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Timothy C. McGrath c8157f4105 Fixed the lightning gun 'target bounces' bug. This was in the original quakec for customtf, but apparently never was being evaluated correctly
before someone fixed it for quakeforge aaaaandd.... IMHO, people shouldn't bounce into the air like they're on trampolines when you hit them
with the lightning gun :)

Also edited the way excess cells are discharged. No longer is there a cap on the minimum amount of cells that can be evaluted.
Original code made it so that if you had 101 cells and discharged it was the same as if you had 175... IMHO, not funny :)

Also, the excess cells output power is no longer dropped by a third of normal - I may change this back if there are problems with the lg
being too easy to kill people with excess cells... But then again, by nature excess cells are a one time shot - if you miss, they're gone.

Tim McGrath (Misty)
2002-05-13 16:12:26 +00:00
.gitignore more ignorages 2001-07-31 19:15:22 +00:00
actions.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
admin.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
ai.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
ai.qh fix some int / int problems caused by qfcc's integer support. 2001-07-24 04:37:00 +00:00
airfist.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
army.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
boss.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
botgrunty.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
BUGS - add some BUGS 2001-12-21 15:04:59 +00:00
buttons.qc clean up all the unused local vars found by qfcc 2001-09-23 04:25:02 +00:00
client.qc - add some BUGS 2001-12-21 15:04:59 +00:00
combat.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
coop.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
crusader.qc - make mass heal do a maximum of 200 hp per person 2001-10-20 20:33:01 +00:00
ctf.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
custom.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
debug.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
defs.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
defs.qh - make mass heal do a maximum of 200 hp per person 2001-10-20 20:33:01 +00:00
demoman.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
demon.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
dgrunt.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
doors.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
engineer.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
field.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
fight.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
grunty.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
haxxx.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
hknight.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
hook.qc - bugs, todo 2001-12-05 18:47:21 +00:00
items.qc fix some more uninitialized vars found by qfcc 2001-10-19 03:31:30 +00:00
jobs.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
jobs.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
knight.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
makefile world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
medic.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
menu.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
menu.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
messages.qh - merge duplicate motd printing code, and make it more flexible while I'm at it 2001-07-31 19:11:32 +00:00
misc.qc fix some var shadow bugs 2002-02-23 18:12:21 +00:00
models.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
monsters.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
monsters.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
mtfents.qc Cleanup after qfcc's typechecking changes. This includes the elimination of 2001-10-17 07:48:11 +00:00
obituary.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
ofndefs.qh - add a ALLOW_RCON_ABUSE define, so that stuffing commands to the 2001-10-12 06:10:59 +00:00
ofnents.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
often.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
optimize.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
options.qc - move '#undef ALIGNED_FIELDGENS' into the right file (options.qh, not .qc) 2001-07-30 20:21:44 +00:00
options.qh - fix the fieldgen placement warnings 2001-08-12 12:40:29 +00:00
overmind.qc deleted this by accident (not that it's needed) 2001-07-23 21:16:53 +00:00
plats.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
player.qc - bugs, todo 2001-12-05 18:47:21 +00:00
preopdef.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
progdefs.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
progs.src bleargh, revert all that :/ 2001-08-13 21:51:06 +00:00
prozac.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
pyro.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
qw.qc The death of #ifdef QUAKE_WORLD!! 2001-07-25 21:10:26 +00:00
rotate.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
sbitems.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
scout.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
security.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
sentry.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
shambler.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
skins.qh remove the \n from the skin names. whos bright idea was that? 2001-11-07 05:05:14 +00:00
sniper.qc clean up all the unused local vars found by qfcc 2001-09-23 04:25:02 +00:00
spectate.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
speed.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
sprites.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
spy.qc - bugs, todo 2001-12-05 18:47:21 +00:00
status.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
subs.qc fix SUB_UseTargets so it doesn't wind up nuking everything 2002-04-27 00:40:11 +00:00
teleport.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
tesla.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
tfort.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
tforthlp.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
tfortmap.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
tforttm.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
tinker.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
TODO - X 2001-12-05 19:46:32 +00:00
triggers.qc fix SUB_UseTargets so it doesn't wind up nuking everything 2002-04-27 00:40:11 +00:00
tsoldier.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
turret.qc - rename ClientObituary to Obituary 2001-10-02 01:24:28 +00:00
warlock.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
waypoint.qc - tweak assault cannon spread so it's only 80% as wide, and biased 2001-08-12 22:31:50 +00:00
waypoint.qh - tweak assault cannon spread so it's only 80% as wide, and biased 2001-08-12 22:31:50 +00:00
weapons.qc Fixed the lightning gun 'target bounces' bug. This was in the original quakec for customtf, but apparently never was being evaluated correctly 2002-05-13 16:12:26 +00:00
wizard.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
world.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00