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- Added a bunch of readmes to the old OS source trees
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bsd/README
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bsd/README
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This directory contains code specific to BSD systems. It is not actually used,
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so if you are porting Quake II to a BSD system then use this code as a
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reference and merge it all into ../src
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Send any patches to quake2-devel@lists.quakeforge.net
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irix/README
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irix/README
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This directory contains code specific to IRIX systems. It is not actually used,
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so if you are porting Quake II to an IRIX system then use this code as a
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reference and merge it all into ../src
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Send any patches to quake2-devel@lists.quakeforge.net
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null/README
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null/README
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This directory contains code for the null renderer -- useful for testing engine
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performance without having the graphics or sound pipelines as a bottleneck. It
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is not actually used, but we'd like it to, so if you are keen then use this
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code as a reference and merge it all into ../src
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Send any patches to quake2-devel@lists.quakeforge.net
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rhapsody/README
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rhapsody/README
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This directory contains code specific to MacOS Rhapsody systems. It is not
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actually used, so if you are porting Quake II to a MacOS system then use this
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code as a reference and merge it all into ../src
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Send any patches to quake2-devel@lists.quakeforge.net
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solaris/README
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solaris/README
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This directory contains code specific to Solaris systems. It is not actually
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used, so if you are porting Quake II to a Solaris system then use this code as
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a reference and merge it all into ../src
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Send any patches to quake2-devel@lists.quakeforge.net
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win32/README
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win32/README
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This directory contains code specific to Win32 systems. It is not actually
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used, so if you are porting Quake II to a Win32 system then use this code as a
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reference and merge it all into ../src
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Send any patches to quake2-devel@lists.quakeforge.net
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