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Pfft.
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@ -759,7 +759,7 @@ dynamic:
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R_BuildLightMap( surf, (void *)temp, smax*4 );
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GL_MBind( GL_TEXTURE1, gl_state.lightmap_textures + 0 );
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GL_MBind( GL_Texture1, gl_state.lightmap_textures + 0 );
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lmtex = 0;
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