mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2025-01-19 07:31:04 +00:00
- Renamed README-3.21-release to README.install, as it's got
install instructions in it, and tying it to a particular version isn't very useful - Cleaned up the *changes* files, removed the duplicate 3.15 changes from files, all of them now live in changes.txt and changes-ctf.txt
This commit is contained in:
parent
b6de51a9b5
commit
55cf61d130
10 changed files with 338 additions and 650 deletions
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@ -1,107 +0,0 @@
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Quake2 3.15 Upgrade
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-------------------
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This upgrade addresses several features, including security, playability, and
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enhancements.
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A new map is also included (in baseq2\pak3.pak) called match1, Reckless
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Abandon. This map is designed for one on one deathmatch play. It was built
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by American McGee and Dave "Zoid" Kirsch.
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This patch replaces the following files:
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quake2.exe
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3dfxgl.dll
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pvrgl.dll
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ref_gl.dll
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ref_soft.dll
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baseq2\gamex86.dll
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Changes
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-------
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- Added visible weapons support. This is precached with a special symbol, i.e.
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gi.modelindex("#w_shotgun.md2") which causes the client to autobind it to
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the players current weapon model. Plug in player models can optionally
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support the visible weapons. Any that do not support it will use their
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default weapon.md2 files automatically.
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Visible weapons files for plug in player models are not downloaded
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automatically--only the default weapon.md2 (and skin) is.
|
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The Visible weapon models themselves are not included. They can be
|
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||||||
downloaded from http://www.telefragged.com/vwep/
|
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- Rewrote the some of the net code to use optimized network packets for
|
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projectiles. This is transparent to the game code, but improves netplay
|
|
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substancially. The hyperblaster doesn't flood modem players anymore.
|
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- Rewrote the packet checksum code to be more portable and defeat proxy bots
|
|
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yet again.
|
|
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- Autodownload support is in. The following items will be automatcally
|
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downloaded as needed:
|
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- world map (and textures)
|
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- models
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- sounds (precached ones)
|
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- plug in player model, skin, skin_i and weapon.md2
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downloads go to a temp file (maps/blah.tmp for example) and get renamed
|
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when done. autoresume is supported (if you lose connect during the
|
|
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download, just reconnect and resume). Server has fine control over
|
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the downloads with the following new cvars:
|
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allow_download - global download on/off
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allow_download_players - players download on/off
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allow_download_models - models download on/off
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allow_download_sounds - sounds download on/off
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allow_download_maps - maps download on/off
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maps that are in pak files will _not_ autodownload from the server, this
|
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is for copyright considerations.
|
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The QuakeWorld bug of the server map changing while download a map has
|
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been fixed.
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- New option in the Multiplayer/Player Setup menu for setting your connection
|
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speed. This sets a default rate for the player and can improve net
|
|
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performance for modem connections.
|
|
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- Rewrote some of the save game code to make it more portable. I wanted to
|
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completely rewrite the entire save game system and make it portable across
|
|
||||||
versions and operating systems, but this would require an enormous amount
|
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||||||
of work.
|
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- Added another 512 configure strings for general usage for mod makers.
|
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This gives lots of room for general string displays on the HUD and in other
|
|
||||||
data.
|
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- Player movement code re-written to be similiar to that of NetQuake and
|
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later versions of QuakeWorld. Player has more control in the air and
|
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gets a boost in vertical speed when jumping off the top of ramps.
|
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- Fixed up serverrecord so that it works correctly with the later versions.
|
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serverrecord lets the server do a recording of the current game that
|
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demo editors can use to make demos from any PVS in the level. Server
|
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recorded demos are BIG. Will look at using delta compression in them
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to cut down the size.
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- Copy protection CD check has been removed.
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- Quake2 3.15 has changed the protocol (so old servers will not run) but
|
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all existing game dlls can run on the new version (albiet without the
|
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new features such as visible weapons).
|
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- Added flood protection. Controlled from the following cvars:
|
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flood_msgs - maximum number of messages allowed in the time period
|
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specified by flood_persecond
|
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flood_persecond - time period that a maximum of flood_msgs messages are
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permitted
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flood_waitdelay - amount of time a client gets muzzled for flooding
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- fixed it so blaster/hyperblaster shots aren't treated as solid when
|
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predicting--you aren't clipped against them now.
|
|
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- gender support is now in. The userinfo cvar "gender" can be set to
|
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male/female/none (none for neutral messages). This doesn't affect sounds
|
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but does affect death messages in the game. The models male and cyborg
|
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default to gender male, and female and crackhor default to female.
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Everything else defaults to none, but you can set it by typing
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"gender male" or "gender female" as appropriate.
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- IP banning support ala QW. It's built into the game dll as 'sv' console
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commands. This list is:
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sv addip <ip-mask> - adds an ip to the ban list
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sv listip <ip-mask> - removes an ip from the ban list
|
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sv writeip - writes the ban list to <gamedir>/listip.cfg. You can
|
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exec this on a server load to load the list on subsequent server runs.
|
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like so: quake2 +set dedicated 1 +exec listip.cfg
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sv removeip <ip-mask> - remove an ip from the list
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the ip list is a simple mask system. Adding 192.168 to the list
|
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would block out everyone in the 192.168.*.* net block. You get 1024 bans,
|
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if you need more, recompile the game dll. :)
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A new cvar is also supported called 'filterban'. It defaults to one which
|
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means "allow everyone to connect _except_ those matching in the ban list."
|
|
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If you set it to zero, the meaning reverses like so, "don't allow anyone
|
|
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to connect unless they are in the list."
|
|
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@ -1,127 +0,0 @@
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Quake2 3.16 Upgrade
|
|
||||||
-------------------
|
|
||||||
|
|
||||||
This upgrade addresses several features, including security, playability, and
|
|
||||||
enhancements.
|
|
||||||
|
|
||||||
A new map is also included (in baseq2\pak3.pak) called match1, Reckless
|
|
||||||
Abandon. This map is designed for one on one deathmatch play. It was built
|
|
||||||
by American McGee and Dave "Zoid" Kirsch.
|
|
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|
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Changes for 3.16
|
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----------------
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- Fixed infinite grenade bug
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- Fixed autodownloading to actually download sounds and console pics
|
|
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- Fixed autodownload to not create empty directories for files not on
|
|
||||||
the server.
|
|
||||||
- Added customized client downloading. cvars are the same as the server side:
|
|
||||||
allow_download - global download on/off
|
|
||||||
allow_download_players - players download on/off
|
|
||||||
allow_download_models - models download on/off
|
|
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allow_download_sounds - sounds download on/off
|
|
||||||
allow_download_maps - maps download on/off
|
|
||||||
They can also be (more easily) set with a new Download Options menu
|
|
||||||
accessible in Multiplayer/Player Setup/Download Options
|
|
||||||
- Changed checksumming code to be more portable and faster.
|
|
||||||
The checksum in 3.15 was seriously broken.
|
|
||||||
This change makes 3.16 incompatible with previous servers.
|
|
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- Fixed it so sounds played for PPMs that default to male are only checked
|
|
||||||
on disk once.
|
|
||||||
- Fixed player 'warping' present in 3.15 (this was an artifact of the
|
|
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hyperblaster optimizations).
|
|
||||||
- Fixed the autodownload in 3.15 so that stuff like skins for models are
|
|
||||||
downloaded as well as pics.
|
|
||||||
|
|
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Changes for 3.15
|
|
||||||
----------------
|
|
||||||
|
|
||||||
- Added visible weapons support. This is precached with a special symbol, i.e.
|
|
||||||
gi.modelindex("#w_shotgun.md2") which causes the client to autobind it to
|
|
||||||
the players current weapon model. Plug in player models can optionally
|
|
||||||
support the visible weapons. Any that do not support it will use their
|
|
||||||
default weapon.md2 files automatically.
|
|
||||||
Visible weapons files for plug in player models are not downloaded
|
|
||||||
automatically--only the default weapon.md2 (and skin) is.
|
|
||||||
The Visible weapon models themselves are not included. They can be
|
|
||||||
downloaded from http://www.telefragged.com/vwep/
|
|
||||||
- Rewrote the some of the net code to use optimized network packets for
|
|
||||||
projectiles. This is transparent to the game code, but improves netplay
|
|
||||||
substancially. The hyperblaster doesn't flood modem players anymore.
|
|
||||||
- Rewrote the packet checksum code to be more portable and defeat proxy bots
|
|
||||||
yet again.
|
|
||||||
- Autodownload support is in. The following items will be automatcally
|
|
||||||
downloaded as needed:
|
|
||||||
- world map (and textures)
|
|
||||||
- models
|
|
||||||
- sounds (precached ones)
|
|
||||||
- plug in player model, skin, skin_i and weapon.md2
|
|
||||||
downloads go to a temp file (maps/blah.tmp for example) and get renamed
|
|
||||||
when done. autoresume is supported (if you lose connect during the
|
|
||||||
download, just reconnect and resume). Server has fine control over
|
|
||||||
the downloads with the following new cvars:
|
|
||||||
allow_download - global download on/off
|
|
||||||
allow_download_players - players download on/off
|
|
||||||
allow_download_models - models download on/off
|
|
||||||
allow_download_sounds - sounds download on/off
|
|
||||||
allow_download_maps - maps download on/off
|
|
||||||
maps that are in pak files will _not_ autodownload from the server, this
|
|
||||||
is for copyright considerations.
|
|
||||||
The QuakeWorld bug of the server map changing while download a map has
|
|
||||||
been fixed.
|
|
||||||
- New option in the Multiplayer/Player Setup menu for setting your connection
|
|
||||||
speed. This sets a default rate for the player and can improve net
|
|
||||||
performance for modem connections.
|
|
||||||
- Rewrote some of the save game code to make it more portable. I wanted to
|
|
||||||
completely rewrite the entire save game system and make it portable across
|
|
||||||
versions and operating systems, but this would require an enormous amount
|
|
||||||
of work.
|
|
||||||
- Added another 512 configure strings for general usage for mod makers.
|
|
||||||
This gives lots of room for general string displays on the HUD and in other
|
|
||||||
data.
|
|
||||||
- Player movement code re-written to be similiar to that of NetQuake and
|
|
||||||
later versions of QuakeWorld. Player has more control in the air and
|
|
||||||
gets a boost in vertical speed when jumping off the top of ramps.
|
|
||||||
- Fixed up serverrecord so that it works correctly with the later versions.
|
|
||||||
serverrecord lets the server do a recording of the current game that
|
|
||||||
demo editors can use to make demos from any PVS in the level. Server
|
|
||||||
recorded demos are BIG. Will look at using delta compression in them
|
|
||||||
to cut down the size.
|
|
||||||
- Copy protection CD check has been removed.
|
|
||||||
- Quake2 3.15 has changed the protocol (so old servers will not run) but
|
|
||||||
all existing game dlls can run on the new version (albiet without the
|
|
||||||
new features such as visible weapons).
|
|
||||||
- Added flood protection. Controlled from the following cvars:
|
|
||||||
flood_msgs - maximum number of messages allowed in the time period
|
|
||||||
specified by flood_persecond
|
|
||||||
flood_persecond - time period that a maximum of flood_msgs messages are
|
|
||||||
permitted
|
|
||||||
flood_waitdelay - amount of time a client gets muzzled for flooding
|
|
||||||
(gamex86 DLL specific)
|
|
||||||
- fixed it so blaster/hyperblaster shots aren't treated as solid when
|
|
||||||
predicting--you aren't clipped against them now.
|
|
||||||
(gamex86 DLL specific, the SVF_DEADMONSTER flag is set on projectiles)
|
|
||||||
- gender support is now in. The userinfo cvar "gender" can be set to
|
|
||||||
male/female/none (none for neutral messages). This doesn't affect sounds
|
|
||||||
but does affect death messages in the game. The models male and cyborg
|
|
||||||
default to gender male, and female and crackhor default to female.
|
|
||||||
Everything else defaults to none, but you can set it by typing
|
|
||||||
"gender male" or "gender female" as appropriate.
|
|
||||||
- IP banning support ala QW. It's built into the game dll as 'sv' console
|
|
||||||
commands. This list is:
|
|
||||||
sv addip <ip-mask> - adds an ip to the ban list
|
|
||||||
sv listip <ip-mask> - removes an ip from the ban list
|
|
||||||
sv writeip - writes the ban list to <gamedir>/listip.cfg. You can
|
|
||||||
exec this on a server load to load the list on subsequent server runs.
|
|
||||||
like so: quake2 +set dedicated 1 +exec listip.cfg
|
|
||||||
sv removeip <ip-mask> - remove an ip from the list
|
|
||||||
the ip list is a simple mask system. Adding 192.168 to the list
|
|
||||||
would block out everyone in the 192.168.*.* net block. You get 1024 bans,
|
|
||||||
if you need more, recompile the game dll. :)
|
|
||||||
A new cvar is also supported called 'filterban'. It defaults to one which
|
|
||||||
means "allow everyone to connect _except_ those matching in the ban list."
|
|
||||||
If you set it to zero, the meaning reverses like so, "don't allow anyone
|
|
||||||
to connect unless they are in the list."
|
|
||||||
(gamex86 DLL specific)
|
|
||||||
|
|
|
@ -1,158 +0,0 @@
|
||||||
|
|
||||||
Quake2 3.17 Upgrade
|
|
||||||
-------------------
|
|
||||||
|
|
||||||
This upgrade addresses several features, including security, playability, and
|
|
||||||
enhancements.
|
|
||||||
|
|
||||||
Changes for 3.17
|
|
||||||
----------------
|
|
||||||
|
|
||||||
- Fixed possible NAN resulting from handing zero to second arg of atan2
|
|
||||||
- Autodownloading is now DISABLED by DEFAULT. It must be enabled by typing
|
|
||||||
'allow_download 1' at the console, or using the download options menu
|
|
||||||
in Multiplayer/PlayerSetup/Download Options
|
|
||||||
- Server demos now include a svc_serverdata block at the beginning with the
|
|
||||||
attractloop byte set to '2' to indicate server demo (byte before gamedir
|
|
||||||
in the svc_serverdata block). This allows easy identification of
|
|
||||||
serverrecorded demos (serverrecord demos are only for demo editors, they
|
|
||||||
can not be played back in Quake2 without being first edited).
|
|
||||||
- New options for setting texture formats in ref_gl:
|
|
||||||
gl_texturealphamode: default, GL_RGBA, GL_RGBA8, GL_RGB5_A1, GL_RGBA4,
|
|
||||||
GL_RGBA2
|
|
||||||
gl_texturesolidmode: default, GL_RGB, GL_RGB8, GL_RGB5, GL_RGB4,
|
|
||||||
GL_R3_G3_B2, GL_RGB2 (SGI only)
|
|
||||||
- Player movement during Air acceleration changed to reflect more real-world
|
|
||||||
physics while airborne.
|
|
||||||
- Fixed a bug when riding trains that caused drift in a southwest direction
|
|
||||||
(Thanks to Jim Dose at Ritual for pointing this one out).
|
|
||||||
- Linux: Now correctly reports out of memory rather than segfaulting (mmap
|
|
||||||
returns (void *)-1 and not NULL on error).
|
|
||||||
- Fixed autodownloading to not create paths for files that can't be downloaded
|
|
||||||
(this was creating many empty directories in baseq2/players).
|
|
||||||
- When downloading a file from a server that doesn't have it, the message is
|
|
||||||
now "Server does not have this file" rather than "File not found."
|
|
||||||
- Fixed some coop keys in 3.15 weren't being handled correctly (pyramid key).
|
|
||||||
- Highbits are now stripped from console when using condump
|
|
||||||
- Restored support for gl_modulate in multiplayer play
|
|
||||||
- Fixed it so that players with a model/skin you don't have aren't checked for
|
|
||||||
on disk more than once.
|
|
||||||
- Fixed it so sounds played for PPMs that default to male are only checked
|
|
||||||
on disk once.
|
|
||||||
- Byte ordering/portability fixes in cinematics, PCX and other file handling.
|
|
||||||
- Client state during static image cinematic (PCX image) so that client can
|
|
||||||
continue to next unit.
|
|
||||||
- Fixed it so that dedicated coop servers no longer get stuck at victory.pcx,
|
|
||||||
if a server is in coop mode, hitting a button at the victory.pcx screen
|
|
||||||
while cause the server to restart at base1
|
|
||||||
- Fixed infinite grenade bug
|
|
||||||
- Fixed autodownloading to actually download sounds and console pics
|
|
||||||
- Fixed autodownload to not create empty directories for files not on
|
|
||||||
the server.
|
|
||||||
- Added customized client downloading. cvars are the same as the server side:
|
|
||||||
allow_download - global download on/off
|
|
||||||
allow_download_players - players download on/off
|
|
||||||
allow_download_models - models download on/off
|
|
||||||
allow_download_sounds - sounds download on/off
|
|
||||||
allow_download_maps - maps download on/off
|
|
||||||
They can also be (more easily) set with a new Download Options menu
|
|
||||||
accessible in Multiplayer/Player Setup/Download Options
|
|
||||||
- Changed checksumming code to be more portable and faster.
|
|
||||||
The checksum in 3.15 was seriously broken.
|
|
||||||
This change makes 3.17 incompatible with previous servers.
|
|
||||||
- Fixed player 'warping' present in 3.15 (this was an artifact of the
|
|
||||||
hyperblaster optimizations).
|
|
||||||
- Fixed the autodownload in 3.15 so that stuff like skins for models are
|
|
||||||
downloaded as well as pics.
|
|
||||||
|
|
||||||
Changes for 3.15
|
|
||||||
----------------
|
|
||||||
|
|
||||||
- Added visible weapons support. This is precached with a special symbol, i.e.
|
|
||||||
gi.modelindex("#w_shotgun.md2") which causes the client to autobind it to
|
|
||||||
the players current weapon model. Plug in player models can optionally
|
|
||||||
support the visible weapons. Any that do not support it will use their
|
|
||||||
default weapon.md2 files automatically.
|
|
||||||
Visible weapons files for plug in player models are not downloaded
|
|
||||||
automatically--only the default weapon.md2 (and skin) is.
|
|
||||||
The Visible weapon models themselves are not included. They can be
|
|
||||||
downloaded from http://www.telefragged.com/vwep/
|
|
||||||
- Rewrote the some of the net code to use optimized network packets for
|
|
||||||
projectiles. This is transparent to the game code, but improves netplay
|
|
||||||
substancially. The hyperblaster doesn't flood modem players anymore.
|
|
||||||
- Rewrote the packet checksum code to be more portable and defeat proxy bots
|
|
||||||
yet again.
|
|
||||||
- Autodownload support is in. The following items will be automatcally
|
|
||||||
downloaded as needed:
|
|
||||||
- world map (and textures)
|
|
||||||
- models
|
|
||||||
- sounds (precached ones)
|
|
||||||
- plug in player model, skin, skin_i and weapon.md2
|
|
||||||
downloads go to a temp file (maps/blah.tmp for example) and get renamed
|
|
||||||
when done. autoresume is supported (if you lose connect during the
|
|
||||||
download, just reconnect and resume). Server has fine control over
|
|
||||||
the downloads with the following new cvars:
|
|
||||||
allow_download - global download on/off
|
|
||||||
allow_download_players - players download on/off
|
|
||||||
allow_download_models - models download on/off
|
|
||||||
allow_download_sounds - sounds download on/off
|
|
||||||
allow_download_maps - maps download on/off
|
|
||||||
maps that are in pak files will _not_ autodownload from the server, this
|
|
||||||
is for copyright considerations.
|
|
||||||
The QuakeWorld bug of the server map changing while download a map has
|
|
||||||
been fixed.
|
|
||||||
- New option in the Multiplayer/Player Setup menu for setting your connection
|
|
||||||
speed. This sets a default rate for the player and can improve net
|
|
||||||
performance for modem connections.
|
|
||||||
- Rewrote some of the save game code to make it more portable. I wanted to
|
|
||||||
completely rewrite the entire save game system and make it portable across
|
|
||||||
versions and operating systems, but this would require an enormous amount
|
|
||||||
of work.
|
|
||||||
- Added another 512 configure strings for general usage for mod makers.
|
|
||||||
This gives lots of room for general string displays on the HUD and in other
|
|
||||||
data.
|
|
||||||
- Player movement code re-written to be similiar to that of NetQuake and
|
|
||||||
later versions of QuakeWorld. Player has more control in the air and
|
|
||||||
gets a boost in vertical speed when jumping off the top of ramps.
|
|
||||||
- Fixed up serverrecord so that it works correctly with the later versions.
|
|
||||||
serverrecord lets the server do a recording of the current game that
|
|
||||||
demo editors can use to make demos from any PVS in the level. Server
|
|
||||||
recorded demos are BIG. Will look at using delta compression in them
|
|
||||||
to cut down the size.
|
|
||||||
- Copy protection CD check has been removed.
|
|
||||||
- Quake2 3.15 has changed the protocol (so old servers will not run) but
|
|
||||||
all existing game dlls can run on the new version (albiet without the
|
|
||||||
new features such as visible weapons).
|
|
||||||
- Added flood protection. Controlled from the following cvars:
|
|
||||||
flood_msgs - maximum number of messages allowed in the time period
|
|
||||||
specified by flood_persecond
|
|
||||||
flood_persecond - time period that a maximum of flood_msgs messages are
|
|
||||||
permitted
|
|
||||||
flood_waitdelay - amount of time a client gets muzzled for flooding
|
|
||||||
(gamex86 DLL specific)
|
|
||||||
- fixed it so blaster/hyperblaster shots aren't treated as solid when
|
|
||||||
predicting--you aren't clipped against them now.
|
|
||||||
(gamex86 DLL specific, the SVF_DEADMONSTER flag is set on projectiles)
|
|
||||||
- gender support is now in. The userinfo cvar "gender" can be set to
|
|
||||||
male/female/none (none for neutral messages). This doesn't affect sounds
|
|
||||||
but does affect death messages in the game. The models male and cyborg
|
|
||||||
default to gender male, and female and crackhor default to female.
|
|
||||||
Everything else defaults to none, but you can set it by typing
|
|
||||||
"gender male" or "gender female" as appropriate.
|
|
||||||
- IP banning support ala QW. It's built into the game dll as 'sv' console
|
|
||||||
commands. This list is:
|
|
||||||
sv addip <ip-mask> - adds an ip to the ban list
|
|
||||||
sv listip <ip-mask> - removes an ip from the ban list
|
|
||||||
sv writeip - writes the ban list to <gamedir>/listip.cfg. You can
|
|
||||||
exec this on a server load to load the list on subsequent server runs.
|
|
||||||
like so: quake2 +set dedicated 1 +exec listip.cfg
|
|
||||||
sv removeip <ip-mask> - remove an ip from the list
|
|
||||||
the ip list is a simple mask system. Adding 192.168 to the list
|
|
||||||
would block out everyone in the 192.168.*.* net block. You get 1024 bans,
|
|
||||||
if you need more, recompile the game dll. :)
|
|
||||||
A new cvar is also supported called 'filterban'. It defaults to one which
|
|
||||||
means "allow everyone to connect _except_ those matching in the ban list."
|
|
||||||
If you set it to zero, the meaning reverses like so, "don't allow anyone
|
|
||||||
to connect unless they are in the list."
|
|
||||||
(gamex86 DLL specific)
|
|
||||||
|
|
|
@ -1,53 +0,0 @@
|
||||||
3.18 Changes
|
|
||||||
|
|
||||||
- "Water surfing" that was present in 3.17 has been fixed (holding jump while
|
|
||||||
on the surface of water let you swim at full speed).
|
|
||||||
- Environment maps (env) are now autodownloaded (if allow_download_maps is set).
|
|
||||||
- Spectator support added. A new cvar is built into the client, "spectator"
|
|
||||||
Setting it to value other than "0" will allow you join a game as a spectator.
|
|
||||||
While in spectator mode, you can press the attack button to enter a chasecam
|
|
||||||
mode and follow other players. Using the inventory keys (by default the
|
|
||||||
left and right square brackets) you can switch between players in the game
|
|
||||||
while using the chasecam.
|
|
||||||
You may enter and leave spectator mode while connected. Doing so resets
|
|
||||||
your score to zero.
|
|
||||||
***The new spectator support requires a new game.dll and may not work for
|
|
||||||
user mods until they update their code. The default game.dll that comes
|
|
||||||
with 3.18 supports chasecam as well as the new included Xatrix game.dll.
|
|
||||||
- Fixed it so that when a model defaults to male/grunt (don't have the
|
|
||||||
necessary model or skin for the player), VWep support is still enabled.
|
|
||||||
- New console command for players, "playerlist". This will cause the server
|
|
||||||
to give you a text list of the players on the server, including their
|
|
||||||
connect time, score, ping and spectator status. This is handy if not
|
|
||||||
everyone fits on the scoreboard on busy servers.
|
|
||||||
- New cvar for the game.dll: spectator_password. If set to a value (other
|
|
||||||
than "none"), users must set their spectator variable to this value in order
|
|
||||||
to join the server as a spectator. This password is independant of the
|
|
||||||
normal user password.
|
|
||||||
- New cvar for the game.dll: maxspectators (defaults to 4). This value is
|
|
||||||
not seperate from maxclients (a spectator is still a client).
|
|
||||||
- New cvar for the game.dll: sv_maplist. This can be set to a list of map
|
|
||||||
names that the server should autorotate through, rather than using the
|
|
||||||
nextmap set in the actual map files themselves.
|
|
||||||
For example: set sv_maplist "base1 q2dm1 q2dm3 fact3" will cause the server
|
|
||||||
to rotate through those maps.
|
|
||||||
***This requires a game.dll update and will not work with user mods until
|
|
||||||
they update their code.
|
|
||||||
- A new facility has been added to ClientConnect() in the game.dll to allow
|
|
||||||
the game.dll to pass a message back to the user for the reason of disallowing
|
|
||||||
a connection. It is done by setting a key of "rejmsg" in the passed userinfo.
|
|
||||||
For example:
|
|
||||||
Info_SetValueforKey(userinfo, "rejmsg", "Password required or incorrect.");
|
|
||||||
- The server cvar, password, may be set to "none" to clear the password. This
|
|
||||||
is needed because rcon can not set a blank password.
|
|
||||||
- New server cvar: sv_airaccelerate. This controls the optional air
|
|
||||||
acceleration facility. The default value is 0, which disables air control.
|
|
||||||
The usual value to replicate the air control seen in the original Quake and
|
|
||||||
later versions of Quakeworld is 10. 10 allows for much more
|
|
||||||
air control (as was seen in 3.15). This value is ignored in single player
|
|
||||||
and coop.
|
|
||||||
- Fixed NoSuchFrame/BAD_MODELTYPE errors when doing a vid_restart while
|
|
||||||
connected.
|
|
||||||
- NoSuchFrame errors now include model name to assist in debugging user mods.
|
|
||||||
- Fixed the remote status query response (ServerInfo) to not include error
|
|
||||||
messages and be more consistent.
|
|
|
@ -1,60 +0,0 @@
|
||||||
Changes since v3.17
|
|
||||||
-------------------
|
|
||||||
|
|
||||||
- Updated VWEP models
|
|
||||||
- Fixed sound config strings getting out of sync on loadgame. This caused
|
|
||||||
the wrong sound to be played.
|
|
||||||
- Fixed a bug in ref_soft that caused the menu system's bottom of screen
|
|
||||||
help text not to be displayed
|
|
||||||
- Added a missing Rogue DM option
|
|
||||||
- "Water surfing" that was present in 3.17 has been fixed (holding jump while
|
|
||||||
on the surface of water let you swim at full speed).
|
|
||||||
- Environment maps (env) are now autodownloaded (if allow_download_maps is set).
|
|
||||||
- Spectator support added. A new cvar is built into the client, "spectator"
|
|
||||||
Setting it to value other than "0" will allow you join a game as a spectator.
|
|
||||||
While in spectator mode, you can press the attack button to enter a chasecam
|
|
||||||
mode and follow other players. Using the inventory keys (by default the
|
|
||||||
left and right square brackets) you can switch between players in the game
|
|
||||||
while using the chasecam.
|
|
||||||
You may enter and leave spectator mode while connected. Doing so resets
|
|
||||||
your score to zero.
|
|
||||||
***The new spectator support requires a new game.dll and may not work for
|
|
||||||
user mods until they update their code. The default game.dll that comes
|
|
||||||
with 3.19 supports chasecam as well as the new included Xatrix game.dll.
|
|
||||||
- Fixed it so that when a model defaults to male/grunt (don't have the
|
|
||||||
necessary model or skin for the player), VWep support is still enabled.
|
|
||||||
- New console command for players, "playerlist". This will cause the server
|
|
||||||
to give you a text list of the players on the server, including their
|
|
||||||
connect time, score, ping and spectator status. This is handy if not
|
|
||||||
everyone fits on the scoreboard on busy servers.
|
|
||||||
- New cvar for the game.dll: spectator_password. If set to a value (other
|
|
||||||
than "none"), users must set their spectator variable to this value in order
|
|
||||||
to join the server as a spectator. This password is independant of the
|
|
||||||
normal user password.
|
|
||||||
- New cvar for the game.dll: maxspectators (defaults to 4). This value is
|
|
||||||
not seperate from maxclients (a spectator is still a client).
|
|
||||||
- New cvar for the game.dll: sv_maplist. This can be set to a list of map
|
|
||||||
names that the server should autorotate through, rather than using the
|
|
||||||
nextmap set in the actual map files themselves.
|
|
||||||
For example: set sv_maplist "base1 q2dm1 q2dm3 fact3" will cause the server
|
|
||||||
to rotate through those maps.
|
|
||||||
***This requires a game.dll update and will not work with user mods until
|
|
||||||
they update their code.
|
|
||||||
- A new facility has been added to ClientConnect() in the game.dll to allow
|
|
||||||
the game.dll to pass a message back to the user for the reason of disallowing
|
|
||||||
a connection. It is done by setting a key of "rejmsg" in the passed userinfo.
|
|
||||||
For example:
|
|
||||||
Info_SetValueforKey(userinfo, "rejmsg", "Password required or incorrect.");
|
|
||||||
- The server cvar, password, may be set to "none" to clear the password. This
|
|
||||||
is needed because rcon can not set a blank password.
|
|
||||||
- New server cvar: sv_airaccelerate. This controls the optional air
|
|
||||||
acceleration facility. The default value is 0, which disables air control.
|
|
||||||
The usual value to replicate the air control seen in the original Quake and
|
|
||||||
later versions of Quakeworld is 10. 10 allows for much more
|
|
||||||
air control (as was seen in 3.15). This value is ignored in single player
|
|
||||||
and coop.
|
|
||||||
- Fixed NoSuchFrame/BAD_MODELTYPE errors when doing a vid_restart while
|
|
||||||
connected.
|
|
||||||
- NoSuchFrame errors now include model name to assist in debugging user mods.
|
|
||||||
- Fixed the remote status query response (ServerInfo) to not include error
|
|
||||||
messages and be more consistent.
|
|
|
@ -1,69 +0,0 @@
|
||||||
3.20 Changes:
|
|
||||||
- Fixed a network problem where and oversize packet could cause a client
|
|
||||||
crash.
|
|
||||||
- Fixed the long standing Quake2 bug of where you would occasionally spawn
|
|
||||||
or teleport and find yourself either looking straight at the ceiling or
|
|
||||||
down at the floor.
|
|
||||||
- Changed it so that the function keys (F1 through F12) now get executed when
|
|
||||||
depressed during demo playback or attract modes. This allows you to take
|
|
||||||
screen shots (F12) during demos and other features. An example of other
|
|
||||||
features is a fast forward for demos:
|
|
||||||
alias +ff "timedemo 1"
|
|
||||||
alias -ff "timedemo 0"
|
|
||||||
bind f7 +ff
|
|
||||||
This binding will cause the current demo playing to zip into timedemo mode
|
|
||||||
while F7 is depressed, effectively acting like a fast forward key.
|
|
||||||
- Wrong packaging of 3.19 patch. The Rogue CD has a 45k pak2 and vwep .md2
|
|
||||||
files in baseq2/players, but the 3.19 x86 patch we released has a 2.7MB
|
|
||||||
pak2. 3.20 has a 45k pak2 and the vwep models go in baseq2/players.
|
|
||||||
- VWep code has been added to Xatrix dll, new VWep models for the Xatrix
|
|
||||||
specific weapons (Ion Ripper and Phalanx) have been included.
|
|
||||||
- Rogue Linux game library was wrong version and had some unlinked symbols,
|
|
||||||
this has been corrected.
|
|
||||||
- Occasional error of: "D_SCAlloc: bad cache width 16384" in software renderer.
|
|
||||||
This had to do with surfaces to SURF_FLOWING and were transparent. This
|
|
||||||
has been fixed in the refs now so flowing transparent textures now works.
|
|
||||||
- [Unix] Net_ErrorToString calls were wrong, was using %i and not %s resulting
|
|
||||||
in random numbers being printed for error messages.
|
|
||||||
- Color shell mixing restored to the same blends as previous versions. This
|
|
||||||
was changed in 3.19 for the new color shells the Rogue mission pack
|
|
||||||
introduced.
|
|
||||||
- Fixed a possible server crash in the new "playerlist" command.
|
|
||||||
- Fixed a case where a person joining a server could be invisible (left over
|
|
||||||
setting of SVF_NOCLIENT from previous spectator).
|
|
||||||
- Invalid pak files no longer cause a crash and are just ignored
|
|
||||||
- Fixed a 3.19 bug where linked models (modelindex2) who's modelindex was
|
|
||||||
greater than 0x7f causes the wrong model to be drawn (in some cases, the
|
|
||||||
world would be drawn twice). This was the cause of many of the "extreme"
|
|
||||||
frame lag people were seeing in 3.19 on servers using old-style VWep code.
|
|
||||||
- Linux: Complete rewrite of the OpenGL library handling. This was needed
|
|
||||||
to cleanly integrate OpenGL extension checking. Linux now supports
|
|
||||||
extensions such as multitexture and better dynamic loading of libraries.
|
|
||||||
It's cleaner now in that you don't have to preload hack stuff to use the
|
|
||||||
3DFX Miniport rather than libMesa3D. The Linux version now uses the
|
|
||||||
gl_driver to specify the 3D library to dynamically load. For example, to
|
|
||||||
use the lib3dfxgl.so miniport, one would now use:
|
|
||||||
./quake2 +set vid_ref gl +set gl_driver lib3dfxgl.so
|
|
||||||
This change fixes several bugs that were apparant in the older method, such
|
|
||||||
as a segfault occasionally when connecting to a server with a different game
|
|
||||||
directory.
|
|
||||||
The vid menu in the Linux version has been changed to reflect the new
|
|
||||||
options, the current list of supported video drivers are now: software,
|
|
||||||
software X11, Mesa 3-D 3DFX, 3DFXGL Miniport, OpenGL glX, and Mesa 3-D glX,
|
|
||||||
- Railgun shots now go through gibs as well as other players.
|
|
||||||
- New server variable, "needpass" that can been seen with server browser
|
|
||||||
tools such as GameSpy. This variable indicates whether a password or
|
|
||||||
spectator password is needed to get onto a server. Bit 0 is password and
|
|
||||||
bit 1 is spectator password.
|
|
||||||
- Quake2 will no longer look for gamex86.dll in the main Quake2 directory.
|
|
||||||
It will always load out of the game directory first.
|
|
||||||
- Players joining a server during an intermission are now moved to the
|
|
||||||
intermission position.
|
|
||||||
- The "logfile" cvar has been extended with the following values:
|
|
||||||
0 - don't log (default)
|
|
||||||
1 - overwrite qconsole.log and use buffered writes
|
|
||||||
2 - overwrite qconsole.log and flush write every line
|
|
||||||
3 - append to existing qconsole.log and flush write every line
|
|
||||||
- Several minor bug fixes to the Rogue mission pack gamex86.dll
|
|
||||||
- Linux: Rebuild of Rogue mission pack shared library to correct some
|
|
||||||
dynamic symbol errors (is NAN errors).
|
|
|
@ -1,10 +0,0 @@
|
||||||
12-22-2001, for source release under GPL licensing:
|
|
||||||
- Tweaked linux/Makefile for easier build
|
|
||||||
added linux/README-3.21-RELEASE
|
|
||||||
|
|
||||||
3.21 Changes:
|
|
||||||
- Support for GL_ARB_multitexture added. This supports the new multitexture
|
|
||||||
extensions and deprecates GL_SGIS_multitexture.
|
|
||||||
- Linux OpenGL X11 handling completely rewritten. Support for XF86DGA Mouse
|
|
||||||
and fullscreen resolution support added. Please see the README file for
|
|
||||||
Linux about the new features of this handling.
|
|
59
docs/changes-ctf.txt
Normal file
59
docs/changes-ctf.txt
Normal file
|
@ -0,0 +1,59 @@
|
||||||
|
Changes in Quake2 CTF 1.09a
|
||||||
|
---------------------------
|
||||||
|
|
||||||
|
- Q2CTF 1.09 requires 3.15 now.
|
||||||
|
- Competition Match mode added. Server can be reset into a timed match mode.
|
||||||
|
Includes a pregame setup time, countdown until game start, timed match,
|
||||||
|
statistics on players, admin functions and a post game time.
|
||||||
|
- The server command 'gamemap' now works correctly. On a server, you can
|
||||||
|
change maps with two commands: map and gamemap. Map will cause all teams
|
||||||
|
to reset, gamemap will change maps with the teams intact.
|
||||||
|
- New console commands:
|
||||||
|
yes - vote yes on an election
|
||||||
|
no - vote no on an election
|
||||||
|
ready - ready oneself for a match
|
||||||
|
notready - remove oneself from the ready list (stop the clock)
|
||||||
|
ghost - ghost back into a match if connection was lost
|
||||||
|
admin - become an admin or access the admin menu
|
||||||
|
stats - show statistics on players in a match
|
||||||
|
warp - warp to a new level
|
||||||
|
boot - kick a player of the server (you must be an admin)
|
||||||
|
playerlist - show player list and connect times
|
||||||
|
- New cvars:
|
||||||
|
competition - set to 1 to allow the server to be voted by players into
|
||||||
|
competition mode. Set to 3 for a dedicated competition server.
|
||||||
|
The default, 0, disables competition features.
|
||||||
|
matchlock - controls whether players are allowed into a match in progress
|
||||||
|
in competition mode. Defaults to on (1).
|
||||||
|
electpercentage - the precentage of yes votes needed to win an election.
|
||||||
|
Defaults to 66%.
|
||||||
|
matchtime - length of a match, defaulting to 20 minutes. Can be changed
|
||||||
|
by admins.
|
||||||
|
matchsetuptime - length of time allowed to setup a match (after which
|
||||||
|
the server will reset itself back into normal pickup play). Defaults
|
||||||
|
to 10 mins.
|
||||||
|
matchstarttime - The countdown after match setup has been completed
|
||||||
|
until the match begins. Defaults to 20 seconds.
|
||||||
|
admin_password - Password for admin access (allowing access to the admin
|
||||||
|
menu without needing to be elected).
|
||||||
|
- Minor bug fixes in team selection to help balance the teams better (the
|
||||||
|
default option on the menu is now the team with the fewer players).
|
||||||
|
- Don't get base defenses for telefragging your teammates in base.
|
||||||
|
- Telefrags at start of game no longer count (to help with game spawning).
|
||||||
|
- Instant weapon changing is now a server option (and can be changed by
|
||||||
|
admin menu).
|
||||||
|
- New admin menu that allows remote changes of the following items:
|
||||||
|
Match length (time)
|
||||||
|
Match setup length (time)
|
||||||
|
Match start length (time)
|
||||||
|
Weapons Stay
|
||||||
|
Instant Items
|
||||||
|
Quad Drop
|
||||||
|
Instant Weapons
|
||||||
|
- As part of the match code, a new 'ghost' option is included. When a match
|
||||||
|
begins, all players are printed a randomly generated five digit ghost code
|
||||||
|
in their consoles. If the player loses connection for some reason during
|
||||||
|
the match, they can reconnect and reenter the game keeping their score
|
||||||
|
intact at the time of disconnection.
|
||||||
|
- Visible weapon support (as with the 3.15 release).
|
||||||
|
- Some minor changes to the pmenu code to allow more flexability
|
345
docs/changes.txt
345
docs/changes.txt
|
@ -1,5 +1,266 @@
|
||||||
|
12-22-2001, for source release under GPL licensing:
|
||||||
|
- Tweaked linux/Makefile for easier build
|
||||||
|
added linux/README-3.21-RELEASE
|
||||||
|
|
||||||
Quake2 3.16 changes:
|
Changes for 3.21
|
||||||
|
----------------
|
||||||
|
|
||||||
|
- Support for GL_ARB_multitexture added. This supports the new multitexture
|
||||||
|
extensions and deprecates GL_SGIS_multitexture.
|
||||||
|
- Linux OpenGL X11 handling completely rewritten. Support for XF86DGA Mouse
|
||||||
|
and fullscreen resolution support added. Please see the README file for
|
||||||
|
Linux about the new features of this handling.
|
||||||
|
|
||||||
|
Changes for 3.20
|
||||||
|
----------------
|
||||||
|
|
||||||
|
- Fixed a network problem where and oversize packet could cause a client
|
||||||
|
crash.
|
||||||
|
- Fixed the long standing Quake2 bug of where you would occasionally spawn
|
||||||
|
or teleport and find yourself either looking straight at the ceiling or
|
||||||
|
down at the floor.
|
||||||
|
- Changed it so that the function keys (F1 through F12) now get executed when
|
||||||
|
depressed during demo playback or attract modes. This allows you to take
|
||||||
|
screen shots (F12) during demos and other features. An example of other
|
||||||
|
features is a fast forward for demos:
|
||||||
|
alias +ff "timedemo 1"
|
||||||
|
alias -ff "timedemo 0"
|
||||||
|
bind f7 +ff
|
||||||
|
This binding will cause the current demo playing to zip into timedemo mode
|
||||||
|
while F7 is depressed, effectively acting like a fast forward key.
|
||||||
|
- Wrong packaging of 3.19 patch. The Rogue CD has a 45k pak2 and vwep .md2
|
||||||
|
files in baseq2/players, but the 3.19 x86 patch we released has a 2.7MB
|
||||||
|
pak2. 3.20 has a 45k pak2 and the vwep models go in baseq2/players.
|
||||||
|
- VWep code has been added to Xatrix dll, new VWep models for the Xatrix
|
||||||
|
specific weapons (Ion Ripper and Phalanx) have been included.
|
||||||
|
- Rogue Linux game library was wrong version and had some unlinked symbols,
|
||||||
|
this has been corrected.
|
||||||
|
- Occasional error of: "D_SCAlloc: bad cache width 16384" in software renderer.
|
||||||
|
This had to do with surfaces to SURF_FLOWING and were transparent. This
|
||||||
|
has been fixed in the refs now so flowing transparent textures now works.
|
||||||
|
- [Unix] Net_ErrorToString calls were wrong, was using %i and not %s resulting
|
||||||
|
in random numbers being printed for error messages.
|
||||||
|
- Color shell mixing restored to the same blends as previous versions. This
|
||||||
|
was changed in 3.19 for the new color shells the Rogue mission pack
|
||||||
|
introduced.
|
||||||
|
- Fixed a possible server crash in the new "playerlist" command.
|
||||||
|
- Fixed a case where a person joining a server could be invisible (left over
|
||||||
|
setting of SVF_NOCLIENT from previous spectator).
|
||||||
|
- Invalid pak files no longer cause a crash and are just ignored
|
||||||
|
- Fixed a 3.19 bug where linked models (modelindex2) who's modelindex was
|
||||||
|
greater than 0x7f causes the wrong model to be drawn (in some cases, the
|
||||||
|
world would be drawn twice). This was the cause of many of the "extreme"
|
||||||
|
frame lag people were seeing in 3.19 on servers using old-style VWep code.
|
||||||
|
- Linux: Complete rewrite of the OpenGL library handling. This was needed
|
||||||
|
to cleanly integrate OpenGL extension checking. Linux now supports
|
||||||
|
extensions such as multitexture and better dynamic loading of libraries.
|
||||||
|
It's cleaner now in that you don't have to preload hack stuff to use the
|
||||||
|
3DFX Miniport rather than libMesa3D. The Linux version now uses the
|
||||||
|
gl_driver to specify the 3D library to dynamically load. For example, to
|
||||||
|
use the lib3dfxgl.so miniport, one would now use:
|
||||||
|
./quake2 +set vid_ref gl +set gl_driver lib3dfxgl.so
|
||||||
|
This change fixes several bugs that were apparant in the older method, such
|
||||||
|
as a segfault occasionally when connecting to a server with a different game
|
||||||
|
directory.
|
||||||
|
The vid menu in the Linux version has been changed to reflect the new
|
||||||
|
options, the current list of supported video drivers are now: software,
|
||||||
|
software X11, Mesa 3-D 3DFX, 3DFXGL Miniport, OpenGL glX, and Mesa 3-D glX,
|
||||||
|
- Railgun shots now go through gibs as well as other players.
|
||||||
|
- New server variable, "needpass" that can been seen with server browser
|
||||||
|
tools such as GameSpy. This variable indicates whether a password or
|
||||||
|
spectator password is needed to get onto a server. Bit 0 is password and
|
||||||
|
bit 1 is spectator password.
|
||||||
|
- Quake2 will no longer look for gamex86.dll in the main Quake2 directory.
|
||||||
|
It will always load out of the game directory first.
|
||||||
|
- Players joining a server during an intermission are now moved to the
|
||||||
|
intermission position.
|
||||||
|
- The "logfile" cvar has been extended with the following values:
|
||||||
|
0 - don't log (default)
|
||||||
|
1 - overwrite qconsole.log and use buffered writes
|
||||||
|
2 - overwrite qconsole.log and flush write every line
|
||||||
|
3 - append to existing qconsole.log and flush write every line
|
||||||
|
- Several minor bug fixes to the Rogue mission pack gamex86.dll
|
||||||
|
- Linux: Rebuild of Rogue mission pack shared library to correct some
|
||||||
|
dynamic symbol errors (is NAN errors).
|
||||||
|
|
||||||
|
Changes for 3.19
|
||||||
|
----------------
|
||||||
|
|
||||||
|
- Updated VWEP models
|
||||||
|
- Fixed sound config strings getting out of sync on loadgame. This caused
|
||||||
|
the wrong sound to be played.
|
||||||
|
- Fixed a bug in ref_soft that caused the menu system's bottom of screen
|
||||||
|
help text not to be displayed
|
||||||
|
- Added a missing Rogue DM option
|
||||||
|
- "Water surfing" that was present in 3.17 has been fixed (holding jump while
|
||||||
|
on the surface of water let you swim at full speed).
|
||||||
|
- Environment maps (env) are now autodownloaded (if allow_download_maps is set).
|
||||||
|
- Spectator support added. A new cvar is built into the client, "spectator"
|
||||||
|
Setting it to value other than "0" will allow you join a game as a spectator.
|
||||||
|
While in spectator mode, you can press the attack button to enter a chasecam
|
||||||
|
mode and follow other players. Using the inventory keys (by default the
|
||||||
|
left and right square brackets) you can switch between players in the game
|
||||||
|
while using the chasecam.
|
||||||
|
You may enter and leave spectator mode while connected. Doing so resets
|
||||||
|
your score to zero.
|
||||||
|
***The new spectator support requires a new game.dll and may not work for
|
||||||
|
user mods until they update their code. The default game.dll that comes
|
||||||
|
with 3.19 supports chasecam as well as the new included Xatrix game.dll.
|
||||||
|
- Fixed it so that when a model defaults to male/grunt (don't have the
|
||||||
|
necessary model or skin for the player), VWep support is still enabled.
|
||||||
|
- New console command for players, "playerlist". This will cause the server
|
||||||
|
to give you a text list of the players on the server, including their
|
||||||
|
connect time, score, ping and spectator status. This is handy if not
|
||||||
|
everyone fits on the scoreboard on busy servers.
|
||||||
|
- New cvar for the game.dll: spectator_password. If set to a value (other
|
||||||
|
than "none"), users must set their spectator variable to this value in order
|
||||||
|
to join the server as a spectator. This password is independant of the
|
||||||
|
normal user password.
|
||||||
|
- New cvar for the game.dll: maxspectators (defaults to 4). This value is
|
||||||
|
not seperate from maxclients (a spectator is still a client).
|
||||||
|
- New cvar for the game.dll: sv_maplist. This can be set to a list of map
|
||||||
|
names that the server should autorotate through, rather than using the
|
||||||
|
nextmap set in the actual map files themselves.
|
||||||
|
For example: set sv_maplist "base1 q2dm1 q2dm3 fact3" will cause the server
|
||||||
|
to rotate through those maps.
|
||||||
|
***This requires a game.dll update and will not work with user mods until
|
||||||
|
they update their code.
|
||||||
|
- A new facility has been added to ClientConnect() in the game.dll to allow
|
||||||
|
the game.dll to pass a message back to the user for the reason of disallowing
|
||||||
|
a connection. It is done by setting a key of "rejmsg" in the passed userinfo.
|
||||||
|
For example:
|
||||||
|
Info_SetValueforKey(userinfo, "rejmsg", "Password required or incorrect.");
|
||||||
|
- The server cvar, password, may be set to "none" to clear the password. This
|
||||||
|
is needed because rcon can not set a blank password.
|
||||||
|
- New server cvar: sv_airaccelerate. This controls the optional air
|
||||||
|
acceleration facility. The default value is 0, which disables air control.
|
||||||
|
The usual value to replicate the air control seen in the original Quake and
|
||||||
|
later versions of Quakeworld is 10. 10 allows for much more
|
||||||
|
air control (as was seen in 3.15). This value is ignored in single player
|
||||||
|
and coop.
|
||||||
|
- Fixed NoSuchFrame/BAD_MODELTYPE errors when doing a vid_restart while
|
||||||
|
connected.
|
||||||
|
- NoSuchFrame errors now include model name to assist in debugging user mods.
|
||||||
|
- Fixed the remote status query response (ServerInfo) to not include error
|
||||||
|
messages and be more consistent.
|
||||||
|
|
||||||
|
Changes for 3.18
|
||||||
|
----------------
|
||||||
|
|
||||||
|
- "Water surfing" that was present in 3.17 has been fixed (holding jump while
|
||||||
|
on the surface of water let you swim at full speed).
|
||||||
|
- Environment maps (env) are now autodownloaded (if allow_download_maps is set).
|
||||||
|
- Spectator support added. A new cvar is built into the client, "spectator"
|
||||||
|
Setting it to value other than "0" will allow you join a game as a spectator.
|
||||||
|
While in spectator mode, you can press the attack button to enter a chasecam
|
||||||
|
mode and follow other players. Using the inventory keys (by default the
|
||||||
|
left and right square brackets) you can switch between players in the game
|
||||||
|
while using the chasecam.
|
||||||
|
You may enter and leave spectator mode while connected. Doing so resets
|
||||||
|
your score to zero.
|
||||||
|
***The new spectator support requires a new game.dll and may not work for
|
||||||
|
user mods until they update their code. The default game.dll that comes
|
||||||
|
with 3.18 supports chasecam as well as the new included Xatrix game.dll.
|
||||||
|
- Fixed it so that when a model defaults to male/grunt (don't have the
|
||||||
|
necessary model or skin for the player), VWep support is still enabled.
|
||||||
|
- New console command for players, "playerlist". This will cause the server
|
||||||
|
to give you a text list of the players on the server, including their
|
||||||
|
connect time, score, ping and spectator status. This is handy if not
|
||||||
|
everyone fits on the scoreboard on busy servers.
|
||||||
|
- New cvar for the game.dll: spectator_password. If set to a value (other
|
||||||
|
than "none"), users must set their spectator variable to this value in order
|
||||||
|
to join the server as a spectator. This password is independant of the
|
||||||
|
normal user password.
|
||||||
|
- New cvar for the game.dll: maxspectators (defaults to 4). This value is
|
||||||
|
not seperate from maxclients (a spectator is still a client).
|
||||||
|
- New cvar for the game.dll: sv_maplist. This can be set to a list of map
|
||||||
|
names that the server should autorotate through, rather than using the
|
||||||
|
nextmap set in the actual map files themselves.
|
||||||
|
For example: set sv_maplist "base1 q2dm1 q2dm3 fact3" will cause the server
|
||||||
|
to rotate through those maps.
|
||||||
|
***This requires a game.dll update and will not work with user mods until
|
||||||
|
they update their code.
|
||||||
|
- A new facility has been added to ClientConnect() in the game.dll to allow
|
||||||
|
the game.dll to pass a message back to the user for the reason of disallowing
|
||||||
|
a connection. It is done by setting a key of "rejmsg" in the passed userinfo.
|
||||||
|
For example:
|
||||||
|
Info_SetValueforKey(userinfo, "rejmsg", "Password required or incorrect.");
|
||||||
|
- The server cvar, password, may be set to "none" to clear the password. This
|
||||||
|
is needed because rcon can not set a blank password.
|
||||||
|
- New server cvar: sv_airaccelerate. This controls the optional air
|
||||||
|
acceleration facility. The default value is 0, which disables air control.
|
||||||
|
The usual value to replicate the air control seen in the original Quake and
|
||||||
|
later versions of Quakeworld is 10. 10 allows for much more
|
||||||
|
air control (as was seen in 3.15). This value is ignored in single player
|
||||||
|
and coop.
|
||||||
|
- Fixed NoSuchFrame/BAD_MODELTYPE errors when doing a vid_restart while
|
||||||
|
connected.
|
||||||
|
- NoSuchFrame errors now include model name to assist in debugging user mods.
|
||||||
|
- Fixed the remote status query response (ServerInfo) to not include error
|
||||||
|
messages and be more consistent.
|
||||||
|
|
||||||
|
Changes for 3.17
|
||||||
|
----------------
|
||||||
|
|
||||||
|
- Fixed possible NAN resulting from handing zero to second arg of atan2
|
||||||
|
- Autodownloading is now DISABLED by DEFAULT. It must be enabled by typing
|
||||||
|
'allow_download 1' at the console, or using the download options menu
|
||||||
|
in Multiplayer/PlayerSetup/Download Options
|
||||||
|
- Server demos now include a svc_serverdata block at the beginning with the
|
||||||
|
attractloop byte set to '2' to indicate server demo (byte before gamedir
|
||||||
|
in the svc_serverdata block). This allows easy identification of
|
||||||
|
serverrecorded demos (serverrecord demos are only for demo editors, they
|
||||||
|
can not be played back in Quake2 without being first edited).
|
||||||
|
- New options for setting texture formats in ref_gl:
|
||||||
|
gl_texturealphamode: default, GL_RGBA, GL_RGBA8, GL_RGB5_A1, GL_RGBA4,
|
||||||
|
GL_RGBA2
|
||||||
|
gl_texturesolidmode: default, GL_RGB, GL_RGB8, GL_RGB5, GL_RGB4,
|
||||||
|
GL_R3_G3_B2, GL_RGB2 (SGI only)
|
||||||
|
- Player movement during Air acceleration changed to reflect more real-world
|
||||||
|
physics while airborne.
|
||||||
|
- Fixed a bug when riding trains that caused drift in a southwest direction
|
||||||
|
(Thanks to Jim Dose at Ritual for pointing this one out).
|
||||||
|
- Linux: Now correctly reports out of memory rather than segfaulting (mmap
|
||||||
|
returns (void *)-1 and not NULL on error).
|
||||||
|
- Fixed autodownloading to not create paths for files that can't be downloaded
|
||||||
|
(this was creating many empty directories in baseq2/players).
|
||||||
|
- When downloading a file from a server that doesn't have it, the message is
|
||||||
|
now "Server does not have this file" rather than "File not found."
|
||||||
|
- Fixed some coop keys in 3.15 weren't being handled correctly (pyramid key).
|
||||||
|
- Highbits are now stripped from console when using condump
|
||||||
|
- Restored support for gl_modulate in multiplayer play
|
||||||
|
- Fixed it so that players with a model/skin you don't have aren't checked for
|
||||||
|
on disk more than once.
|
||||||
|
- Fixed it so sounds played for PPMs that default to male are only checked
|
||||||
|
on disk once.
|
||||||
|
- Byte ordering/portability fixes in cinematics, PCX and other file handling.
|
||||||
|
- Client state during static image cinematic (PCX image) so that client can
|
||||||
|
continue to next unit.
|
||||||
|
- Fixed it so that dedicated coop servers no longer get stuck at victory.pcx,
|
||||||
|
if a server is in coop mode, hitting a button at the victory.pcx screen
|
||||||
|
while cause the server to restart at base1
|
||||||
|
- Fixed infinite grenade bug
|
||||||
|
- Fixed autodownloading to actually download sounds and console pics
|
||||||
|
- Fixed autodownload to not create empty directories for files not on
|
||||||
|
the server.
|
||||||
|
- Added customized client downloading. cvars are the same as the server side:
|
||||||
|
allow_download - global download on/off
|
||||||
|
allow_download_players - players download on/off
|
||||||
|
allow_download_models - models download on/off
|
||||||
|
allow_download_sounds - sounds download on/off
|
||||||
|
allow_download_maps - maps download on/off
|
||||||
|
They can also be (more easily) set with a new Download Options menu
|
||||||
|
accessible in Multiplayer/Player Setup/Download Options
|
||||||
|
- Changed checksumming code to be more portable and faster.
|
||||||
|
The checksum in 3.15 was seriously broken.
|
||||||
|
This change makes 3.17 incompatible with previous servers.
|
||||||
|
- Fixed player 'warping' present in 3.15 (this was an artifact of the
|
||||||
|
hyperblaster optimizations).
|
||||||
|
- Fixed the autodownload in 3.15 so that stuff like skins for models are
|
||||||
|
downloaded as well as pics.
|
||||||
|
|
||||||
|
Changes for 3.16
|
||||||
|
----------------
|
||||||
|
|
||||||
- Fixed infinite grenade bug
|
- Fixed infinite grenade bug
|
||||||
- Fixed autodownloading to actually download sounds and console pics
|
- Fixed autodownloading to actually download sounds and console pics
|
||||||
|
@ -14,9 +275,17 @@ Quake2 3.16 changes:
|
||||||
They can also be (more easily) set with a new Download Options menu
|
They can also be (more easily) set with a new Download Options menu
|
||||||
accessible in Multiplayer/Player Setup/Download Options
|
accessible in Multiplayer/Player Setup/Download Options
|
||||||
- Changed checksumming code to be more portable and faster.
|
- Changed checksumming code to be more portable and faster.
|
||||||
|
The checksum in 3.15 was seriously broken.
|
||||||
|
This change makes 3.16 incompatible with previous servers.
|
||||||
|
- Fixed it so sounds played for PPMs that default to male are only checked
|
||||||
|
on disk once.
|
||||||
|
- Fixed player 'warping' present in 3.15 (this was an artifact of the
|
||||||
|
hyperblaster optimizations).
|
||||||
|
- Fixed the autodownload in 3.15 so that stuff like skins for models are
|
||||||
|
downloaded as well as pics.
|
||||||
|
|
||||||
|
Changes for 3.15
|
||||||
Quake2 3.15 changes:
|
----------------
|
||||||
|
|
||||||
- Added visible weapons support. This is precached with a special symbol, i.e.
|
- Added visible weapons support. This is precached with a special symbol, i.e.
|
||||||
gi.modelindex("#w_shotgun.md2") which causes the client to autobind it to
|
gi.modelindex("#w_shotgun.md2") which causes the client to autobind it to
|
||||||
|
@ -25,9 +294,11 @@ Quake2 3.15 changes:
|
||||||
default weapon.md2 files automatically.
|
default weapon.md2 files automatically.
|
||||||
Visible weapons files for plug in player models are not downloaded
|
Visible weapons files for plug in player models are not downloaded
|
||||||
automatically--only the default weapon.md2 (and skin) is.
|
automatically--only the default weapon.md2 (and skin) is.
|
||||||
|
The Visible weapon models themselves are not included. They can be
|
||||||
|
downloaded from http://www.telefragged.com/vwep/
|
||||||
- New cvar cl_vwep controls whether visible weapons is enabled on the client.
|
- New cvar cl_vwep controls whether visible weapons is enabled on the client.
|
||||||
If you turn it off, the visible weapons models are not loaded. This can offer
|
If you turn it off, the visible weapons models are not loaded. This can
|
||||||
a speed up on slow or memory starved machines.
|
offer a speed up on slow or memory starved machines.
|
||||||
- Rewrote the some of the net code to use optimized network packets for
|
- Rewrote the some of the net code to use optimized network packets for
|
||||||
projectiles. This is transparent to the game code, but improves netplay
|
projectiles. This is transparent to the game code, but improves netplay
|
||||||
substancially. The hyperblaster doesn't flood modem players anymore.
|
substancially. The hyperblaster doesn't flood modem players anymore.
|
||||||
|
@ -80,8 +351,10 @@ Quake2 3.15 changes:
|
||||||
flood_persecond - time period that a maximum of flood_msgs messages are
|
flood_persecond - time period that a maximum of flood_msgs messages are
|
||||||
permitted
|
permitted
|
||||||
flood_waitdelay - amount of time a client gets muzzled for flooding
|
flood_waitdelay - amount of time a client gets muzzled for flooding
|
||||||
|
(gamex86 DLL specific)
|
||||||
- fixed it so blaster/hyperblaster shots aren't treated as solid when
|
- fixed it so blaster/hyperblaster shots aren't treated as solid when
|
||||||
predicting--you aren't clipped against them now.
|
predicting--you aren't clipped against them now.
|
||||||
|
(gamex86 DLL specific, the SVF_DEADMONSTER flag is set on projectiles)
|
||||||
- gender support is now in. The userinfo cvar "gender" can be set to
|
- gender support is now in. The userinfo cvar "gender" can be set to
|
||||||
male/female/none (none for neutral messages). This doesn't affect sounds
|
male/female/none (none for neutral messages). This doesn't affect sounds
|
||||||
but does affect death messages in the game. The models male and cyborg
|
but does affect death messages in the game. The models male and cyborg
|
||||||
|
@ -103,64 +376,4 @@ Quake2 3.15 changes:
|
||||||
means "allow everyone to connect _except_ those matching in the ban list."
|
means "allow everyone to connect _except_ those matching in the ban list."
|
||||||
If you set it to zero, the meaning reverses like so, "don't allow anyone
|
If you set it to zero, the meaning reverses like so, "don't allow anyone
|
||||||
to connect unless they are in the list."
|
to connect unless they are in the list."
|
||||||
|
(gamex86 DLL specific)
|
||||||
Quake2 CTF 1.09a Changes:
|
|
||||||
|
|
||||||
- Q2CTF 1.09 requires 3.15 now.
|
|
||||||
- Competition Match mode added. Server can be reset into a timed match mode.
|
|
||||||
Includes a pregame setup time, countdown until game start, timed match,
|
|
||||||
statistics on players, admin functions and a post game time.
|
|
||||||
- The server command 'gamemap' now works correctly. On a server, you can
|
|
||||||
change maps with two commands: map and gamemap. Map will cause all teams
|
|
||||||
to reset, gamemap will change maps with the teams intact.
|
|
||||||
- New console commands:
|
|
||||||
yes - vote yes on an election
|
|
||||||
no - vote no on an election
|
|
||||||
ready - ready oneself for a match
|
|
||||||
notready - remove oneself from the ready list (stop the clock)
|
|
||||||
ghost - ghost back into a match if connection was lost
|
|
||||||
admin - become an admin or access the admin menu
|
|
||||||
stats - show statistics on players in a match
|
|
||||||
warp - warp to a new level
|
|
||||||
boot - kick a player of the server (you must be an admin)
|
|
||||||
playerlist - show player list and connect times
|
|
||||||
- New cvars:
|
|
||||||
competition - set to 1 to allow the server to be voted by players into
|
|
||||||
competition mode. Set to 3 for a dedicated competition server.
|
|
||||||
The default, 0, disables competition features.
|
|
||||||
matchlock - controls whether players are allowed into a match in progress
|
|
||||||
in competition mode. Defaults to on (1).
|
|
||||||
electpercentage - the precentage of yes votes needed to win an election.
|
|
||||||
Defaults to 66%.
|
|
||||||
matchtime - length of a match, defaulting to 20 minutes. Can be changed
|
|
||||||
by admins.
|
|
||||||
matchsetuptime - length of time allowed to setup a match (after which
|
|
||||||
the server will reset itself back into normal pickup play). Defaults
|
|
||||||
to 10 mins.
|
|
||||||
matchstarttime - The countdown after match setup has been completed
|
|
||||||
until the match begins. Defaults to 20 seconds.
|
|
||||||
admin_password - Password for admin access (allowing access to the admin
|
|
||||||
menu without needing to be elected).
|
|
||||||
- Minor bug fixes in team selection to help balance the teams better (the
|
|
||||||
default option on the menu is now the team with the fewer players).
|
|
||||||
- Don't get base defenses for telefragging your teammates in base.
|
|
||||||
- Telefrags at start of game no longer count (to help with game spawning).
|
|
||||||
- Instant weapon changing is now a server option (and can be changed by
|
|
||||||
admin menu).
|
|
||||||
- New admin menu that allows remote changes of the following items:
|
|
||||||
Match length (time)
|
|
||||||
Match setup length (time)
|
|
||||||
Match start length (time)
|
|
||||||
Weapons Stay
|
|
||||||
Instant Items
|
|
||||||
Quad Drop
|
|
||||||
Instant Weapons
|
|
||||||
- As part of the match code, a new 'ghost' option is included. When a match
|
|
||||||
begins, all players are printed a randomly generated five digit ghost code
|
|
||||||
in their consoles. If the player loses connection for some reason during
|
|
||||||
the match, they can reconnect and reenter the game keeping their score
|
|
||||||
intact at the time of disconnection.
|
|
||||||
- Visible weapon support (as with the 3.15 release).
|
|
||||||
- Some minor changes to the pmenu code to allow more flexability
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue