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https://git.code.sf.net/p/quake/quake2forge
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- Confirmed rename of GL_TEXTURE0/1 because they conflict
with OpenGL 1.3 definitions. Renamed GL_Texture0 to QGL_TEXTURE0, for consistency. (icculus patchset #15)
This commit is contained in:
parent
8cf067fc33
commit
1f8f0480ef
4 changed files with 53 additions and 53 deletions
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@ -75,17 +75,17 @@ void GL_EnableMultitexture( qboolean enable )
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if ( enable )
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{
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GL_SelectTexture( GL_Texture1 );
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GL_SelectTexture( QGL_TEXTURE1 );
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qglEnable( GL_TEXTURE_2D );
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GL_TexEnv( GL_REPLACE );
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}
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else
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{
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GL_SelectTexture( GL_Texture1 );
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GL_SelectTexture( QGL_TEXTURE1 );
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qglDisable( GL_TEXTURE_2D );
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GL_TexEnv( GL_REPLACE );
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}
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GL_SelectTexture( GL_Texture0 );
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GL_SelectTexture( QGL_TEXTURE0 );
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GL_TexEnv( GL_REPLACE );
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}
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@ -96,7 +96,7 @@ void GL_SelectTexture( GLenum texture )
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if ( !qglSelectTextureSGIS && !qglActiveTextureARB )
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return;
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if ( texture == GL_Texture0 )
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if ( texture == QGL_TEXTURE0 )
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{
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tmu = 0;
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}
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@ -149,7 +149,7 @@ void GL_Bind (int texnum)
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void GL_MBind( GLenum target, int texnum )
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{
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GL_SelectTexture( target );
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if ( target == GL_Texture0 )
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if ( target == QGL_TEXTURE0 )
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{
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if ( gl_state.currenttextures[0] == texnum )
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return;
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@ -32,7 +32,7 @@ viddef_t vid;
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refimport_t ri;
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int GL_Texture0, GL_Texture1;
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int QGL_TEXTURE0, QGL_TEXTURE1;
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model_t *r_worldmodel;
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@ -1367,8 +1367,8 @@ qboolean R_Init( void *hinstance, void *hWnd )
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qglMTexCoord2fSGIS = (void(APIENTRY*)(GLenum, GLfloat, GLfloat)) qwglGetProcAddress( "glMultiTexCoord2fARB" );
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qglActiveTextureARB = (void(APIENTRY*)(GLenum)) qwglGetProcAddress( "glActiveTextureARB" );
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qglClientActiveTextureARB = (void(APIENTRY*)(GLenum)) qwglGetProcAddress( "glClientActiveTextureARB" );
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GL_Texture0 = GL_TEXTURE0_ARB;
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GL_Texture1 = GL_TEXTURE1_ARB;
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QGL_TEXTURE0 = GL_TEXTURE0_ARB;
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QGL_TEXTURE1 = GL_TEXTURE1_ARB;
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}
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else
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{
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@ -1391,8 +1391,8 @@ qboolean R_Init( void *hinstance, void *hWnd )
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ri.Con_Printf( PRINT_ALL, "...using GL_SGIS_multitexture\n" );
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qglMTexCoord2fSGIS = (void(APIENTRY*)(GLenum, GLfloat, GLfloat)) qwglGetProcAddress( "glMTexCoord2fSGIS" );
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qglSelectTextureSGIS = (void(APIENTRY*)(GLenum)) qwglGetProcAddress( "glSelectTextureSGIS" );
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GL_Texture0 = GL_TEXTURE0_SGIS;
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GL_Texture1 = GL_TEXTURE1_SGIS;
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QGL_TEXTURE0 = GL_TEXTURE0_SGIS;
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QGL_TEXTURE1 = GL_TEXTURE1_SGIS;
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}
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else
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{
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@ -1,23 +1,25 @@
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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/* $Id$
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*
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* surface related OpenGL refresh code
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*
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (c) 2002 The Quakeforge Project.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// GL_RSURF.C: surface-related refresh code
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#include <ctype.h>
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@ -744,7 +746,7 @@ dynamic:
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R_BuildLightMap( surf, (void *)temp, smax*4 );
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R_SetCacheState( surf );
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GL_MBind( GL_Texture1, gl_state.lightmap_textures + surf->lightmaptexturenum );
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GL_MBind( QGL_TEXTURE1, gl_state.lightmap_textures + surf->lightmaptexturenum );
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lmtex = surf->lightmaptexturenum;
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@ -762,7 +764,7 @@ dynamic:
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R_BuildLightMap( surf, (void *)temp, smax*4 );
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GL_MBind( GL_Texture1, gl_state.lightmap_textures + 0 );
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GL_MBind( QGL_TEXTURE1, gl_state.lightmap_textures + 0 );
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lmtex = 0;
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@ -776,8 +778,8 @@ dynamic:
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c_brush_polys++;
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GL_MBind( GL_Texture0, image->texnum );
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GL_MBind( GL_Texture1, gl_state.lightmap_textures + lmtex );
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GL_MBind( QGL_TEXTURE0, image->texnum );
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GL_MBind( QGL_TEXTURE1, gl_state.lightmap_textures + lmtex );
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//==========
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//PGM
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@ -795,8 +797,8 @@ dynamic:
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qglBegin (GL_POLYGON);
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for (i=0 ; i< nv; i++, v+= VERTEXSIZE)
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{
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qglMTexCoord2fSGIS( GL_Texture0, (v[3]+scroll), v[4]);
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qglMTexCoord2fSGIS( GL_Texture1, v[5], v[6]);
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qglMTexCoord2fSGIS( QGL_TEXTURE0, (v[3]+scroll), v[4]);
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qglMTexCoord2fSGIS( QGL_TEXTURE1, v[5], v[6]);
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qglVertex3fv (v);
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}
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qglEnd ();
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@ -810,8 +812,8 @@ dynamic:
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qglBegin (GL_POLYGON);
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for (i=0 ; i< nv; i++, v+= VERTEXSIZE)
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{
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qglMTexCoord2fSGIS( GL_Texture0, v[3], v[4]);
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qglMTexCoord2fSGIS( GL_Texture1, v[5], v[6]);
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qglMTexCoord2fSGIS( QGL_TEXTURE0, v[3], v[4]);
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qglMTexCoord2fSGIS( QGL_TEXTURE1, v[5], v[6]);
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qglVertex3fv (v);
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}
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qglEnd ();
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@ -824,8 +826,8 @@ dynamic:
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{
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c_brush_polys++;
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GL_MBind( GL_Texture0, image->texnum );
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GL_MBind( GL_Texture1, gl_state.lightmap_textures + lmtex );
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GL_MBind( QGL_TEXTURE0, image->texnum );
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GL_MBind( QGL_TEXTURE1, gl_state.lightmap_textures + lmtex );
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//==========
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//PGM
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@ -843,8 +845,8 @@ dynamic:
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qglBegin (GL_POLYGON);
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for (i=0 ; i< nv; i++, v+= VERTEXSIZE)
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{
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qglMTexCoord2fSGIS( GL_Texture0, (v[3]+scroll), v[4]);
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qglMTexCoord2fSGIS( GL_Texture1, v[5], v[6]);
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qglMTexCoord2fSGIS( QGL_TEXTURE0, (v[3]+scroll), v[4]);
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qglMTexCoord2fSGIS( QGL_TEXTURE1, v[5], v[6]);
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qglVertex3fv (v);
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}
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qglEnd ();
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@ -860,8 +862,8 @@ dynamic:
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qglBegin (GL_POLYGON);
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for (i=0 ; i< nv; i++, v+= VERTEXSIZE)
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{
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qglMTexCoord2fSGIS( GL_Texture0, v[3], v[4]);
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qglMTexCoord2fSGIS( GL_Texture1, v[5], v[6]);
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qglMTexCoord2fSGIS( QGL_TEXTURE0, v[3], v[4]);
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qglMTexCoord2fSGIS( QGL_TEXTURE1, v[5], v[6]);
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qglVertex3fv (v);
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}
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qglEnd ();
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@ -1013,9 +1015,9 @@ e->angles[0] = -e->angles[0]; // stupid quake bug
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e->angles[2] = -e->angles[2]; // stupid quake bug
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GL_EnableMultitexture( true );
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GL_SelectTexture( GL_Texture0);
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GL_SelectTexture( QGL_TEXTURE0);
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GL_TexEnv( GL_REPLACE );
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GL_SelectTexture( GL_Texture1);
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GL_SelectTexture( QGL_TEXTURE1);
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GL_TexEnv( GL_MODULATE );
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R_DrawInlineBModel ();
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@ -1227,9 +1229,9 @@ void R_DrawWorld (void)
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{
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GL_EnableMultitexture( true );
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GL_SelectTexture( GL_Texture0);
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GL_SelectTexture( QGL_TEXTURE0);
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GL_TexEnv( GL_REPLACE );
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GL_SelectTexture( GL_Texture1);
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GL_SelectTexture( QGL_TEXTURE1);
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if ( gl_lightmap->value )
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GL_TexEnv( GL_REPLACE );
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@ -1577,7 +1579,7 @@ void GL_BeginBuildingLightmaps (model_t *m)
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r_framecount = 1; // no dlightcache
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GL_EnableMultitexture( true );
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GL_SelectTexture( GL_Texture1);
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GL_SelectTexture( QGL_TEXTURE1);
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/*
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** setup the base lightstyles so the lightmaps won't have to be regenerated
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@ -18,8 +18,7 @@
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __QGL_H__
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@ -492,7 +491,6 @@ extern void (*qgl3DfxSetPaletteEXT)(GLuint *);
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#endif // HAVE_OPENGL_GLEXT, end of glext.h defines
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extern int GL_Texture0, GL_Texture1;
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extern int QGL_TEXTURE0, QGL_TEXTURE1;
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#endif /* __QGL_H__ */
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