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https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-12 13:42:21 +00:00
hey, mongoose's works better :)
This commit is contained in:
parent
f426cc6316
commit
53e4917c3c
4 changed files with 12 additions and 78 deletions
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@ -39,11 +39,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <stdlib.h>
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#include <time.h>
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//#if (defined _M_IX86 || defined __i386__) && !defined C_ONLY && !defined __sun__
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//#define id386 1
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//#else
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#if (defined _M_IX86 || defined __i386__) && !defined C_ONLY && !defined __sun__
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#define id386 1
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#else
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#define id386 0
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//#endif
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#endif
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#if defined _M_ALPHA && !defined C_ONLY
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#define idaxp 1
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@ -39,11 +39,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <stdlib.h>
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#include <time.h>
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//#if (defined _M_IX86 || defined __i386__) && !defined C_ONLY && !defined __sun__
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//#define id386 1
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//#else
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#if (defined _M_IX86 || defined __i386__) && !defined C_ONLY && !defined __sun__
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#define id386 1
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#else
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#define id386 0
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//#endif
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#endif
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#if defined _M_ALPHA && !defined C_ONLY
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#define idaxp 1
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@ -61,11 +61,11 @@ DO_SHLIB_AS=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c
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TARGETS=$(BUILDDIR)/quake2 \
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$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
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$(BUILDDIR)/ref_softx.$(SHLIBEXT) \
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$(BUILDDIR)/ref_gl.$(SHLIBEXT) \
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$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
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$(BUILDDIR)/ref_softx.$(SHLIBEXT)
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# $(BUILDDIR)/ref_gl.$(SHLIBEXT) \
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# $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
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# $(BUILDDIR)/ref_soft.$(SHLIBEXT) \
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$(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT)
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# $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT)
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build_debug:
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@-mkdir $(BUILD_DEBUG_DIR) \
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66
makefile
66
makefile
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@ -1,66 +0,0 @@
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MAKEDEPS=$(CC) -MM $(CPPFLAGS) $< | sed -e 's!$*\.o:*!$*\.o $@:!g' > $@
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%.d: %.c
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$(MAKEDEPS)
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CPPFLAGS=-DELF
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sources=\
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client/cl_cin.c \
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client/cl_ents.c \
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client/cl_fx.c \
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client/cl_input.c \
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client/cl_inv.c \
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client/cl_main.c \
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client/cl_newfx.c \
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client/cl_parse.c \
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client/cl_pred.c \
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client/cl_scrn.c \
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client/cl_tent.c \
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client/cl_view.c \
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client/console.c \
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client/keys.c \
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client/menu.c \
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client/qmenu.c \
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client/snd_dma.c \
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client/snd_mem.c \
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client/snd_mix.c \
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client/x86.c \
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game/m_flash.c \
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game/q_shared.c \
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linux/cd_linux.c \
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linux/glob.c \
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linux/net_udp.c \
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linux/q_shlinux.c \
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linux/snd_linux.c \
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linux/snd_mixa.S \
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linux/sys_linux.c \
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linux/vid_so.c \
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linux/vid_menu.c \
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qcommon/cmd.c \
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qcommon/cmodel.c \
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qcommon/common.c \
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qcommon/crc.c \
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qcommon/cvar.c \
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qcommon/files.c \
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qcommon/md4.c \
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qcommon/net_chan.c \
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qcommon/pmove.c \
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server/sv_ccmds.c \
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server/sv_ents.c \
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server/sv_game.c \
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server/sv_init.c \
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server/sv_main.c \
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server/sv_send.c \
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server/sv_user.c \
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server/sv_world.c
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objects=$(patsubst %.S,%.o,\
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$(patsubst %.c,%.o,\
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$(patsubst %.cc,%.o,\
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$(sources))))
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quake2: $(objects)
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gcc -o $@ $^ -lm -ldl
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-include $(objects:.o=.d)
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