endif
# ref_fxgl
if BUILD_FXGL
ref_fxgl_so_SOURCES = $(REF_GL_COMMON) rw_in_svgalib.c gl_fxmesa.c
ref_fxgl_so_CFLAGS = -fPIC @GLIDE_CFLAGS@ @X_CFLAGS@ @SVGALIB_CFLAGS@
#ref_fxgl_so_LDFLAGS = -shared -L/usr/local/glide/lib -L/usr/X11R6/lib -L/usr/local/lib -lX11 -lXext -lGL -lvga #ref_fxgl_so_LDFLAGS = -shared -L/usr/local/glide/lib -L/usr/X11R6/lib -L/usr/local/lib -lX11 -lXext -lGL -lvga
#ref_fxgl_so_LDFADD = -L/usr/local/glide/lib -L/usr/X11R6/lib -L/usr/local/lib -lX11 -lXext -lGL -lvga #ref_fxgl_so_LDFADD = -L/usr/local/glide/lib -L/usr/X11R6/lib -L/usr/local/lib -lX11 -lXext -lGL -lvga
ref_fxgl_so_LDFLAGS = -shared
ref_fxgl_so_LDADD = @GLIDE_LIBS@ @X_LIBS@ @SVGALIB_LIBS@
endif
sdl_flags = @SDL_FLAGS@ # ref_sdlgl
if BUILD_SDLGL
ref_sdlgl_so_SOURCES = $(REF_GL_COMMON) rw_sdl.c
ref_sdlgl_so_CFLAGS = -fPIC @SDL_CFLAGS@ -DOPENGL @OPENGL_CFLAGS@
ref_sdlgl_so_LDFLAGS = -shared ref_sdlgl_so_LDFLAGS = -shared
ref_sdlgl_so_LDADD = $(sdl_flags) ref_sdlgl_so_LDADD = @SDL_LIBS@ @OPENGL_LIBS@
endif
# ref_soft
if BUILD_SOFT
if ASM_ARCH
SOFT_ASM=$(REF_SOFT_ASM) d_copy.S
rgreelse
SOFT_ASM=$(REF_SOFT_ASM)
endif
ref_soft_so_SOURCES = $(REF_SOFT_COMMON) $(SOFT_ASM) \
rw_svgalib.c rw_in_svgalib.c
ref_soft_so_CFLAGS = -fPIC @SVGALIB_CFLAGS@
ref_soft_so_LDFLAGS = -shared ref_soft_so_LDFLAGS = -shared
ref_soft_so_LDADD = -lvga ref_soft_so_LDADD = @SVGALIB_LIBS@
endif
# ref_softx
if BUILD_SOFTX
ref_softx_so_SOURCES = $(REF_SOFT_COMMON) $(REF_SOFT_ASM) rw_x11.c
ref_softx_so_CFLAGS = -fPIC @X_CFLAGS@
ref_softx_so_LDFLAGS = -shared ref_softx_so_LDFLAGS = -shared
ref_softx_so_LDADD = -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm #ref_softx_so_LDADD = -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm
ref_softx_so_LDADD = @X_PRE_LIBS@ @X_LIBS@ @XTRA_LIBS@ @X_EXTRA_LIBS@
endif
# ref_softsdl
if BUILD_SOFTSDL
ref_softsdl_so_SOURCES = $(REF_SOFT_COMMON) $(REF_SOFT_ASM) rw_sdl.c
ref_softsdl_so_CFLAGS = -fPIC @SDL_CFLAGS@
ref_softsdl_so_LDFLAGS = -shared ref_softsdl_so_LDFLAGS = -shared
ref_softsdl_so_LDADD = $(sdl_flags) ref_softsdl_so_LDADD = @SDL_LIBS@
endif

View file

@ -440,7 +440,7 @@ extern BOOL ( WINAPI * qwglSetDeviceGammaRampEXT ) ( const unsigned char *pRed,
#endif #endif
/* FIXME: this ifdef sucks */ /* FIXME: this ifdef sucks */
#ifdef __linux__ || __FreeBSD__ #if defined __linux__ || defined __FreeBSD__
// local function in dll // local function in dll
//#ifndef qwglGetProcAddress // FIXME //#ifndef qwglGetProcAddress // FIXME

View file

@ -2,72 +2,24 @@
if DO_ROGUE if DO_ROGUE
bin_PROGRAMS = game.so bin_PROGRAMS = game.so
game_so_SOURCES = \
dm_ball.c \
dm_tag.c \
g_ai.c \
g_chase.c \
g_cmds.c \
g_combat.c \
g_func.c \
g_items.c \
g_main.c \
g_misc.c \
g_monster.c \
g_newai.c \
g_newdm.c \
g_newfnc.c \
g_newtarg.c \
g_newtrig.c \
g_newweap.c \
g_phys.c \
g_save.c \
g_spawn.c \
g_sphere.c \
g_svcmds.c \
g_target.c \
g_trigger.c \
g_turret.c \
g_utils.c \
g_weapon.c \
m_actor.c \
m_berserk.c \
m_boss2.c \
m_boss3.c \
m_boss31.c \
m_boss32.c \
m_brain.c \
m_carrier.c \
m_chick.c \
m_flash.c \
m_flipper.c \
m_float.c \
m_flyer.c \
m_gladiator.c \
m_gunner.c \
m_hover.c \
m_infantry.c \
m_insane.c \
m_medic.c \
m_move.c \
m_mutant.c \
m_parasite.c \
m_soldier.c \
m_stalker.c \
m_supertank.c \
m_tank.c \
m_turret.c \
m_widow.c \
m_widow2.c \
p_client.c \
p_hud.c \
p_trail.c \
p_view.c \
p_weapon.c \
q_shared.c
#AM_CFLAGS = -fPIC -Wall -Werror -pipe game_so_SOURCES = dm_ball.c dm_tag.c \
AM_CFLAGS = -fPIC -pipe g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
AM_CPPFLAGS = -I.. g_items.c g_main.c g_misc.c g_monster.c g_newai.c \
LDFLAGS = -shared g_newdm.c g_newfnc.c g_newtarg.c g_newtrig.c \
g_newweap.c g_phys.c g_save.c g_spawn.c g_sphere.c \
g_svcmds.c g_target.c g_trigger.c g_turret.c \
g_utils.c g_weapon.c \
m_actor.c m_berserk.c m_boss2.c m_boss3.c \
m_boss31.c m_boss32.c m_brain.c m_carrier.c \
m_chick.c m_flash.c m_flipper.c m_float.c m_flyer.c \
m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
m_insane.c m_medic.c m_move.c m_mutant.c \
m_parasite.c m_soldier.c m_stalker.c m_supertank.c \
m_tank.c m_turret.c m_widow.c m_widow2.c \
p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
q_shared.c
#game_so_CFLAGS = -fPIC -Wall -Werror -pipe
game_so_CFLAGS = -I.. -fPIC -pipe
game_so_LDFLAGS = -shared
endif # DO_ROGUE endif # DO_ROGUE

View file

@ -2,62 +2,21 @@
if DO_XATRIX if DO_XATRIX
bin_PROGRAMS = game.so bin_PROGRAMS = game.so
game_so_SOURCES = \
g_ai.c \
g_chase.c \
g_cmds.c \
g_combat.c \
g_func.c \
g_items.c \
g_main.c \
g_misc.c \
g_monster.c \
g_phys.c \
g_save.c \
g_spawn.c \
g_svcmds.c \
g_target.c \
g_trigger.c \
g_turret.c \
g_utils.c \
g_weapon.c \
m_actor.c \
m_berserk.c \
m_boss2.c \
m_boss3.c \
m_boss31.c \
m_boss32.c \
m_boss5.c \
m_brain.c \
m_chick.c \
m_fixbot.c \
m_flash.c \
m_flipper.c \
m_float.c \
m_flyer.c \
m_gekk.c \
m_gladb.c \
m_gladiator.c \
m_gunner.c \
m_hover.c \
m_infantry.c \
m_insane.c \
m_medic.c \
m_move.c \
m_mutant.c \
m_parasite.c \
m_soldier.c \
m_supertank.c \
m_tank.c \
p_client.c \
p_hud.c \
p_trail.c \
p_view.c \
p_weapon.c \
q_shared.c
#AM_CFLAGS = -fPIC -Wall -Werror -pipe game_so_SOURCES = g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
AM_CFLAGS = -fPIC -pipe g_items.c g_main.c g_misc.c g_monster.c g_phys.c \
AM_CPPFLAGS = -I.. g_save.c g_spawn.c g_svcmds.c g_target.c g_trigger.c \
LDFLAGS = -shared g_turret.c g_utils.c g_weapon.c \
m_actor.c m_berserk.c m_boss2.c m_boss3.c \
m_boss31.c m_boss32.c m_boss5.c m_brain.c \
m_chick.c m_fixbot.c m_flash.c m_flipper.c \
m_float.c m_flyer.c m_gekk.c m_gladb.c \
m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
m_insane.c m_medic.c m_move.c m_mutant.c \
m_parasite.c m_soldier.c m_supertank.c m_tank.c \
p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
q_shared.c
#game_so_CFLAGS = -fPIC -Wall -Werror -pipe
game_so_CFLAGS = -I.. -fPIC -pipe
game_so_LDFLAGS = -shared
endif # DO_XATRIX endif # DO_XATRIX