- Applied patch from Steven Winston for MP3 playback support

using libmpg123.  No configure test yet, so the code is
  disabled by default.
This commit is contained in:
Jamie Wilkinson 2003-02-23 11:50:40 +00:00
parent ac36ffaaf7
commit 762bcb6e23
3 changed files with 292 additions and 40 deletions

View file

@ -303,7 +303,7 @@ dnl ------------------------
dnl Check for MPG123 library dnl Check for MPG123 library
dnl ------------------------ dnl ------------------------
HAVE_MPG123=disabled
dnl ----------------------- dnl -----------------------
dnl Checks for header files dnl Checks for header files

View file

@ -1,23 +1,25 @@
/* /* $Id$
Copyright (C) 1997-2001 Id Software, Inc. *
* private sound functions
This program is free software; you can redistribute it and/or *
modify it under the terms of the GNU General Public License * Copyright (C) 1997-2001 Id Software, Inc.
as published by the Free Software Foundation; either version 2 * Copyright (c) 2002-2003 The Quakeforge Project.
of the License, or (at your option) any later version. *
* This program is free software; you can redistribute it and/or
This program is distributed in the hope that it will be useful, * modify it under the terms of the GNU General Public License
but WITHOUT ANY WARRANTY; without even the implied warranty of * as published by the Free Software Foundation; either version 2
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * of the License, or (at your option) any later version.
*
See the GNU General Public License for more details. * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
You should have received a copy of the GNU General Public License * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
along with this program; if not, write to the Free Software *
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * See the GNU General Public License for more details.
*
*/ * You should have received a copy of the GNU General Public License
// snd_loc.h -- private sound functions * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// !!! if this is changed, the asm code must change !!! // !!! if this is changed, the asm code must change !!!
typedef struct typedef struct
@ -99,6 +101,18 @@ typedef struct
int dataofs; // chunk starts this many bytes from file start int dataofs; // chunk starts this many bytes from file start
} wavinfo_t; } wavinfo_t;
/* MP3 Support */
typedef struct {
int samplerate;
byte channels;
int samples;
byte * mp3data;
int mp3pos;
int mp3size;
byte * rawdata;
int rawpos;
int rawsize;
} mp3_t;
/* /*
==================================================================== ====================================================================

View file

@ -1,27 +1,41 @@
/* /* $Id$
Copyright (C) 1997-2001 Id Software, Inc. *
* snd_mem.c: sound caching
*
* Copyright (C) 1997-2001 Id Software, Inc.
* Copyright (c) 2003 The Quakeforge Project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
This program is free software; you can redistribute it and/or #ifdef HAVE_CONFIG_H
modify it under the terms of the GNU General Public License #include "config.h"
as published by the Free Software Foundation; either version 2 #endif
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// snd_mem.c: sound caching
#include "client.h" #include "client.h"
#include "snd_loc.h" #include "snd_loc.h"
#ifdef HAVE_MPG123
// Added mpg123 libraries for MP3 playback support */
//#include "mpglib/mpg123.h"
//#include "mpglib/mpglib.h"
#include "mpglib/libmpg123.h"
sfxcache_t *S_LoadMP3Sound(sfx_t *s);
#endif
int cache_full_cycle; int cache_full_cycle;
byte *S_Alloc (int size); byte *S_Alloc (int size);
@ -126,6 +140,13 @@ sfxcache_t *S_LoadSound (sfx_t *s)
else else
Com_sprintf (namebuffer, sizeof(namebuffer), "sound/%s", name); Com_sprintf (namebuffer, sizeof(namebuffer), "sound/%s", name);
#ifdef HAVE_MPG123
/* MP3 Support */
len = strlen(name);
if (!strcmp(name+len-4, ".mp3"))
return S_LoadMP3Sound(s);
#endif
// Com_Printf ("loading %s\n",namebuffer); // Com_Printf ("loading %s\n",namebuffer);
size = FS_LoadFile (namebuffer, (void **)&data); size = FS_LoadFile (namebuffer, (void **)&data);
@ -169,7 +190,224 @@ sfxcache_t *S_LoadSound (sfx_t *s)
return sc; return sc;
} }
#ifdef HAVE_MPG123
/* mp3 support code block */
===========================================================================
MP3 Audio Support
By Robert 'Heffo' Heffernan
===========================================================================
*/
#define TEMP_BUFFER_SIZE 0x100000 //1mb temp buffer for MP3
/* MP3 New - Allocate & initialise a new mp3_t structure */
mp3_t * MP3_New(char *filename) {
mp3_t *mp3;
/* Allocate a piece of ram the size of the mp3_t structure */
mp3 = malloc(sizeof(mp3_t));
if (!mp3)
return NULL; /* Couldn't allocate ram */
/* Wipe the freshly allocated Ram */
memset(mp3, 0, sizeof(mp3_t));
/* Load the MP3 file via the filesystem for compatibility
* set mp3->mp3data pointer memory location of loaded file
* set mp3->mp3size value to size of file */
mp3->mp3size = FS_LoadFile(filename, (void **)&mp3->mp3data);
if (!mp3->mp3data) {
/* the file couldn't be loaded so free the memory */
free(mp3);
/* then return nothing */
return NULL;
}
/* mp3_t loaded and memory allocated return the mp3 */
return mp3;
}
/* MP3_Free - Release an mp3_t structure, and free all memory used by it */
void MP3_Free(mp3_t *mp3) {
if (!mp3)
return;
if (mp3->mp3data) /* mp3 still loaded */
FS_FreeFile(mp3->mp3data); /* free mp3 */
if (mp3->rawdata) /* raw audio left */
free(mp3->rawdata);
free(mp3);
}
/* ExtendRawBuffer - Allocates & extends a buffer for the raw decompressed audio data */
qboolean ExtendRawBuffer(mp3_t *mp3, int size) {
byte *newbuf;
if(!mp3)
return false;
if(!mp3->rawdata) {
mp3->rawdata = malloc(size);
if(!mp3->rawdata)
return false;
mp3->rawsize = size;
return true;
}
newbuf = malloc(mp3->rawsize + size);
if(!newbuf)
return false;
memcpy(newbuf, mp3->rawdata, mp3->rawsize);
mp3->rawsize += size;
free(mp3->rawdata);
mp3->rawdata = newbuf;
return true;
}
qboolean MP3_Process(mp3_t *mp3) {
struct mpstr mpeg;
byte sbuff[8192];
byte *tbuff, *tb;
int size, ret, tbuffused;
if (!mp3)
return false;
if (!mp3->mp3data)
return false;
/* allocate for large temp decode buffer */
tbuff = malloc(TEMP_BUFFER_SIZE);
if (!tbuff)
return false;
/* Initialize MP3 Decoder */
initMPGAUDIO(&mpeg);
/* Decode the 1st frame of MP3 data, store in buffer */
ret = decodeMPGAUDIO(&mpeg, mp3->mp3data, mp3->mp3size, tbuff, TEMP_BUFFER_SIZE, &size);
/* Copy the MP3s format details (samplerate # chans) */
mp3->samplerate = freqs[mpeg.fr.sampling_frequency];
mp3->channels = mpeg.fr.stereo;
/* Set a pointer to the start of the temporary buffer
* and then offset it by the number of bytes decoded.
* Also set the amount of the temp buffer that has been used. */
tb = tbuff + size;
tbuffused = size;
/* Start a loop that ends when the MP3 decoder fails */
while (ret == MP3_OK) {
/* Decode the next frame into smaller temp */
ret = decodeMPGAUDIO(&mpeg, NULL, 0, sbuff, 8192, &size);
if(tbuffused + size >= TEMP_BUFFER_SIZE) {
if (!ExtendRawBuffer(mp3, tbuffused)) {
free(tbuff);
/* error shutdown MP3 decoder */
/*ExitMP3(&mpeg);*/
/*return failure */
return false;
}
memcpy(mp3->rawdata + mp3->rawpos, tbuff, tbuffused);
tbuffused = 0;
tb = tbuff;
mp3->rawpos = mp3->rawsize;
}
memcpy(tb, sbuff, size);
tb+=size;
tbuffused+=size;
}
/* done decoding, flush buffer into sample buffer */
if (!ExtendRawBuffer(mp3, tbuffused)) {
/* Failed to extend sample buffer */
free (tbuff);
/* ExitMP3(&mpeg); */
return false;
}
/* CPY lrg temp buff into extended sample buff */
memcpy (mp3->rawdata + mp3->rawpos, tbuff, tbuffused);
/* calculate samples based on size of decompressed MP3 / 2 (16b) */
mp3->samples = (mp3->rawsize / 2) / mp3->channels;
free(tbuff);
/* ExitMP3(&mpeg); */
return true;
}
/* S_LoadMP3Sound - A modified version of S_LoadSound but with MP3 support */
sfxcache_t *S_LoadMP3Sound(sfx_t *s) {
char namebuffer[MAX_QPATH];
mp3_t *mp3;
float stepscale;
sfxcache_t *sc;
char *name;
if (s->truename)
name = s->truename;
else
name = s->name;
if (name[0] == '#')
strcpy(namebuffer, &name[1]);
else
Com_sprintf (namebuffer, sizeof(namebuffer), "sound/%s", name);
mp3 = MP3_New(namebuffer);
if (!mp3) {
/* Couldn't allocate it, so show an error and return nothing */
Com_DPrintf ("Couldn't load %s\n", namebuffer);
return NULL;
}
/* Process mp3_t for error */
if (!MP3_Process(mp3)) {
/* Something did, so free the mp3_t */
MP3_Free(mp3);
Com_DPrintf ("Couldn't load %s\n", namebuffer);
return NULL;
}
if (mp3->channels == 2) /* must be mono */ {
/* stero */
MP3_Free(mp3);
Com_Printf ("%s is a stero sample\n", s->name);
return NULL;
}
/* Align samplerate of MP3 and Quake */
stepscale = (float)mp3->samplerate / dma.speed;
/* Allocate a piece of zone memory to store the decompressed
* & scaled MP3 aswell as it's attatched sfxcache_t structure */
sc = s->cache = Z_Malloc ((mp3->rawsize /stepscale) + sizeof(sfxcache_t));
if (!sc) {
/* Couldn't allocate the zone */
MP3_Free(mp3);
Com_DPrintf ("Couldn't load %s\n", namebuffer);
return NULL;
}
/* Copy a few details of MP3 into the sfxcache_t structure */
sc->length = mp3->samples;
sc->loopstart = -1;
sc->speed = mp3->samplerate;
sc->width = 2;
sc->stereo = mp3->channels;
/* Resample the decompressed MP3 to match Dominion's samplerate */
ResampleSfx (s, sc->speed, sc->width, mp3->rawdata);
//* Free the mp3_t structure as it's no longer needed */
MP3_Free(mp3);
/* Return sfxcache_t structure for the decoded & processed MP3 */
return sc;
}
#endif /* HAVE_MPG123 */
/* /*
=============================================================================== ===============================================================================