- fix up the auto* scripts so that make isntall works, and then we can
  start looking at making a release
- merge net_udp6.c into net_udp.c
- kill off ctf/q_shared.c, it's identical to src/q_shared.c (Actually, work
  out redundant code and merge them... maybe some sort of libshared.a)
- clean up the #ifdefs that are throughout the code to be has-a
  tests instead of is-a. (using HAVE_* from configure instead of __blerg__)
- separate the video refreshers
- check that the parts install into the right places
- use DATADIR to find game data, rather than in same directory as libraries
  this way, it can follow FHS: libs in /usr/lib/games/quake2 and data in 
  /usr/share/games/quake2, for example
- the video refresher loader code in src/vid_menu.c needs cleaning up, it's
  utter bollocks at the moment.  all the structs are very fragile, depending
  on specific ordering of each element.
- do va_list audit -- check that argptr isn't used twice (as per 
http://gozer.quakeforge.net/list-archives/quakeforge-cvs/2002-April/000151.html
  Everything seems to be fine, someone with a PPC machine will probably want
  to double check this.
- investigate the possibility of savegames not being tied to a particular build
- fix software assembler when building without --disable-asm on i386
- split out assembler per arch/os (we currently have gas i386 and win i386)
- make sure that we give back the mouse and keyboard if the game crashes

from http://www.quakesrc.org/?Page=tutorials&Dir=Quake2 :
(replace - with X when done)

X Removing shadows on certain objects
- Fixing dlight shine trough
- Fix for left over icons on windows taskbar
- Adding a clock to the console
- Adding Q3A's cvar list
- Transparent console
- How to add .m32 texture support to the Quake2 engine and compile tools.
- TGA textures
X Stencil buffered shadows
- Adding true color TGA loading for MD2 Models
- Better dynamic light falloff
- Controlable water waves
- Adding a FPS counter
- Quake2 MP3 Playback
- Adding a skybox size variable
X Adding new video resolutions
- Drawing alias model bounding boxes
