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https://git.code.sf.net/p/quake/quake2forge
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- Making configure more verbose and friendly.
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1 changed files with 41 additions and 5 deletions
46
configure.in
46
configure.in
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@ -24,6 +24,12 @@ AC_DEFINE_UNQUOTED(BUILDHOST, "${target_cpu}-${target_os}",
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AC_SUBST(PROGRAM)
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AC_SUBST(VERSION)
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dnl ----------------------------------
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dnl Overall configuration success flag
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dnl ----------------------------------
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quake2_config_ok=yes
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dnl -------------------
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dnl Checks for programs
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dnl -------------------
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@ -49,6 +55,7 @@ dnl --------------------
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dnl Checks for libraries
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dnl --------------------
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dnl Solaris networking libraries
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AC_PATH_PROG(unamepath, uname)
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if test "_$unamepath" = _; then
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system="unknown"
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@ -518,10 +525,19 @@ AM_CONDITIONAL(BUILD_SDLGL, test "x$BUILD_SDLGL" = xyes)
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AC_SUBST(VID_REFS)
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dnl -----------
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dnl Dump it out
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dnl -----------
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dnl -----------------------------------------------------------
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dnl Configuraton tests complete -- provide a summary of results
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dnl -----------------------------------------------------------
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if test $quake2_config_ok = no ; then
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AC_MSG_RESULT([
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doing nothing just now
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])
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else
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dnl Dump it out
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AC_CONFIG_FILES([
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Makefile
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src/Makefile
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@ -538,6 +554,26 @@ AC_OUTPUT
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VID_REFS=`echo $VID_REFS | sed -e 's/ref_//g' -e 's/\.la//g'`
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AC_MSG_RESULT([
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Video refreshers: ${VID_REFS- none}
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Platform: ${host}
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Quake2Forge $VERSION: Automatic configuration OK.
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Configuration summary:
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Video refreshers: ${VID_REFS- none}
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Platform: ${host}
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Installation directories:
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Program: ........... ${prefix}/bin
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Audio/Video plugins: $PKGLIBDIR
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Game data: ......... $PKGDATADIR
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Type 'make' to compile Quake2Forge.
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Type 'make install' to install Quake2Forge. Game data needs to be
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installed in the game data directory shown above, before the game
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can be played.
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Happy fragging!
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])
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fi
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