.gitignore
more ignorages
2001-07-31 19:15:22 +00:00
actions.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
admin.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
ai.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
ai.qh
fix some int / int problems caused by qfcc's integer support.
2001-07-24 04:37:00 +00:00
airfist.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
army.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
boss.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
botgrunty.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
BUGS
- add some BUGS
2001-12-21 15:04:59 +00:00
buttons.qc
clean up all the unused local vars found by qfcc
2001-09-23 04:25:02 +00:00
client.qc
- add some BUGS
2001-12-21 15:04:59 +00:00
combat.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
coop.qc
the server doesn't like think being NIL :/
2001-11-10 06:35:43 +00:00
crusader.qc
- make mass heal do a maximum of 200 hp per person
2001-10-20 20:33:01 +00:00
ctf.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
custom.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
debug.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
defs.qc
the server doesn't like think being NIL :/
2001-11-10 06:35:43 +00:00
defs.qh
- make mass heal do a maximum of 200 hp per person
2001-10-20 20:33:01 +00:00
demoman.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
demon.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
dgrunt.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
doors.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
engineer.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
field.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
fight.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
grunty.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
haxxx.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
hknight.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
hook.qc
- bugs, todo
2001-12-05 18:47:21 +00:00
items.qc
fix some more uninitialized vars found by qfcc
2001-10-19 03:31:30 +00:00
jobs.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
jobs.qh
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
knight.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
makefile
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
medic.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
menu.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
menu.qh
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
messages.qh
- merge duplicate motd printing code, and make it more flexible while I'm at it
2001-07-31 19:11:32 +00:00
misc.qc
fix some var shadow bugs
2002-02-23 18:12:21 +00:00
models.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
monsters.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
monsters.qh
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
mtfents.qc
Cleanup after qfcc's typechecking changes. This includes the elimination of
2001-10-17 07:48:11 +00:00
obituary.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
ofndefs.qh
- add a ALLOW_RCON_ABUSE define, so that stuffing commands to the
2001-10-12 06:10:59 +00:00
ofnents.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
often.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
optimize.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
options.qc
- move '#undef ALIGNED_FIELDGENS' into the right file (options.qh, not .qc)
2001-07-30 20:21:44 +00:00
options.qh
- fix the fieldgen placement warnings
2001-08-12 12:40:29 +00:00
overmind.qc
deleted this by accident (not that it's needed)
2001-07-23 21:16:53 +00:00
plats.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
player.qc
- bugs, todo
2001-12-05 18:47:21 +00:00
preopdef.qh
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
progdefs.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
progs.src
bleargh, revert all that :/
2001-08-13 21:51:06 +00:00
prozac.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
pyro.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
qw.qc
The death of #ifdef QUAKE_WORLD!!
2001-07-25 21:10:26 +00:00
rotate.qc
the server doesn't like think being NIL :/
2001-11-10 06:35:43 +00:00
sbitems.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
scout.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
security.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
sentry.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
shambler.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
skins.qh
remove the \n from the skin names. whos bright idea was that?
2001-11-07 05:05:14 +00:00
sniper.qc
clean up all the unused local vars found by qfcc
2001-09-23 04:25:02 +00:00
spectate.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
speed.qc
the server doesn't like think being NIL :/
2001-11-10 06:35:43 +00:00
sprites.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
spy.qc
- bugs, todo
2001-12-05 18:47:21 +00:00
status.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
subs.qc
fix SUB_UseTargets so it doesn't wind up nuking everything
2002-04-27 00:40:11 +00:00
teleport.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
tesla.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
tfort.qc
the server doesn't like think being NIL :/
2001-11-10 06:35:43 +00:00
tforthlp.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
tfortmap.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
tforttm.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
tinker.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
TODO
- X
2001-12-05 19:46:32 +00:00
triggers.qc
fix SUB_UseTargets so it doesn't wind up nuking everything
2002-04-27 00:40:11 +00:00
tsoldier.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
turret.qc
- rename ClientObituary to Obituary
2001-10-02 01:24:28 +00:00
warlock.qc
the server doesn't like think being NIL :/
2001-11-10 06:35:43 +00:00
waypoint.qc
- tweak assault cannon spread so it's only 80% as wide, and biased
2001-08-12 22:31:50 +00:00
waypoint.qh
- tweak assault cannon spread so it's only 80% as wide, and biased
2001-08-12 22:31:50 +00:00
weapons.qc
Fixed the lightning gun 'target bounces' bug. This was in the original quakec for customtf, but apparently never was being evaluated correctly
2002-05-13 16:12:26 +00:00
wizard.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
world.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00