- Added a bunch of readmes to the old OS source trees

This commit is contained in:
Jamie Wilkinson 2003-01-30 13:00:41 +00:00
parent cb9cd31523
commit 3aaf3a4d3b
6 changed files with 31 additions and 0 deletions

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bsd/README Normal file
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This directory contains code specific to BSD systems. It is not actually used,
so if you are porting Quake II to a BSD system then use this code as a
reference and merge it all into ../src
Send any patches to quake2-devel@lists.quakeforge.net

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irix/README Normal file
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This directory contains code specific to IRIX systems. It is not actually used,
so if you are porting Quake II to an IRIX system then use this code as a
reference and merge it all into ../src
Send any patches to quake2-devel@lists.quakeforge.net

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null/README Normal file
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This directory contains code for the null renderer -- useful for testing engine
performance without having the graphics or sound pipelines as a bottleneck. It
is not actually used, but we'd like it to, so if you are keen then use this
code as a reference and merge it all into ../src
Send any patches to quake2-devel@lists.quakeforge.net

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rhapsody/README Normal file
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This directory contains code specific to MacOS Rhapsody systems. It is not
actually used, so if you are porting Quake II to a MacOS system then use this
code as a reference and merge it all into ../src
Send any patches to quake2-devel@lists.quakeforge.net

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solaris/README Normal file
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This directory contains code specific to Solaris systems. It is not actually
used, so if you are porting Quake II to a Solaris system then use this code as
a reference and merge it all into ../src
Send any patches to quake2-devel@lists.quakeforge.net

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win32/README Normal file
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This directory contains code specific to Win32 systems. It is not actually
used, so if you are porting Quake II to a Win32 system then use this code as a
reference and merge it all into ../src
Send any patches to quake2-devel@lists.quakeforge.net