mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-30 16:01:49 +00:00
214 lines
5.9 KiB
C++
214 lines
5.9 KiB
C++
//some of this by Cyto 3-27-00
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//other by CH
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//Used for testing tolerence, prints out various stuff
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//#define SHOW_CHEAT_LEVELS
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//If defined any cheat cmd results in kicking
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//#define ENABLE_CHEAT_CMDS
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void() Kick_My_Owner =
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{
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local string ip;
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local string oldname,nospeed;
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local float banned,off;
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banned = #FALSE;
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//Don't kick if cheats are off
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off = #FALSE;
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nospeed = infokey(world,"nospeed");
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if (nospeed != string_null) {
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off = stof(nospeed);
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}
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if (off) return;
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oldname = self.owner.netname;
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sprint(self.owner, #PRINT_HIGH,"\nYou have been ËÉÃËÅÄ for ÃÈÅÁÔÉÎÇ.\nIf you were not cheating, I apologize.\nHave a nice day.\n");
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ip = infokey(self.owner,"ip");
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if (infokey(world,"infip") == ip) { // second infraction. ban.
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localcmd("addip ");
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localcmd(ip);
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localcmd("\n");
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localcmd("localinfo infip \"\"");
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banned = #TRUE;
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} else {
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localcmd("localinfo infip ");
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localcmd(ip);
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localcmd("\n");
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}
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stuffcmd(self.owner,"disconnect\n");
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bprint(#PRINT_HIGH, oldname);
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if (banned)
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bprint(#PRINT_HIGH, " was BANNED for cheating!\n");
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else
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bprint(#PRINT_HIGH, " was kicked for cheating.\n");
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self.think = SUB_Null;
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dremove(self);
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};
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#define MAXPERCENT 35 //WK this looks good for wall strafing
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//reasons for not checking
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#define IMMUNE 1
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#define GRAPPLE 2
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#define FLYING 4
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#define NOCLASS 16
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#define BUILDING 32
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#define DEAD 64
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void () TeamFortress_CheckForSpeed =
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{
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local vector tempvec;
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local float max, dist, check, immune;
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local string ip;
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local string nospeed;
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local float off;
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off = #FALSE;
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nospeed = infokey(world,"nospeed");
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if (nospeed != string_null) {
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off = stof(nospeed);
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}
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if (off) return;
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max = self.owner.maxspeed;
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if ((self.owner.job & #JOB_RUNNER) && (self.owner.job & #JOB_ACTIVE))
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max = max + 200;
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//make sure ok to check
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if (self.owner.immune_to_chec > time)
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immune = immune | #IMMUNE; //its ok since #IMMUNE becomes 1
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if (self.owner.hook_out)
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immune = immune | #GRAPPLE;
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//WK We should boot if they have no set speed and are moving
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//if (self.owner.maxspeed == 0) // no set speed
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if (!(self.owner.flags & #FL_ONGROUND)) //WK People in air immune
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immune = immune | #FLYING;
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if (self.owner.playerclass == #PC_UNDEFINED)
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immune = immune | #NOCLASS;
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if (self.owner.done_custom & #CUSTOM_BUILDING)
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immune = immune | #BUILDING;
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if (self.owner.health <= 0)
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immune = immune | #DEAD;
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if (self.owner.has_disconnected)
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dremove(self);
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if (immune)
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check = #FALSE;
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else
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check = #TRUE;
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//WK Lowered percent chance of restuffing because stuffcmds() cause overflows
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if (!self.lip || !(self.has_camera) || (random() <= 0.1)){ //periodically reset ping and gotwalls.
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self.has_camera = 0;
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self.has_camera = stof(infokey(self.owner,"ping")) / 20;
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#ifdef ENABLE_CHEAT_CMDS
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if (!self.lip || (random() <= 0.1)){
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stuffcmd(self.owner,"alias aa_enabled \"impulse #I_CHEAT_ONE;wait;impulse #I_CHEAT_TWO;wait;impulse #I_CHEAT_THREE\"\n");
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stuffcmd(self.owner,"alias +aa \"aa_enabled\"\n");
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stuffcmd(self.owner,"alias -aa \"aa_enabled\"\n");
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stuffcmd(self.owner,"alias aa_teamlock \"aa_enabled\"\n");
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stuffcmd(self.owner,"alias aa_on \"aa_enabled\"\n");
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stuffcmd(self.owner,"alias aa_off \"aa_enabled\"\n");
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stuffcmd(self.owner,"alias +showradar \"aa_enabled\"\n");
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stuffcmd(self.owner,"alias -showradar \"aa_enabled\"\n");
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stuffcmd(self.owner,"alias cl_speed \"aa_enabled\"\n");
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stuffcmd(self.owner,"alias cl_gotwalls \"aa_enabled\"\n");
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stuffcmd(self.owner,"alias fullbright \"aa_enabled\"\n");
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self.lip = 1;
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}
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#endif
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}
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// Ignore z part of vector
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tempvec = self.oldorigin - self.owner.origin;
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tempvec_z = 0;
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dist = vlen(tempvec);
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if (check && (max == 0) && (dist > 100)) { //Definitely cheating...
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self.owner.cheat_level = self.owner.cheat_level + 700;
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}
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if (check && (dist > (max * (1 + (#MAXPERCENT / 100))))) // Maybe cheating.
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self.owner.cheat_level = self.owner.cheat_level + 200;
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if (self.owner.cheat_level >= 900 && self.has_sentry == 0 && dist > max) {
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bprint(#PRINT_HIGH, self.owner.netname);
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bprint(#PRINT_HIGH, " may be cheating. (Current:");
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bprint(#PRINT_HIGH, ftos(dist));
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bprint(#PRINT_HIGH, "/Max:");
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bprint(#PRINT_HIGH, ftos(max));
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bprint(#PRINT_HIGH, ")\n");
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self.has_sentry = 10;
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} else {
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self.has_sentry = self.has_sentry - 1;
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if (self.has_sentry <= 0)
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self.has_sentry = 0;
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}
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if (self.owner.cheat_level >= 1800) { //bye....
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self.owner.cheat_level = 0; //WK Clear so we don't boot twice
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self.think = Kick_My_Owner;
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self.nextthink = time + 0.1;
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}
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#ifdef SHOW_CHEAT_LEVELS
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local string st;
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st = ftos(max);
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bprint(#PRINT_HIGH, "Max: ");
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bprint(#PRINT_HIGH, st);
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bprint(#PRINT_HIGH, " Imm: ");
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st = ftos(immune);
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bprint(#PRINT_HIGH, st);
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bprint(#PRINT_HIGH, " Cht: ");
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st = ftos(self.owner.cheat_level);
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bprint(#PRINT_HIGH, st);
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bprint(#PRINT_HIGH, " Speed: (");
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st = ftos(dist);
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bprint(#PRINT_HIGH, st);
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bprint(#PRINT_HIGH, "/");
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st = ftos(max * (1 + (#MAXPERCENT / 100)));
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bprint(#PRINT_HIGH, st);
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bprint(#PRINT_HIGH, ")\n");
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#endif
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self.oldorigin = self.owner.origin;
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self.nextthink = time + 1;
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};
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//This checks so that the impulse cmds were not by accident
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//One, must be called before two, and two before three
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void() I_DID_CHEAT_ONE =
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{
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// bprint(#PRINT_HIGH, "I did the cheat 1 cmd!\n");
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if (self.has_cheated == 0)
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self.has_cheated = 1;
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};
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void() I_DID_CHEAT_TWO =
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{
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// bprint(#PRINT_HIGH, "I did the cheat 2 cmd!\n");
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if (self.has_cheated >= 1) {
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self.has_cheated = 2;
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} else {
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self.has_cheated = 0;
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}
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};
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void() I_DID_CHEAT_THREE =
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{
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// bprint(#PRINT_HIGH, "I did the cheat 3 cmd!\n");
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if (self.has_cheated == 2) {
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//bprint(#PRINT_HIGH, "Making kick entity!\n");
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local entity te;
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te = spawn(); //CH
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te.nextthink = time + (random() * 5) + 5; //5-10 seconds
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self.cheat_level = 0; //WK Clear so we don't boot twice
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self.has_cheated = 0;
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te.think = Kick_My_Owner;
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te.owner = self;
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te.classname = "kicktimer";
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} else {
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self.has_cheated = 0;
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}
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};
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