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- Updated THANKS and TODO lists after Steve Winston's
patches. - misc checkin verifying the last patches are correct.
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4 changed files with 9 additions and 8 deletions
1
THANKS
1
THANKS
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@ -31,3 +31,4 @@ Victor Shkamerda <vvs@auto.bnm.org>
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Jean-François St-Amour <jfs@videotron.ca>
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Jeff Teunissen <deek@quakeforge.net>
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Ulrich 'Q' Spoerlein <q@galgenberg.net>
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Steven Winston <swinston@global-gaming.com>
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8
TODO
8
TODO
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@ -32,18 +32,18 @@ from http://www.quakesrc.org/?Page=tutorials&Dir=Quake2 :
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X Removing shadows on certain objects
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X Fixing dlight shine trough
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- Fix for left over icons on windows taskbar
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- Adding a clock to the console
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X Adding a clock to the console
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- Adding Q3A's cvar list
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X Transparent console
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- How to add .m32 texture support to the Quake2 engine and compile tools.
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X How to add .m32 texture support to the Quake2 engine and compile tools.
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- TGA textures
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X Stencil buffered shadows
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- Adding true color TGA loading for MD2 Models
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- Better dynamic light falloff
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- Controlable water waves
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- Adding a FPS counter
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- Quake2 MP3 Playback
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- Adding a skybox size variable
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X Quake2 MP3 Playback
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X Adding a skybox size variable
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X Adding new video resolutions
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- Drawing alias model bounding boxes
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@ -237,12 +237,12 @@ typedef struct miptex_s
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.M32 texture File Format
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==============================================================================
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*/
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typedef struct miptex32_s {
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int version;
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char name[128];
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char altname[128]; /* texture substitution */
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char animname[128]; /* next frame in animation chain */
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char animname[128]; /* next frame in animation chain */
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char damagename[128]; /* image that should be shown when damaged */
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unsigned width[16], height[16];
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unsigned offsets[16];
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@ -260,7 +260,7 @@ typedef struct miptex32_s {
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int flags2;
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float damage_health;
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int unused[18];
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} miptex32_t;
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}miptex32_t;
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/*
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==============================================================================
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@ -22,7 +22,7 @@
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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# include "config.h"
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#endif
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#include "client.h"
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