quake2forge/TODO

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2002-05-02 12:50:20 +00:00
- fix up the auto* scripts so that make isntall works, and then we can
start looking at making a release
2002-04-09 08:48:47 +00:00
- merge net_udp6.c into net_udp.c
2002-05-02 12:50:20 +00:00
- kill off ctf/q_shared.c, it's identical to src/q_shared.c (Actually, work
out redundant code and merge them... maybe some sort of libshared.a)
2002-04-09 08:48:47 +00:00
- clean up the #ifdefs that are throughout the code to be has-a
2002-04-09 02:21:31 +00:00
tests instead of is-a. (using HAVE_* from configure instead of __blerg__)
2002-04-09 08:48:47 +00:00
- separate the video refreshers
2002-04-09 12:45:05 +00:00
- check that the parts install into the right places
2002-04-09 08:48:47 +00:00
- use DATADIR to find game data, rather than in same directory as libraries
this way, it can follow FHS: libs in /usr/lib/games/quake2 and data in
/usr/share/games/quake2, for example
2002-04-13 02:06:37 +00:00
- the video refresher loader code in src/vid_menu.c needs cleaning up, it's
utter bollocks at the moment. all the structs are very fragile, depending
on specific ordering of each element.
- do va_list audit -- check that argptr isn't used twice (as per
http://gozer.quakeforge.net/list-archives/quakeforge-cvs/2002-April/000151.html
Everything seems to be fine, someone with a PPC machine will probably want
to double check this.
- investigate the possibility of savegames not being tied to a particular build
- fix software assembler when building without --disable-asm on i386
- split out assembler per arch/os (we currently have gas i386 and win i386)