quake2forge/configure.in

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# Process this file with autoconf to produce a configure script.
AC_PREREQ(2.50)
AC_INIT(src/main.c)
AC_REVISION($Revision$) dnl
AM_CONFIG_HEADER(config.h)
dnl AC_CANONICAL_SYSTEM # what does this do?
dnl AC_VALIDATE_CACHED_SYSTEM_TUPLE(
dnl rm $cache_file
dnl echo restart configure
dnl exit 1
dnl )
AM_INIT_AUTOMAKE(quake2, 0.1)
AM_MAINTAINER_MODE
AC_SUBST(PROGRAM)
AC_SUBST(VERSION)
# Checks for programs.
AC_PROG_CC
AC_PROG_RANLIB
#AC_PROG_LIBTOOL
# Checks for libraries.
AC_CHECK_LIB(GL, glBegin)
# FIXME: Replace `main' with a function in `-lX11':
#AC_CHECK_LIB(X11, [main])
# FIXME: Replace `main' with a function in `-lXext':
#AC_CHECK_LIB([Xext], [main])
# FIXME: Replace `main' with a function in `-lXxf86dga':
#AC_CHECK_LIB([Xxf86dga], [main])
# FIXME: Replace `main' with a function in `-lXxf86vm':
#AC_CHECK_LIB([Xxf86vm], [main])
AC_CHECK_LIB(dl, dlopen)
AC_CHECK_LIB(m, sin)
# FIXME: Replace `main' with a function in `-lossaudio':
#AC_CHECK_LIB([ossaudio], [main])
# FIXME: Replace `main' with a function in `-lpthread':
AC_CHECK_LIB([pthread], [main])
# FIXME: Replace `main' with a function in `-lvga':
#AC_CHECK_LIB([vga], [main])
# Checks for header files.
AC_PATH_X
AC_HEADER_DIRENT
AC_HEADER_STDC
AC_HEADER_SYS_WAIT
AC_CHECK_HEADERS([arpa/inet.h errno.h fcntl.h float.h limits.h mntent.h netdb.h netinet/in.h stdlib.h string.h strings.h sys/file.h sys/ioctl.h sys/param.h sys/socket.h sys/time.h termios.h unistd.h])
# Checks for typedefs, structures, and compiler characteristics.
AC_C_CONST
AC_C_INLINE
AC_TYPE_SIZE_T
AC_HEADER_TIME
AC_STRUCT_TM
AC_TYPE_UID_T
# Checks for library functions.
AC_FUNC_ERROR_AT_LINE
AC_PROG_GCC_TRADITIONAL
AC_FUNC_MALLOC
AC_FUNC_MEMCMP
AC_FUNC_MMAP
AC_TYPE_SIGNAL
AC_FUNC_STAT
AC_FUNC_VPRINTF
AC_CHECK_FUNCS([bzero floor getcwd gethostbyname getmntent getpagesize gettimeofday memmove memset mkdir munmap pow putenv select socket sqrt strcasecmp strchr strdup strerror strrchr strstr])
AC_CONFIG_FILES([Makefile
src/Makefile
game/Makefile
game/baseq2/Makefile
game/ctf/Makefile
game/xatrix/Makefile
game/rogue/Makefile])
# ref_gl/Makefile
# ref_soft/Makefile])
AC_OUTPUT