- Confirmed rename of GL_TEXTURE0/1 because they conflict

with OpenGL 1.3 definitions.  Renamed GL_Texture0 to
  QGL_TEXTURE0, for consistency.  (icculus patchset #15)
This commit is contained in:
Jamie Wilkinson 2002-12-01 05:48:57 +00:00
parent 8cf067fc33
commit 1f8f0480ef
4 changed files with 53 additions and 53 deletions

View file

@ -75,17 +75,17 @@ void GL_EnableMultitexture( qboolean enable )
if ( enable )
{
GL_SelectTexture( GL_Texture1 );
GL_SelectTexture( QGL_TEXTURE1 );
qglEnable( GL_TEXTURE_2D );
GL_TexEnv( GL_REPLACE );
}
else
{
GL_SelectTexture( GL_Texture1 );
GL_SelectTexture( QGL_TEXTURE1 );
qglDisable( GL_TEXTURE_2D );
GL_TexEnv( GL_REPLACE );
}
GL_SelectTexture( GL_Texture0 );
GL_SelectTexture( QGL_TEXTURE0 );
GL_TexEnv( GL_REPLACE );
}
@ -96,7 +96,7 @@ void GL_SelectTexture( GLenum texture )
if ( !qglSelectTextureSGIS && !qglActiveTextureARB )
return;
if ( texture == GL_Texture0 )
if ( texture == QGL_TEXTURE0 )
{
tmu = 0;
}
@ -149,7 +149,7 @@ void GL_Bind (int texnum)
void GL_MBind( GLenum target, int texnum )
{
GL_SelectTexture( target );
if ( target == GL_Texture0 )
if ( target == QGL_TEXTURE0 )
{
if ( gl_state.currenttextures[0] == texnum )
return;

View file

@ -32,7 +32,7 @@ viddef_t vid;
refimport_t ri;
int GL_Texture0, GL_Texture1;
int QGL_TEXTURE0, QGL_TEXTURE1;
model_t *r_worldmodel;
@ -1367,8 +1367,8 @@ qboolean R_Init( void *hinstance, void *hWnd )
qglMTexCoord2fSGIS = (void(APIENTRY*)(GLenum, GLfloat, GLfloat)) qwglGetProcAddress( "glMultiTexCoord2fARB" );
qglActiveTextureARB = (void(APIENTRY*)(GLenum)) qwglGetProcAddress( "glActiveTextureARB" );
qglClientActiveTextureARB = (void(APIENTRY*)(GLenum)) qwglGetProcAddress( "glClientActiveTextureARB" );
GL_Texture0 = GL_TEXTURE0_ARB;
GL_Texture1 = GL_TEXTURE1_ARB;
QGL_TEXTURE0 = GL_TEXTURE0_ARB;
QGL_TEXTURE1 = GL_TEXTURE1_ARB;
}
else
{
@ -1391,8 +1391,8 @@ qboolean R_Init( void *hinstance, void *hWnd )
ri.Con_Printf( PRINT_ALL, "...using GL_SGIS_multitexture\n" );
qglMTexCoord2fSGIS = (void(APIENTRY*)(GLenum, GLfloat, GLfloat)) qwglGetProcAddress( "glMTexCoord2fSGIS" );
qglSelectTextureSGIS = (void(APIENTRY*)(GLenum)) qwglGetProcAddress( "glSelectTextureSGIS" );
GL_Texture0 = GL_TEXTURE0_SGIS;
GL_Texture1 = GL_TEXTURE1_SGIS;
QGL_TEXTURE0 = GL_TEXTURE0_SGIS;
QGL_TEXTURE1 = GL_TEXTURE1_SGIS;
}
else
{

View file

@ -1,23 +1,25 @@
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
/* $Id$
*
* surface related OpenGL refresh code
*
* Copyright (C) 1997-2001 Id Software, Inc.
* Copyright (c) 2002 The Quakeforge Project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// GL_RSURF.C: surface-related refresh code
#include <ctype.h>
@ -744,7 +746,7 @@ dynamic:
R_BuildLightMap( surf, (void *)temp, smax*4 );
R_SetCacheState( surf );
GL_MBind( GL_Texture1, gl_state.lightmap_textures + surf->lightmaptexturenum );
GL_MBind( QGL_TEXTURE1, gl_state.lightmap_textures + surf->lightmaptexturenum );
lmtex = surf->lightmaptexturenum;
@ -762,7 +764,7 @@ dynamic:
R_BuildLightMap( surf, (void *)temp, smax*4 );
GL_MBind( GL_Texture1, gl_state.lightmap_textures + 0 );
GL_MBind( QGL_TEXTURE1, gl_state.lightmap_textures + 0 );
lmtex = 0;
@ -776,8 +778,8 @@ dynamic:
c_brush_polys++;
GL_MBind( GL_Texture0, image->texnum );
GL_MBind( GL_Texture1, gl_state.lightmap_textures + lmtex );
GL_MBind( QGL_TEXTURE0, image->texnum );
GL_MBind( QGL_TEXTURE1, gl_state.lightmap_textures + lmtex );
//==========
//PGM
@ -795,8 +797,8 @@ dynamic:
qglBegin (GL_POLYGON);
for (i=0 ; i< nv; i++, v+= VERTEXSIZE)
{
qglMTexCoord2fSGIS( GL_Texture0, (v[3]+scroll), v[4]);
qglMTexCoord2fSGIS( GL_Texture1, v[5], v[6]);
qglMTexCoord2fSGIS( QGL_TEXTURE0, (v[3]+scroll), v[4]);
qglMTexCoord2fSGIS( QGL_TEXTURE1, v[5], v[6]);
qglVertex3fv (v);
}
qglEnd ();
@ -810,8 +812,8 @@ dynamic:
qglBegin (GL_POLYGON);
for (i=0 ; i< nv; i++, v+= VERTEXSIZE)
{
qglMTexCoord2fSGIS( GL_Texture0, v[3], v[4]);
qglMTexCoord2fSGIS( GL_Texture1, v[5], v[6]);
qglMTexCoord2fSGIS( QGL_TEXTURE0, v[3], v[4]);
qglMTexCoord2fSGIS( QGL_TEXTURE1, v[5], v[6]);
qglVertex3fv (v);
}
qglEnd ();
@ -824,8 +826,8 @@ dynamic:
{
c_brush_polys++;
GL_MBind( GL_Texture0, image->texnum );
GL_MBind( GL_Texture1, gl_state.lightmap_textures + lmtex );
GL_MBind( QGL_TEXTURE0, image->texnum );
GL_MBind( QGL_TEXTURE1, gl_state.lightmap_textures + lmtex );
//==========
//PGM
@ -843,8 +845,8 @@ dynamic:
qglBegin (GL_POLYGON);
for (i=0 ; i< nv; i++, v+= VERTEXSIZE)
{
qglMTexCoord2fSGIS( GL_Texture0, (v[3]+scroll), v[4]);
qglMTexCoord2fSGIS( GL_Texture1, v[5], v[6]);
qglMTexCoord2fSGIS( QGL_TEXTURE0, (v[3]+scroll), v[4]);
qglMTexCoord2fSGIS( QGL_TEXTURE1, v[5], v[6]);
qglVertex3fv (v);
}
qglEnd ();
@ -860,8 +862,8 @@ dynamic:
qglBegin (GL_POLYGON);
for (i=0 ; i< nv; i++, v+= VERTEXSIZE)
{
qglMTexCoord2fSGIS( GL_Texture0, v[3], v[4]);
qglMTexCoord2fSGIS( GL_Texture1, v[5], v[6]);
qglMTexCoord2fSGIS( QGL_TEXTURE0, v[3], v[4]);
qglMTexCoord2fSGIS( QGL_TEXTURE1, v[5], v[6]);
qglVertex3fv (v);
}
qglEnd ();
@ -1013,9 +1015,9 @@ e->angles[0] = -e->angles[0]; // stupid quake bug
e->angles[2] = -e->angles[2]; // stupid quake bug
GL_EnableMultitexture( true );
GL_SelectTexture( GL_Texture0);
GL_SelectTexture( QGL_TEXTURE0);
GL_TexEnv( GL_REPLACE );
GL_SelectTexture( GL_Texture1);
GL_SelectTexture( QGL_TEXTURE1);
GL_TexEnv( GL_MODULATE );
R_DrawInlineBModel ();
@ -1227,9 +1229,9 @@ void R_DrawWorld (void)
{
GL_EnableMultitexture( true );
GL_SelectTexture( GL_Texture0);
GL_SelectTexture( QGL_TEXTURE0);
GL_TexEnv( GL_REPLACE );
GL_SelectTexture( GL_Texture1);
GL_SelectTexture( QGL_TEXTURE1);
if ( gl_lightmap->value )
GL_TexEnv( GL_REPLACE );
@ -1577,7 +1579,7 @@ void GL_BeginBuildingLightmaps (model_t *m)
r_framecount = 1; // no dlightcache
GL_EnableMultitexture( true );
GL_SelectTexture( GL_Texture1);
GL_SelectTexture( QGL_TEXTURE1);
/*
** setup the base lightstyles so the lightmaps won't have to be regenerated

View file

@ -18,8 +18,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __QGL_H__
@ -492,7 +491,6 @@ extern void (*qgl3DfxSetPaletteEXT)(GLuint *);
#endif // HAVE_OPENGL_GLEXT, end of glext.h defines
extern int GL_Texture0, GL_Texture1;
extern int QGL_TEXTURE0, QGL_TEXTURE1;
#endif /* __QGL_H__ */