From 3aaf3a4d3b4bd8c8de0ce48cf1385a0387e2cb86 Mon Sep 17 00:00:00 2001 From: Jamie Wilkinson Date: Thu, 30 Jan 2003 13:00:41 +0000 Subject: [PATCH] - Added a bunch of readmes to the old OS source trees --- bsd/README | 5 +++++ irix/README | 5 +++++ null/README | 6 ++++++ rhapsody/README | 5 +++++ solaris/README | 5 +++++ win32/README | 5 +++++ 6 files changed, 31 insertions(+) create mode 100644 bsd/README create mode 100644 irix/README create mode 100644 null/README create mode 100644 rhapsody/README create mode 100644 solaris/README create mode 100644 win32/README diff --git a/bsd/README b/bsd/README new file mode 100644 index 0000000..3e8e59b --- /dev/null +++ b/bsd/README @@ -0,0 +1,5 @@ +This directory contains code specific to BSD systems. It is not actually used, +so if you are porting Quake II to a BSD system then use this code as a +reference and merge it all into ../src + +Send any patches to quake2-devel@lists.quakeforge.net diff --git a/irix/README b/irix/README new file mode 100644 index 0000000..b5e376f --- /dev/null +++ b/irix/README @@ -0,0 +1,5 @@ +This directory contains code specific to IRIX systems. It is not actually used, +so if you are porting Quake II to an IRIX system then use this code as a +reference and merge it all into ../src + +Send any patches to quake2-devel@lists.quakeforge.net diff --git a/null/README b/null/README new file mode 100644 index 0000000..78c5c8d --- /dev/null +++ b/null/README @@ -0,0 +1,6 @@ +This directory contains code for the null renderer -- useful for testing engine +performance without having the graphics or sound pipelines as a bottleneck. It +is not actually used, but we'd like it to, so if you are keen then use this +code as a reference and merge it all into ../src + +Send any patches to quake2-devel@lists.quakeforge.net diff --git a/rhapsody/README b/rhapsody/README new file mode 100644 index 0000000..db4f496 --- /dev/null +++ b/rhapsody/README @@ -0,0 +1,5 @@ +This directory contains code specific to MacOS Rhapsody systems. It is not +actually used, so if you are porting Quake II to a MacOS system then use this +code as a reference and merge it all into ../src + +Send any patches to quake2-devel@lists.quakeforge.net diff --git a/solaris/README b/solaris/README new file mode 100644 index 0000000..46ade11 --- /dev/null +++ b/solaris/README @@ -0,0 +1,5 @@ +This directory contains code specific to Solaris systems. It is not actually +used, so if you are porting Quake II to a Solaris system then use this code as +a reference and merge it all into ../src + +Send any patches to quake2-devel@lists.quakeforge.net diff --git a/win32/README b/win32/README new file mode 100644 index 0000000..8d443de --- /dev/null +++ b/win32/README @@ -0,0 +1,5 @@ +This directory contains code specific to Win32 systems. It is not actually +used, so if you are porting Quake II to a Win32 system then use this code as a +reference and merge it all into ../src + +Send any patches to quake2-devel@lists.quakeforge.net