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a365e00b22
sensing <Grievre> give mirvs the right death message, make them a little weaker and more spread out <Grievre> increased damage done by exp body... fixes not being able to use airfist if you have daedalus or lg with no cells <Grievre> made it so missing judo = you can't fire for 1.5 seconds, also judo doesn't always work, less chance of it working a) if they're facing you b) if they have knife, judo, or close combat <Grievre> you lose speed the more armor you have (so upgraded people can buy cougar and cheetah now) <Grievre> attempted to fix the respawn guard not telefragging bug (if it was still there) <Grievre> made it so you can tell a shambler to come, stop, or patrol even if it is fighting someone, doesn't really work most of the time but can "wake up" your shambler if it's being screwy <Grievre> (works for all demons) <Grievre> made it so a monster goes back to what it was doing before (following you, patrolling etc) once it's done with its enemy <Grievre> made the sniper rifle less cheap (or tried to), charging now = more accuracy, rather than more damage. OTR now does slightly less damage than regular, but isn't blocked by armor as much. <Grievre> autorifle now has half the rate of fire but does same damage as sniper rifle, but less accurate <Grievre> headshots always ignore armor if target has green armor, legshots always ignore armor except for red <Grievre> added bshams and shambler kings (can be disabled with infokeys) <Grievre> increased max knife blood to 32 <Grievre> made it so airfist bounces gymnasts twice as much, and bounces everyone a little more (I think), may cause stuck bugs but I think it won't. airfist does half damage to gymnasts and slightly more to hwguys <Grievre> made shamblers a little smarter and more powerful in general <Grievre> they now attack buildings (only bshams/kings) if they are attacked by them first <Grievre> bsham/king fireball now sets things on fire <Grievre> shamblers will generally attack the person who last hit them <Grievre> shortened judoka range (they have the old range if they get close combat <Grievre> shamblers will cycle the left-right slash or fireball longer than they did (but they won't keep doing it if their enemy is not visible) <Grievre> fixed shambler fireball so it doesn't miss and hurt itself so much <Grievre> #define OLD_AUTORIFLE <Grievre> will go to the old behavior of the auto rifle <Grievre> I think that's it <Grievre> oh, I changed the intro message and version string a little, you might want to change that
18 lines
1.2 KiB
C++
18 lines
1.2 KiB
C++
// This file contains defines for some of the messages
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#define MSG_INTRO1 "Welcome to ÐÒÏÚÁÃ CustomÔÆ\na Quake ÔÆ MOD by ShakaUVM\nwww®telefragged®com¯shaka"
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#define MSG_INTRO2 "Hacked by KK, then SB-1 then OfN, then the Quakeforge team, then Grievre"
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//#define MSG_INTRO3 "Get any files needed at:\n\nhttp:\^/\^/quake\^.prozac\^.net\^/"
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#define MSG_INTROBAR "\n\n<>žžžžžžžžžžžžžžžžžžžžžžžžžžŸ\n\n"
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//, aka óC”’’’
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//#define MSG_CUTFVERSION "CustomÔÆ version ö3®2®OfN"
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#define MSG_CUTFVERSION "ÐÒÏÚÁÃ CustomÔÆ ö3®2®OfN4-qfcc-GR3"
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// Comments CenterPrinted when a player gets the CTF flag
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#define MSG_CTF_FLAG_GRAB_TEAM1 "You got the enemy flag!\n\nFlee!"
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#define MSG_CTF_FLAG_GRAB_TEAM2 "You got the enemy flag!\n\nHead for home!"
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#define MSG_CTF_FLAG_GRAB_TEAM3 "You got the enemy flag!\n\nReturn to base!"
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#define MSG_CTF_FLAG_GRAB_TEAM4 "You got the enemy flag!\n\n<Insert witty comment here>"
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#define MSG_CTF_FLAG_GRAB_TEAM5_1 "You got the enemy flag!\n\nRed's dead baby, Red's dead..."
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#define MSG_CTF_FLAG_GRAB_TEAM5_2 "You got the enemy flag!\n\n"
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#define MSG_CTF_FLAG_GRAB_TEAM6 "You got the enemy flag!\n\n"
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#define MSG_CTF_FLAG_GRAB_TEAM7 "Is that a flag in your pocket\nor a you just happy to see me?"
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