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https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-12 13:42:21 +00:00
- Added 3dfx driver to vid_menu
- renamed it back to ref_fxgl.so
This commit is contained in:
parent
476f5e4ae9
commit
494ff6431b
2 changed files with 14 additions and 4 deletions
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@ -7,7 +7,7 @@ SUBDIRS = . baseq2 ctf xatrix rogue
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bin_PROGRAMS = quake2 \
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bin_PROGRAMS = quake2 \
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ref_soft.so ref_softx.so ref_softsdl.so \
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ref_soft.so ref_softx.so ref_softsdl.so \
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ref_glx.so ref_sdlgl.so
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ref_glx.so ref_sdlgl.so
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# ref_gl.so
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# ref_fxgl.so
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quake2_SOURCES = main.c q_sh.c vid_menu.c vid_so.c glob.c net_udp.c \
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quake2_SOURCES = main.c q_sh.c vid_menu.c vid_so.c glob.c net_udp.c \
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\
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\
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@ -48,7 +48,7 @@ REF_GL_COMMON = q_sh.c q_shared.c glob.c \
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ref_glx_so_SOURCES = $(REF_GL_COMMON) gl_glx.c
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ref_glx_so_SOURCES = $(REF_GL_COMMON) gl_glx.c
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# 3dFX
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# 3dFX
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#ref_gl_so_SOURCES = $(REF_GL_COMMON) rw_in_svgalib.c gl_fxmesa.c
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#ref_fxgl_so_SOURCES = $(REF_GL_COMMON) rw_in_svgalib.c gl_fxmesa.c
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# SDL
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# SDL
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ref_sdlgl_so_SOURCES = $(REF_GL_COMMON) rw_sdl.c
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ref_sdlgl_so_SOURCES = $(REF_GL_COMMON) rw_sdl.c
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@ -112,8 +112,8 @@ quake2_LDFLAGS = -lm -pthread @DL_LIBS@
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ref_glx_so_LDFLAGS = -shared
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ref_glx_so_LDFLAGS = -shared
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ref_glx_so_LDADD = -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm -lGL
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ref_glx_so_LDADD = -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm -lGL
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#ref_gl_so_LDFLAGS = -shared -L/usr/local/glide/lib -L/usr/X11R6/lib -L/usr/local/lib -lX11 -lXext -lGL -lvga
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#ref_fxgl_so_LDFLAGS = -shared -L/usr/local/glide/lib -L/usr/X11R6/lib -L/usr/local/lib -lX11 -lXext -lGL -lvga
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#ref_gl_so_LDFADD = -L/usr/local/glide/lib -L/usr/X11R6/lib -L/usr/local/lib -lX11 -lXext -lGL -lvga
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#ref_fxgl_so_LDFADD = -L/usr/local/glide/lib -L/usr/X11R6/lib -L/usr/local/lib -lX11 -lXext -lGL -lvga
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sdl_flags = @SDL_FLAGS@
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sdl_flags = @SDL_FLAGS@
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@ -174,6 +174,16 @@ static void ApplyChanges( void *unused )
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if (gl_driver->modified)
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if (gl_driver->modified)
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vid_ref->modified = true;
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vid_ref->modified = true;
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break;
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break;
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case REF_FXGL:
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Cvar_Set("vid_ref", "fxgl");
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/* below is wrong if we use different libs for different GL reflibs */
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Cvar_Set( "gl_driver", "libGL.so" );
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if (gl_driver->modified)
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vid_ref->modified = true;
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break;
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default:
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/* FIXME: probably put some error message here */
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break;
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}
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}
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#if 0
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#if 0
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