prozac-qfcc/messages.qh
Bill Currie a365e00b22 <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and
sensing
<Grievre> give mirvs the right death message, make them a little weaker and
more spread out
<Grievre> increased damage done by exp body... fixes not being able to use
airfist if you have daedalus or lg with no cells
<Grievre> made it so missing judo = you can't fire for 1.5 seconds, also
judo doesn't always work, less chance of it working a) if they're facing
you b) if they have knife, judo, or close combat
<Grievre> you lose speed the more armor you have (so upgraded people can
buy cougar and cheetah now)
<Grievre> attempted to fix the respawn guard not telefragging bug (if it
was still there)
<Grievre> made it so you can tell a shambler to come, stop, or patrol even
if it is fighting someone, doesn't really work most of the time but can
"wake up" your shambler if it's being screwy
<Grievre> (works for all demons)
<Grievre> made it so a monster goes back to what it was doing before
(following you, patrolling etc) once it's done with its enemy
<Grievre> made the sniper rifle less cheap (or tried to), charging now =
more accuracy, rather than more damage. OTR now does slightly less damage
than regular, but isn't blocked by armor as much.
<Grievre> autorifle now has half the rate of fire but does same damage as
sniper rifle, but less accurate
<Grievre> headshots always ignore armor if target has green armor, legshots
always ignore armor except for red
<Grievre> added bshams and shambler kings (can be disabled with infokeys)
<Grievre> increased max knife blood to 32
<Grievre> made it so airfist bounces gymnasts twice as much, and bounces
everyone a little more (I think), may cause stuck bugs but I think it
won't. airfist does half damage to gymnasts and slightly more to hwguys
<Grievre> made shamblers a little smarter and more powerful in general
<Grievre> they now attack buildings (only bshams/kings) if they are
attacked by them first
<Grievre> bsham/king fireball now sets things on fire
<Grievre> shamblers will generally attack the person who last hit them
<Grievre> shortened judoka range (they have the old range if they get close
combat
<Grievre> shamblers will cycle the left-right slash or fireball longer than
they did (but they won't keep doing it if their enemy is not visible)
<Grievre> fixed shambler fireball so it doesn't miss and hurt itself so
much
<Grievre> #define OLD_AUTORIFLE
<Grievre> will go to the old behavior of the auto rifle
<Grievre> I think that's it
<Grievre> oh, I changed the intro message and version string a little, you
might want to change that
2003-11-12 04:58:19 +00:00

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// This file contains defines for some of the messages
#define MSG_INTRO1 "Welcome to ÐÒÏÚÁÃ CustomÔÆ\na Quake ÔÆ MOD by ShakaUVM\nwww®telefragged®com¯shaka"
#define MSG_INTRO2 "Hacked by KK, then SB-1 then OfN, then the Quakeforge team, then Grievre"
//#define MSG_INTRO3 "Get any files needed at:\n\nhttp:\^/\^/quake\^.prozac\^.net\^/"
#define MSG_INTROBAR "\n\n<>žžžžžžžžžžžžžžžžžžžžžžžžžžŸ\n\n"
//, aka óC”
//#define MSG_CUTFVERSION "CustomÔÆ version ö3®2®OfN"
#define MSG_CUTFVERSION "ÐÒÏÚÁÃ CustomÔÆ ö3®2®OfN4-qfcc-GR3"
// Comments CenterPrinted when a player gets the CTF flag
#define MSG_CTF_FLAG_GRAB_TEAM1 "You got the enemy flag!\n\nFlee!"
#define MSG_CTF_FLAG_GRAB_TEAM2 "You got the enemy flag!\n\nHead for home!"
#define MSG_CTF_FLAG_GRAB_TEAM3 "You got the enemy flag!\n\nReturn to base!"
#define MSG_CTF_FLAG_GRAB_TEAM4 "You got the enemy flag!\n\n<Insert witty comment here>"
#define MSG_CTF_FLAG_GRAB_TEAM5_1 "You got the enemy flag!\n\nRed's dead baby, Red's dead..."
#define MSG_CTF_FLAG_GRAB_TEAM5_2 "You got the enemy flag!\n\n"
#define MSG_CTF_FLAG_GRAB_TEAM6 "You got the enemy flag!\n\n"
#define MSG_CTF_FLAG_GRAB_TEAM7 "Is that a flag in your pocket\nor a you just happy to see me?"