mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
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33ac007d15
- add a spawn wrapper, so we can guarantee certain fields are initialized. (not that it initializes anything yet) - removed some commenting that prevented GRUNTY_EXTRA_WEAPONS (a debug define) from working - removed "hacked forcefield gets you teamkills" from BUGS list.
9 lines
696 B
Text
9 lines
696 B
Text
- info string length exceeded :/
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- duplicate connects
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- the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior
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- "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted)
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- there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed.
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- through some combination of respawning, respawn guard, and teleporters (not necesarily needed), it's possible to get stuck on another person
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- the "speed cheat" checker needs to be ripped out, it's kinda useless
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- sometimes rockets go through armor..
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- crashed alot on prozac :/
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