mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-23 12:42:39 +00:00
6fca29e666
towards the center - allow (very slow, 1/8th) movement while firing assault cannon - rewrite much of the soldier menus. mostly the same except some colors are different, and added a menu item to switch between them.
124 lines
2.9 KiB
C++
124 lines
2.9 KiB
C++
#include "defs.qh"
|
|
#include "waypoint.qh"
|
|
|
|
/*
|
|
Generic WayPoint code
|
|
|
|
The datastructures are intentionally obscured so that they can be
|
|
changed when we have more powerful stuff.
|
|
*/
|
|
|
|
// is adding fields in individual files bad practice? well, it's not
|
|
// like they're supposed to be accessed externally
|
|
.vector waypoint0;
|
|
.vector waypoint1;
|
|
.vector waypoint2;
|
|
.vector waypoint3;
|
|
.integer waypoint_count;
|
|
|
|
#define MAX_WAYPOINTS 4
|
|
#define WAYPOINT_TOUCHDIST 50
|
|
|
|
/* private functions */
|
|
vector (entity ent, integer index) _Waypoint_Get;
|
|
void (entity ent, integer index, vector loc) _Waypoint_Set;
|
|
/* end private functions */
|
|
|
|
boolean (entity ent, integer index) Waypoint_IsValid =
|
|
{
|
|
return index > 0 && index < ent.waypoint_count;
|
|
};
|
|
|
|
integer (entity ent) Waypoint_Count =
|
|
{
|
|
return ent.waypoint_count;
|
|
};
|
|
|
|
vector (entity ent, integer index) Waypoint_Get =
|
|
{
|
|
if (!Waypoint_IsValid (ent, index))
|
|
error ("Waypoint_Get: invalid waypoint.\n");
|
|
return _Waypoint_Get (ent, index);
|
|
};
|
|
|
|
void (entity ent, integer index, vector loc) Waypoint_Set =
|
|
{
|
|
if (!Waypoint_IsValid (ent, index))
|
|
error ("Waypoint_Set: invalid waypoint.\n");
|
|
_Waypoint_Set (ent, index, loc);
|
|
};
|
|
|
|
void (entity ent, vector loc) Waypoint_Append =
|
|
{
|
|
Waypoint_Add (ent, ent.waypoint_count, loc);
|
|
};
|
|
|
|
boolean (entity ent, integer index) Waypoint_IsTouching =
|
|
{
|
|
return vlen(Waypoint_Get (ent, index) - ent.origin) < WAYPOINT_TOUCHDIST;
|
|
};
|
|
|
|
void (entity ent, integer index, vector loc) Waypoint_Add =
|
|
{
|
|
local integer i;
|
|
|
|
if (ent.waypoint_count >= MAX_WAYPOINTS)
|
|
error ("Waypoint_Add: maximum waypoints hit!\n");
|
|
|
|
// I error here because I want ent.waypoint_count to be used when
|
|
// appending, not MAX_WAYPOINTS
|
|
if (index > ent.waypoint_count)
|
|
error ("Waypoint_Add: index past end of array.\n");
|
|
|
|
// Make room for new waypoint
|
|
for (i = ent.waypoint_count; i >= index; i -= 1)
|
|
_Waypoint_Set (ent, i + 1, _Waypoint_Get (ent, i));
|
|
|
|
_Waypoint_Set (ent, index, loc);
|
|
ent.waypoint_count += 1;
|
|
};
|
|
|
|
void (entity ent, integer index) Waypoint_Remove =
|
|
{
|
|
local integer i;
|
|
|
|
if (!Waypoint_IsValid (ent, index))
|
|
error ("Waypoint_Remove: bad index number.\n");
|
|
|
|
ent.waypoint_count -= 1;
|
|
|
|
for (i = index; i < ent.waypoint_count; i += 1)
|
|
_Waypoint_Set (ent, i, _Waypoint_Get (ent, i + 1));
|
|
|
|
_Waypoint_Set (ent, i, '0 0 0'); // pointless, but what the hell..
|
|
};
|
|
|
|
|
|
/* Internally used functions. Don't call them from outside this file. */
|
|
vector (entity ent, integer index) _Waypoint_Get =
|
|
{
|
|
if (index == 0)
|
|
return ent.waypoint0;
|
|
else if (index == 1)
|
|
return ent.waypoint1;
|
|
else if (index == 2)
|
|
return ent.waypoint2;
|
|
else if (index == 3)
|
|
return ent.waypoint3;
|
|
else
|
|
error ("_Waypoint_Get: bad waypoint index!\n");
|
|
};
|
|
|
|
void (entity ent, integer index, vector loc) _Waypoint_Set =
|
|
{
|
|
if (index == 0)
|
|
ent.waypoint0 = loc;
|
|
else if (index == 1)
|
|
ent.waypoint1 = loc;
|
|
else if (index == 2)
|
|
ent.waypoint2 = loc;
|
|
else if (index == 3)
|
|
ent.waypoint3 = loc;
|
|
else
|
|
error ("_Waypoint_Set: bad waypoint index!\n");
|
|
};
|