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https://git.code.sf.net/p/quake/quake2forge
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- Erk, the module loaders were still trying to load
module.so, and so weren't finding the modules (cunningly hidden by the fact that old .so files weren't being cleaned up by the makefile). Fixed that up good.
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2 changed files with 2 additions and 2 deletions
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@ -256,7 +256,7 @@ void *Sys_GetGameAPI (void *parms) {
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lt_dlsetsearchpath(path);
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/* load the module */
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game_library = lt_dlopenext("game.so");
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game_library = lt_dlopenext("game");
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if (game_library) {
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Com_MDPrintf("LoadLibrary (%s)\n", name);
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@ -417,7 +417,7 @@ void VID_CheckChanges (void)
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cl.refresh_prepped = false;
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cls.disable_screen = true;
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sprintf( name, "ref_%s.so", vid_ref->string );
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sprintf( name, "ref_%s", vid_ref->string );
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if ( !VID_LoadRefresh( name ) )
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{
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if ( strcmp (vid_ref->string, "soft") == 0 ||
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