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https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-12 13:42:21 +00:00
add the z flag to most read Qopen calls
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parent
7b3a0f0cb8
commit
1ec1bfff69
6 changed files with 12 additions and 12 deletions
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@ -97,7 +97,7 @@ qboolean CL_CheckOrDownloadFile (char *filename)
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// FS_CreatePath (name);
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fp = Qopen (name, "r+b");
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fp = Qopen (name, "r+bz");
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if (fp) { // it exists
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int len;
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Qseek(fp, 0, SEEK_END);
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@ -2037,7 +2037,7 @@ void Create_Savestrings (void)
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for (i=0 ; i<MAX_SAVEGAMES ; i++)
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{
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Com_sprintf (name, sizeof(name), "%s/save/save%i/server.ssv", FS_Gamedir(), i);
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f = Qopen (name, "rb");
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f = Qopen (name, "rbz");
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if (!f)
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{
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strcpy (m_savestrings[i], "<EMPTY>");
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@ -2520,7 +2520,7 @@ void StartServer_MenuInit( void )
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** load the list of map names
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*/
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Com_sprintf( mapsname, sizeof( mapsname ), "%s/maps.lst", FS_Gamedir() );
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if ( ( fp = Qopen( mapsname, "rb" ) ) == 0 )
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if ( ( fp = Qopen( mapsname, "rbz" ) ) == 0 )
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{
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if ( ( length = FS_LoadFile( "maps.lst", ( void ** ) &buffer ) ) == -1 )
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Com_Error( ERR_DROP, "couldn't find maps.lst\n" );
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@ -473,7 +473,7 @@ void ReadGame (char *filename)
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gi.FreeTags (TAG_GAME);
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f = Qopen (filename, "rb");
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f = Qopen (filename, "rbz");
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if (!f)
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gi.error ("Couldn't open %s", filename);
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@ -668,7 +668,7 @@ void ReadLevel (char *filename)
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void *base;
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edict_t *ent;
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f = Qopen (filename, "rb");
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f = Qopen (filename, "rbz");
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if (!f)
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gi.error ("Couldn't open %s", filename);
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@ -496,7 +496,7 @@ void ReadGame (char *filename)
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gi.FreeTags (TAG_GAME);
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f = Qopen (filename, "rb");
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f = Qopen (filename, "rbz");
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if (!f)
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gi.error ("Couldn't open %s", filename);
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@ -691,7 +691,7 @@ void ReadLevel (char *filename)
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void *base;
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edict_t *ent;
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f = Qopen (filename, "rb");
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f = Qopen (filename, "rbz");
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if (!f)
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gi.error ("Couldn't open %s", filename);
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@ -219,7 +219,7 @@ int FS_FOpenFile (char *filename, QFile **file)
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if (!strncmp (filename, link->from, link->fromlength))
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{
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Com_sprintf (netpath, sizeof(netpath), "%s%s",link->to, filename+link->fromlength);
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*file = Qopen (netpath, "rb");
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*file = Qopen (netpath, "rbz");
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if (*file)
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{
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Com_DPrintf ("link file: %s\n",netpath);
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@ -258,7 +258,7 @@ int FS_FOpenFile (char *filename, QFile **file)
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Com_sprintf (netpath, sizeof(netpath), "%s/%s",search->filename, filename);
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*file = Qopen (netpath, "rb");
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*file = Qopen (netpath, "rbz");
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if (!*file)
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continue;
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@ -293,7 +293,7 @@ int FS_FOpenFile (char *filename, QFile **file)
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{
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Com_sprintf (netpath, sizeof(netpath), "%s/%s",FS_Gamedir(), filename);
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*file = Qopen (netpath, "rb");
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*file = Qopen (netpath, "rbz");
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if (!*file)
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return -1;
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@ -311,7 +311,7 @@ void SV_ReadLevelFile (void)
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Com_DPrintf("SV_ReadLevelFile()\n");
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Com_sprintf (name, sizeof(name), "%s/save/current/%s.sv2", FS_Gamedir(), sv.name);
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f = Qopen(name, "rb");
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f = Qopen(name, "rbz");
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if (!f)
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{
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Com_Printf ("Failed to open %s\n", name);
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@ -414,7 +414,7 @@ void SV_ReadServerFile (void)
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Com_DPrintf("SV_ReadServerFile()\n");
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Com_sprintf (name, sizeof(name), "%s/save/current/server.ssv", FS_Gamedir());
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f = Qopen (name, "rb");
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f = Qopen (name, "rbz");
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if (!f)
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{
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Com_Printf ("Couldn't read %s\n", name);
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