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https://git.code.sf.net/p/quake/prozac-qfcc
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31fe80774c
"cmd weapon reload" now reloads your weapon This is really cool! :D
96 lines
4.4 KiB
C++
96 lines
4.4 KiB
C++
/*=======================================================//
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// ofndefs.QC - CustomTF 3.2.OfN - 30/1/2001 - //
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// by Sergio Fumaña Grunwaldt - OfteN aka superCOCK2000 //
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=========================================================//
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Flags defined to test something and other stuff
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=========================================================*/
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//#define VERBOSE_GRUNTY
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//#define WARLOCK_TEST // free summon
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//#define ARMY_TEST // only 5 seconds for tele the soldier
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//- attack owner?
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//#define MAD_GRUNTY //for testing purposes
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//#define MAD_MONSTERS // for testing
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//#define MAD_TESLA // for testing
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//#define ALLOW_RCON_ABUSE // lets them stuff commands to the players
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//#define GRUNTY_EXTRA_WEAPONS WEAP_ROCKET_LAUNCHER | WEAP_SUPER_SHOTGUN // 0
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//--- additional global defines ----------------------//
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#define MSG_OFTEN_CUTFVERSION "Running progs build 111 Û05¯09¯2001Ý\n"
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#define MOTD_REFRESHRATE 1
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#define MAX_KNIFE_BLOOD 32 // maximum of knife kill points that can be accumulated by warlocks
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#define GRUNTY_HP 600 // initial HP for soldier
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#define GRUNT_MAX_HP 2000 // OfN - Max health for the damn soldier, no 5000 hp grunts anymore! =) GR - why not?
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#define SHAMBLER_HP 2600 // 2000 - 3000 - 2600
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#define HKNIGHT_HP 2200 //
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#define DEMON_HP 1800 // 1200 - 2000 - 1400
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#define KNIGHT_HP 1400 //
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#define SCRAG_HP 1000 // 800
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#define SCRAG_DMG 29 // damage the scrag does
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#define WAYPOINT_LIFE 240 // 120 after this amount of seconds any unused waypoint will be removed
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#define OTR_DMGFACTOR 0.6 // How much damage OTR does normally (should not be more than 1)
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#define OTR_IGNFACTOR 0.3 // How much armor-piercing damage OTR does (this + dmgfactor should be slightly <1)
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#define SENTRY_UNLOCKTIME 2.5 // (must be greater than 1.1) time for the sentries to begin to rotate after they have no target (+/- 1 second)
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#define HAX_UNSTABLEDIST 300 // distance at which enemy hacks take longer cause of "unstable connection"
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#define WAYPOINT_AI_LIFE 10 // life for grunty ai created waypoints - last seen enemy mark
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#define ATTN_MONSTERDIE ATTN_NONE // ATTN_NORM
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#define MINE_SCANRATE 0.6 // mines look again for nearby enemy after this time - it was 1 which caused high ping players to not trigger mines sometimes walking around them fast
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#define EXPBODY_DMG 200 // damage exp. body does /was 140 GR this was really really wimpy
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#define MINE_DMG 200 // was 240 /215
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#define SNIPER_DMG 200 // was charge up. Makes more sense for sniper bullets to do constant damage.
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#define SNIPER_MAXLEG 50 // Max damage sniper rifle can do with legshot
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#define BERSERKER_HP_COST 30
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#define LASER_CANNON_DMG 26 // was 28
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#define RE_LASER_CANNON_TIME 1.5
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#define RE_LASER_CANNON 10
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#define GRUNTY_SEEKTIME 8
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#define BIO_GREN_RADIUS 200 // was 150
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// field generator ranges
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#define FIELDGEN_RANGE 275 // max distance between the to generators to work
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#define FIELDGEN_HACKEDRANGE 450 // hacked generator distance
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//#define FIELDGEN_HACKEDRANGE2 600 // Range for both gens hacked
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#define FGTRAP_DMG 300 // damage the field generator trapped explosion does
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#define FIELD_FORCEMODE // coment to get rid of the mode switch of the force field
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// monster HP regeneration
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#define SCRAG_REGEN 3
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#define SCRAG_REGRATE 1.5
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#define FIEND_REGEN 3
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#define FIEND_REGRATE 1.5
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#define SHAMBLER_REGEN 3
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#define SHAMBLER_REGRATE 1.5
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// FLAG DEFINES
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#define extra_detpack_explosions
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#define detpack_earthquake
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#define EXTRA_DETEXPOSIONS 5 // was 6
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#define DETPACK_EARTHQUAKE_RANGE 1200
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#define no_tf_monsters // uncoment this to compile with the standard quake models
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#define no_new_dispenser // enables/disables new dispenser model and gib (dox models)
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#define ceasefire_allows_to_move
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#define pushable_scrag // scrag pushable by the airfist?
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#define pushable_army
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#define pushable_fiend
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#define HUNTED_YELLOWTEAM_FACTOR 0.5 // this multiplied to current red players is max for yellow team on huntedr
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#define SENSOR_MINSPEED 100 // minimum speed someone has to be moving to be picked up by sense.
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#define AIRGUN_STRENGTH 300 // strength of airfist (was 1000), same as recoil.
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//#define NO_USER_CMDS // don't use SV_AddUserCommand (QF previous to 2003-12-07 have it broken)
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#define NO_AUTORIFLE
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