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https://git.code.sf.net/p/quake/quake2forge
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- Updated the README to be a bit more explicit when
specifying paths to libraries for configure. - Added some whitespace to messages in configure.
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2 changed files with 15 additions and 6 deletions
15
README
15
README
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@ -4,9 +4,18 @@ README for quake2
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Compiling
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---------
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If you are checking this out from CVS, run the bootstrap command first to set
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up configure. You will need autoconf 2.50, automake 1.6, libtool 1.4, or
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greater. Then follow the instructions in INSTALL.
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If you are checking this out from CVS, run the bootstrap command first to
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set up configure. You will need autoconf 2.50, automake 1.6, libtool 1.4,
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or greater. Then follow the instructions in INSTALL.
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When specifying locations to arguments like --with-svgalib (i.e. all the
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options that can take a DIR argument as shown by ./configure --help), use
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the directory that contains the lib/ and include/ directories; e.g:
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./configure --with-svgalib=/usr/local
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instead of
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./configure --with-svgalib=/usr/local/lib
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as configure will automatically look for the libraries and headers in
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the paths relative to the given path.
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Save Games
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----------
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@ -61,7 +61,7 @@ ACX_PTHREAD(,AC_MSG_ERROR(["POSIX threads required!"]))
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dnl Check for SVGAlib
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AC_ARG_WITH(svgalib,
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[ --with-svgalib=DIR use SVGAlib found in DIR],
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[ --with-svgalib=DIR use SVGAlib found in DIR ],
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HAVE_SVGALIB=$withval, HAVE_SVGALIB=auto)
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if test "x$HAVE_SVGALIB" != xno; then
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if test "x$HAVE_SVGALIB" != xauto; then
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@ -94,7 +94,7 @@ AC_SUBST(SVGALIB_LIBS)
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dnl Check for GLIDE
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AC_ARG_WITH(glide,
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[ --with-glide=DIR use GLIDE 2.x found in DIR],
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[ --with-glide=DIR use GLIDE 2.x found in DIR ],
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HAVE_GLIDE=$withval,
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HAVE_GLIDE=auto)
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if test "x$HAVE_GLIDE" != xno; then
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@ -203,7 +203,7 @@ AC_SUBST(OPENGL_CFLAGS)
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dnl Check for SDL
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AC_ARG_ENABLE(sdl,
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[ --disable-sdl disable checking for SDL],
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[ --disable-sdl disable checking for SDL ],
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)
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if test "x$enable_sdl" != xno; then
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AM_PATH_SDL(1.2.0,
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