prozac-qfcc/optimize.qc

204 lines
5.4 KiB
C++

/*======================================================
OPTIMIZE.QC Custom TeamFortress v2.1
(c) Craig Hauser 10/4/00
========================================================
This has the optimizations that I have done, basically if
I saw something similar being run in multi places I made
a function and put it here.
======================================================*/
#include "defs.qh"
float (float t1, float t2) Teammate;
float (entity targ, entity check) visible2;
float (entity targ, entity check) visible2x;
void(entity targ, entity inflictor, entity attacker, float damage, float T_flags, float T_AttackType) TF_T_Damage;
//checks client passed into and returns true if valid used for sents etc
//entity looking at, entity thats looking, (0-1) checks visible, (0-range) checks range, (0-1) do special tesla checks, (0-1) should check for ceasefire
float(entity targ, entity checker, float chkvis, float chkrng, float istesla, float chkcease) Pharse_Client =
{
local float ismotion = 0;
if (istesla == 2)
{
istesla = 0;
ismotion = 1;
}
if (targ.classname != "player")
return FALSE;
if (chkcease)
if (infokey(NIL,"ceasefire")=="on")
return FALSE;
if (targ.playerclass == PC_UNDEFINED)
return FALSE;
if (targ.done_custom & CUSTOM_BUILDING)
return FALSE;
if (targ.health <= 0)
return FALSE;
if (targ.has_disconnected)
return FALSE;
if (teamplay)
{
if (Teammate(targ.team_no, checker.team_no))
{
if (istesla)
{
if (!(checker.tf_items & NIT_SECURITY_CAMERA)) //CH Cyto's idea
return FALSE;
} else
{
return FALSE;
}
}
if (Teammate(targ.undercover_team,checker.team_no))
{
if (istesla)
{
//- OfN jammer only for scanner -// nope
if (!(checker.tf_items & NIT_AUTOID) || targ.cutf_items & CUTF_JAMMER)
//if (!(checker.tf_items & NIT_AUTOID))
return FALSE;
}
else
{
if (! (ismotion && checker.num_mines & IMPROVED_FOUR))
return FALSE;
// - OfN return FALSE;
}
}
}
if (targ == checker.real_owner)
{
if (istesla)
{
if (!(checker.tf_items & NIT_SECURITY_CAMERA)) //CH Cyto's idea
return FALSE;
} else
{
return FALSE;
}
}
if (targ.is_feigning)
{
if (istesla)
{
if (!(checker.tf_items & NIT_AUTOID))
return FALSE;
}
else //if (checker.classname != "monster_army") - OfN soldiers cant detect feigning spies now
{
return FALSE;
}
}
if (targ.flags & FL_NOTARGET)
return FALSE;
if (targ.items & IT_INVISIBILITY && (checker.classname != "building_sensor")) //|| checker.classname != "monster_army"))
return FALSE;
if (targ.job & JOB_THIEF && (targ.job & JOB_ACTIVE || targ.job & JOB_FULL_HIDE))
{
chkrng /= 2; // harder to see
if (istesla)
{
//- OfN jammer only for scanner -// nope
if (!(checker.tf_items & NIT_AUTOID) || targ.cutf_items & CUTF_JAMMER)
//if (!(checker.tf_items & NIT_AUTOID))
return FALSE;
}
else if (!ismotion)// && checker.classname != "monster_army" && checker.classname != "monster_demon1")
return FALSE;
}
if (chkvis && checker.classname == "building_sentrygun" && !(checker.tf_items & NIT_TURRET)) // - OfN - hackish fix for sentry gun targetting
{
if (!visible2x(targ,checker)) // - OfN - hackish fix for sentry gun targetting
return FALSE;
}
else if (chkvis)
if (!visible2(targ,checker))
return FALSE;
if (chkrng)
{
if (ismotion && targ.cutf_items & CUTF_JAMMER) // range cut in half if victim has scan jammer
chkrng /= 2;
local float r;
r = vlen(targ.origin - checker.origin);
if (r > chkrng)
return FALSE;
if (ismotion) // motion sensor can't detect targets moving slowly or not at all
{
local float minmove = SENSOR_MINSPEED * (1.5 - r/chkrng) ;
if (vlen(targ.velocity) < minmove)
return FALSE;
}
}
return TRUE;
};
//gives entity passed into number of frags passed
/*
*/
#if 0
void (entity atk, entity targ, float numfrags, float howgive, float chkreal, float chkvamp) Give_Frags_Out =
{
if (howgive == 2)
atk.frags = atk.frags + numfrags;
else if (howgive == 1)
atk.real_frags = atk.real_frags + numfrags;
else
bprint(PRINT_HIGH, "Error in Give_Frags_Out!\n");
if (fraggetlog)
logfrag (targ, atk);
if (chkvamp)
{
if (teamplay & TEAMPLAY_VAMPIRE && targ) // handle when targ is cleared
{
targ.real_frags = targ.real_frags - numfrags;
if (!(toggleflags & TFLAG_TEAMFRAGS))
targ.frags = targ.real_frags;
}
}
if (attacker.classname == "player")
{
if (!(toggleflags & TFLAG_TEAMFRAGS))
{
atk.frags = atk.real_frags;
}
}
};
#endif
//replaces det guns
//classname to find, entity checking, (0-1) check for ownership
void(string search, entity person, float chkown) Find_And_Dmg =
{
local entity te;
te = find(NIL, classname, search);
while (te)
{
if (chkown)
{
if (te.real_owner == person)
TF_T_Damage(te, person, person, te.health+100, TF_TD_IGNOREARMOUR, TF_TD_OTHER);
}
else
{
TF_T_Damage(te, person, person, te.health+100, TF_TD_IGNOREARMOUR, TF_TD_OTHER);
}
te = find(te, classname, search);
}
};
float () isMelee =
{
if (self.current_weapon == WEAP_AXE || self.current_weapon == WEAP_SPANNER || self.current_weapon == WEAP_MEDIKIT)
return TRUE;
else
return FALSE;
};