diff --git a/3.21_Changes.txt b/3.21_Changes.txt index 30e06ba..a264d23 100644 --- a/3.21_Changes.txt +++ b/3.21_Changes.txt @@ -8,73 +8,3 @@ - Linux OpenGL X11 handling completely rewritten. Support for XF86DGA Mouse and fullscreen resolution support added. Please see the README file for Linux about the new features of this handling. - -3.20 Changes: -- Fixed a network problem where and oversize packet could cause a client - crash. -- Fixed the long standing Quake2 bug of where you would occasionally spawn - or teleport and find yourself either looking straight at the ceiling or - down at the floor. -- Changed it so that the function keys (F1 through F12) now get executed when - depressed during demo playback or attract modes. This allows you to take - screen shots (F12) during demos and other features. An example of other - features is a fast forward for demos: - alias +ff "timedemo 1" - alias -ff "timedemo 0" - bind f7 +ff - This binding will cause the current demo playing to zip into timedemo mode - while F7 is depressed, effectively acting like a fast forward key. -- Wrong packaging of 3.19 patch. The Rogue CD has a 45k pak2 and vwep .md2 - files in baseq2/players, but the 3.19 x86 patch we released has a 2.7MB - pak2. 3.20 has a 45k pak2 and the vwep models go in baseq2/players. -- VWep code has been added to Xatrix dll, new VWep models for the Xatrix - specific weapons (Ion Ripper and Phalanx) have been included. -- Rogue Linux game library was wrong version and had some unlinked symbols, - this has been corrected. -- Occasional error of: "D_SCAlloc: bad cache width 16384" in software renderer. - This had to do with surfaces to SURF_FLOWING and were transparent. This - has been fixed in the refs now so flowing transparent textures now works. -- [Unix] Net_ErrorToString calls were wrong, was using %i and not %s resulting - in random numbers being printed for error messages. -- Color shell mixing restored to the same blends as previous versions. This - was changed in 3.19 for the new color shells the Rogue mission pack - introduced. -- Fixed a possible server crash in the new "playerlist" command. -- Fixed a case where a person joining a server could be invisible (left over - setting of SVF_NOCLIENT from previous spectator). -- Invalid pak files no longer cause a crash and are just ignored -- Fixed a 3.19 bug where linked models (modelindex2) who's modelindex was - greater than 0x7f causes the wrong model to be drawn (in some cases, the - world would be drawn twice). This was the cause of many of the "extreme" - frame lag people were seeing in 3.19 on servers using old-style VWep code. -- Linux: Complete rewrite of the OpenGL library handling. This was needed - to cleanly integrate OpenGL extension checking. Linux now supports - extensions such as multitexture and better dynamic loading of libraries. - It's cleaner now in that you don't have to preload hack stuff to use the - 3DFX Miniport rather than libMesa3D. The Linux version now uses the - gl_driver to specify the 3D library to dynamically load. For example, to - use the lib3dfxgl.so miniport, one would now use: - ./quake2 +set vid_ref gl +set gl_driver lib3dfxgl.so - This change fixes several bugs that were apparant in the older method, such - as a segfault occasionally when connecting to a server with a different game - directory. - The vid menu in the Linux version has been changed to reflect the new - options, the current list of supported video drivers are now: software, - software X11, Mesa 3-D 3DFX, 3DFXGL Miniport, OpenGL glX, and Mesa 3-D glX, -- Railgun shots now go through gibs as well as other players. -- New server variable, "needpass" that can been seen with server browser - tools such as GameSpy. This variable indicates whether a password or - spectator password is needed to get onto a server. Bit 0 is password and - bit 1 is spectator password. -- Quake2 will no longer look for gamex86.dll in the main Quake2 directory. - It will always load out of the game directory first. -- Players joining a server during an intermission are now moved to the - intermission position. -- The "logfile" cvar has been extended with the following values: - 0 - don't log (default) - 1 - overwrite qconsole.log and use buffered writes - 2 - overwrite qconsole.log and flush write every line - 3 - append to existing qconsole.log and flush write every line -- Several minor bug fixes to the Rogue mission pack gamex86.dll -- Linux: Rebuild of Rogue mission pack shared library to correct some - dynamic symbol errors (is NAN errors).