mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-11-10 15:22:16 +00:00
- Fixed path to game when looking in the current directory
This commit is contained in:
parent
fabdaefc7a
commit
755750cbf2
1 changed files with 10 additions and 6 deletions
16
src/main.c
16
src/main.c
|
@ -234,8 +234,9 @@ void Sys_UnloadGame(void) {
|
||||||
/* Loads the game dll */
|
/* Loads the game dll */
|
||||||
void *Sys_GetGameAPI (void *parms) {
|
void *Sys_GetGameAPI (void *parms) {
|
||||||
gameapi_t * GetGameAPI;
|
gameapi_t * GetGameAPI;
|
||||||
cvar_t * gamename;
|
cvar_t * game;
|
||||||
char path[MAX_OSPATH];
|
char path[MAX_OSPATH];
|
||||||
|
char name[MAX_OSPATH];
|
||||||
char * str_p;
|
char * str_p;
|
||||||
|
|
||||||
setreuid(getuid(), getuid());
|
setreuid(getuid(), getuid());
|
||||||
|
@ -244,21 +245,24 @@ void *Sys_GetGameAPI (void *parms) {
|
||||||
if (game_library)
|
if (game_library)
|
||||||
Com_Error (ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame");
|
Com_Error (ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame");
|
||||||
|
|
||||||
gamename = Cvar_Get("gamedir", BASEDIRNAME, CVAR_LATCH|CVAR_SERVERINFO);
|
game = Cvar_Get("game", "", CVAR_LATCH|CVAR_SERVERINFO);
|
||||||
|
|
||||||
Com_Printf("------- Loading %s -------\n", gamename->string);
|
Com_Printf("------- Loading %s -------\n", game->string);
|
||||||
|
|
||||||
/* set the module search path */
|
/* set the module search path */
|
||||||
snprintf(path, MAX_OSPATH, ".:"PKGLIBDIR"/%s", gamename->string);
|
snprintf(name, MAX_OSPATH, "%s",
|
||||||
|
game->string[0]?game->string:BASEDIRNAME);
|
||||||
|
snprintf(path, MAX_OSPATH, "./%s:"PKGLIBDIR"/%s", name, name);
|
||||||
|
Com_Printf("searchpath: %s\n", path);
|
||||||
lt_dlsetsearchpath(path);
|
lt_dlsetsearchpath(path);
|
||||||
|
|
||||||
/* load the module */
|
/* load the module */
|
||||||
game_library = lt_dlopenext("game.so");
|
game_library = lt_dlopenext("game.so");
|
||||||
|
|
||||||
if (game_library) {
|
if (game_library) {
|
||||||
Com_MDPrintf("LoadLibrary (%s)\n", gamename->string);
|
Com_MDPrintf("LoadLibrary (%s)\n", name);
|
||||||
} else {
|
} else {
|
||||||
Com_MDPrintf("LoadLibrary (%s)\n", gamename->string);
|
Com_MDPrintf("LoadLibrary (%s)\n", name);
|
||||||
//str_p = strchr(lt_dlerror(), ':'); // skip the path (already shown)
|
//str_p = strchr(lt_dlerror(), ':'); // skip the path (already shown)
|
||||||
str_p = (char *) lt_dlerror();
|
str_p = (char *) lt_dlerror();
|
||||||
if (str_p != NULL) {
|
if (str_p != NULL) {
|
||||||
|
|
Loading…
Reference in a new issue