- More verbose configure reports, informative tests.

- Updated TODO list
This commit is contained in:
Jamie Wilkinson 2003-02-19 14:16:16 +00:00
parent 7a18c3ea70
commit 3ded630b6e
2 changed files with 184 additions and 54 deletions

1
TODO
View file

@ -26,6 +26,7 @@ http://gozer.quakeforge.net/list-archives/quakeforge-cvs/2002-April/000151.html
- mouse motion bugs in glx
- verbose configure
- install libs on x86_64, ppc64, mips64 and s390x into ..../lib64
- "teamspeak" headset... weel, mike support -- ogg speex encoding.
from http://www.quakesrc.org/?Page=tutorials&Dir=Quake2 :
(replace - with X when done)

View file

@ -79,40 +79,79 @@ AC_SUBST(OSS_LIBS)
dnl Check for POSIX threads
ACX_PTHREAD(,AC_MSG_ERROR(["POSIX threads required!"]))
dnl -----------------
dnl Check for SVGAlib
dnl -----------------
HAVE_SVGALIB=no
AC_ARG_WITH(svgalib,
[ --with-svgalib=DIR use SVGAlib found in DIR ],
HAVE_SVGALIB=$withval, HAVE_SVGALIB=auto)
if test "x$HAVE_SVGALIB" != xno; then
if test "x$HAVE_SVGALIB" != xauto; then
AC_HELP_STRING([--with-svgalib(=DIR)],
[use SVGAlib (optionally, found in DIR)]),
dnl argument was given, check for --without
if test "x${with_svgalib}" != xno ; then
ac_with_svgalib=yes
else
ac_with_svgalib=no
fi,
ac_with_svgalib=auto
)
if test "x${ac_with_svgalib}" != xno ; then
# --with-svgalib was explicitly given, then, so
# look in that directory
if test "x${ac_with_svgalib}" != xauto; then
SVGALIB_CFLAGS="$SVGALIB_CFLAGS -I$withval/include"
SVGALIB_LIBS="$SVGALIB_LIBS -L$withval/lib"
dnl The default system location is /usr/include or
dnl /usr/local/include and we don't need to set CFLAGS
dnl for that
fi
# set CPPFLAGS for the coming tests
save_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $SVGALIB_CFLAGS"
AC_CHECK_HEADER(vga.h, HAVE_SVGALIB=yes, HAVE_SVGALIB=no)
CPPFLAGS="$save_CPPFLAGS"
dnl make sure -lvga works
if test "x$HAVE_SVGALIB" = xyes; then
AC_CHECK_LIB(vga, vga_getmousetype,
SVGALIB_LIBS="$SVGALIB_LIBS -lvga"
HAVE_SVGALIB=yes,
HAVE_SVGALIB=no,
[$SVGALIB_LIBS]
# test for the library first, for people who may have the libs
# installed but no headers
AC_CHECK_LIB(vga, vga_getmousetype,
HAVE_SVGALIB="maybe",
HAVE_SVGALIB="no",
[ $SVGALIB_LIBS ]
)
# check the header now
if test "x$HAVE_SVGALIB" = xmaybe ; then
AC_CHECK_HEADER(vga.h,
HAVE_SVGALIB="yes",
HAVE_SVGALIB="no"
)
fi
if test "x$HAVE_SVGALIB" != xyes; then
SVGALIB_CFLAGS="" SVGALIB_LIBS=""
fi
fi
AC_SUBST(HAVE_SVGALIB)
AC_SUBST(SVGALIB_CFLAGS)
AC_SUBST(SVGALIB_LIBS)
# if it's all there, define the relevant bits
if test "x$HAVE_SVGALIB" = xyes ; then
AC_DEFINE(HAVE_SVGALIB, 1, [Define this if you have SVGAlib])
SVGALIB_LIBS="-lvga"
AC_SUBST(SVGALIB_CFLAGS)
AC_SUBST(SVGALIB_LIBS)
else
# we were explicitly told to use svgalib and it's not there
if test "x${ac_with_svgalib}" = xyes; then
AC_MSG_WARN([
*** You have explicitly asked for SVGAlib support, but the required libraries
*** and development files could not be found.
*** SVGAlib based refreshers will NOT be built])
fi
fi
# unset CPPFLAGS
CPPFLAGS="$save_CPPFLAGS"
else
HAVE_SVGALIB=disabled
fi
dnl -------------
dnl Check for X11
dnl -------------
AC_PATH_XTRA
if test "x$no_x" = x; then
HAVE_X=yes
@ -164,50 +203,88 @@ AC_SUBST(HAVE_XF86_VIDMODE)
AC_SUBST(HAVE_XF86_DGA)
AC_SUBST(XTRA_LIBS)
dnl ----------------
dnl Check for OpenGL
dnl ----------------
HAVE_OPENGL=no
AC_ARG_WITH(opengl,
[ --with-opengl=DIR use OpenGL in DIR ],
HAVE_OPENGL=$withval,
HAVE_OPENGL=auto)
if test "x$HAVE_OPENGL" != xno; then
if test "x$HAVE_OPENGL" != xauto; then
AC_HELP_STRING([--with-opengl(=DIR)],
[use OpenGL (optionall, found in DIR)]),
dnl argument was given check for --without
if test "x${with_opengl}" != xno ; then
ac_with_opengl=yes
else
ac_with_opengl=no
fi,
ac_with_opengl=auto
)
if test "x${ac_with_opengl}" != xno ; then
# --with-opengl was explicitly given, so look in that directory
if test "x${ac_with_opengl}" != xauto ; then
OPENGL_CFLAGS="$OPENGL_CFLAGS -I$withval/include"
OPENGL_LIBS="$OPENGL_LIBS -L$withval/lib"
OPENGL_LIBS="$OPENGL_CFLAGS -L$withval/lib"
fi
# set CPPFLAGS for coming tests
save_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $OPENGL_CFLAGS"
AC_CHECK_HEADER(GL/gl.h, HAVE_OPENGL=yes, HAVE_OPENGL=no)
CPPFLAGS="$save_CPPFLAGS"
if test "x$HAVE_OPENGL" = xyes; then
# test for installed library first, for people who may have
# the libs installed but no headers
AC_CHECK_LIB(GL, glBegin,
OPENGL_LIBS="$OPENGL_LIBS -lGL"
HAVE_OPENGL="maybe",
dnl add -lX11 and -lXext if the first test failed
dnl (for, e.g. FreeBSD)
unset ac_cv_lib_GL_glBegin
AC_CHECK_LIB(GL, glBegin,
OPENGL_LIBS="$OPENGL_LIBS -lGL"
HAVE_OPENGL=yes,
dnl add -lX11 and -lXext if the first test failed
dnl (for, e.g. FreeBSD)
unset ac_cv_lib_GL_glBegin
AC_CHECK_LIB(GL, glBegin,
OPENGL_LIBS="$OPENGL_LIBS -lX11 -lXext"
HAVE_OPENGL=yes,
HAVE_OPENGL=no,
[$OPENGL_LIBS -lX11 -lXext]
),
[$OPENGL_LIBS]
OPENGL_LIBS="$OPENGL_LIBS -lX11 -lXext"
HAVE_OPENGL="maybe",
HAVE_OPENGL="no",
[$OPENGL_LIBS -lX11 -lXext]
),
[ $OPENGL_LIBS ]
)
# check the header now
if test "x$HAVE_OPENGL" = xmaybe ; then
AC_CHECK_HEADER(GL/gl.h,
HAVE_OPENGL="yes",
HAVE_OPENGL="no"
)
fi
# check for glext.h
if test "x$HAVE_OPENGL" = xyes; then
AC_CHECK_HEADER(GL/glext.h, HAVE_OPENGL_GLEXT=yes
AC_CHECK_HEADER(GL/glext.h,
HAVE_OPENGL_GLEXT=yes
AC_DEFINE(HAVE_OPENGL_GLEXT, 1, [Define this if you have GL/glext.h]),
HAVE_OPENGL_GLEXT=no,
[#include <GL/gl.h>])
fi
if test "x$HAVE_OPENGL" != xyes; then
OPENGL_CFLAGS=""
OPENGL_LIBS=""
if test "x$HAVE_OPENGL" = xyes; then
AC_DEFINE(HAVE_OPENGL, 1, [Define this if you have OpenGL])
OPENGL_LIBS="-lGL"
AC_SUBST(OPENGL_CFLAGS)
AC_SUBST(OPENGL_LIBS)
else
# we were explicitly told to use opengl and it's not there
if test "x${ac_with_opengl}" = xyes ; then
AC_MSG_WARN([
*** You have explicitly asked for OpenGL support, but the required libraries
*** and development files could not be found.
*** OpenGL based refreshers will NOT be built])
fi
fi
# unset CPPFLAGS
CPPFLAGS="$save_CPPFLAGS"
else
HAVE_OPENGL=disabled
fi
AC_SUBST(HAVE_OPENGL)
AC_SUBST(OPENGL_LIBS)
AC_SUBST(OPENGL_CFLAGS)
dnl Check for SDL
AC_ARG_ENABLE(sdl,
@ -388,6 +465,25 @@ AC_ARG_ENABLE(warn,
)
AC_SUBST(WARN_CFLAGS)
dnl ------------------------------
dnl Check for archs that use lib64
dnl ------------------------------
AC_MSG_CHECKING(whether 64 bit library install path applies)
if test "x${libdir}" = "x\${exec_prefix}/lib"; then
case "${host}" in
powerpc64|x86_64|mips64|s390x-*)
libdir=${libdir}64
AC_MSG_RESULT(yes)
;;
*)
AC_MSG_RESULT(no)
;;
esac
else
AC_MSG_RESULT(no)
fi
dnl -------------------
dnl Checks for asm junk
dnl -------------------
@ -566,9 +662,41 @@ Quake2Forge $VERSION: Automatic configuration OK.
Configuration summary:
Video refreshers: ${VID_REFS- none}
Platform: ${host}
Platform: .......... ${host}
Video refreshers: .. ${VID_REFS- none}])
AC_MSG_RESULT([ SVGAlib: ......... $HAVE_SVGALIB])
if test "x${ac_with_svgalib}" = xyes; then
if test "x${HAVE_SVGALIB}" != xyes; then
AC_MSG_RESULT([
*** SVGAlib was specifically requested but the development files
*** and libraries could not be found.
])
if test "x${with_svgalib}" != xyes; then
AC_MSG_RESULT([*** The path given was `$with_svgalib'.])
fi
fi
fi
AC_MSG_RESULT([ X11: ............. $HAVE_X])
AC_MSG_RESULT([ OpenGL: .......... $HAVE_OPENGL])
if test "x${ac_with_opengl}" = xyes ; then
if test "x${HAVE_OPENGL}" != xyes ; then
AC_MSG_RESULT([
*** OpenGL was specifically requested but the development files
*** and libraries could not be found.
])
if test "x${with_svgalib}" != xyes ; then
AC_MSG_RESULT([*** The path given was `$with_svgalib'.])
fi
fi
fi
AC_MSG_RESULT([ SDL: ............. $HAVE_SDL])
dnl AC_MSG_RESULT([ Framebuffer: ..... $HAVE_FB])
dnl AC_MSG_RESULT([ AAlib: ........... $HAVE_AA])
AC_MSG_RESULT([
Installation directories:
Program: ........... ${prefix}/bin
@ -579,7 +707,8 @@ Type 'make' to compile Quake2Forge.
Type 'make install' to install Quake2Forge. Game data needs to be
installed in the game data directory shown above, before the game
can be played.
can be played. See the file README in the top directory of the source
for more details.
Happy fragging!
])