mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
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113 lines
2.4 KiB
C++
113 lines
2.4 KiB
C++
// QW CenterPrinting hack
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// these functions are only used if in normal quake
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#ifndef QUAKE_WORLD
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void(float level, string s) bprint =
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{
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nqw_bprint(s);
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};
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void(entity client, float level, string s) sprint =
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{
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nqw_sprint(client, s);
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};
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void(float level, string s1, string s2) bprint2 =
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{
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nqw_bprint(s1, s2);
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};
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void(entity client, float level, string s1, string s2) sprint2 =
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{
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nqw_sprint(client, s1, s2);
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};
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void(float level, string s1, string s2, string s3) bprint3 =
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{
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nqw_bprint(s1, s2, s3);
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};
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void(entity client, float level, string s1, string s2, string s3) sprint3 =
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{
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nqw_sprint(client, s1, s2, s3);
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};
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void(float level, string s1, string s2, string s3, string s4) bprint4 =
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{
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nqw_bprint(s1, s2, s3, s4);
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};
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void(entity client, float level, string s1, string s2, string s3, string s4) sprint4 =
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{
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nqw_sprint(client, s1, s2, s3, s4);
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};
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void(float level, string s1, string s2, string s3, string s4, string s5) bprint5 =
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{
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nqw_bprint(s1, s2, s3, s4, s5);
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};
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void(entity client, float level, string s1, string s2, string s3, string s4, string s5) sprint5 =
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{
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nqw_sprint(client, s1, s2, s3, s4, s5);
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};
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void(float level, string s1, string s2, string s3, string s4, string s5, string s6) bprint6 =
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{
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nqw_bprint(s1, s2, s3, s4, s5, s6);
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};
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void(entity client, float level, string s1, string s2, string s3, string s4, string s5, string s6) sprint6 =
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{
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nqw_sprint(client, s1, s2, s3, s4, s5, s6);
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};
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void(float level, string s1, string s2, string s3, string s4, string s5, string s6, string s7) bprint7 =
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{
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nqw_bprint(s1, s2, s3, s4, s5, s6, s7);
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};
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// these functions won't compile
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/*
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void(entity client, float level, string s1, string s2, string s3, string s4, string s5, string s6, string s7) sprint7 =
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{
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nqw_sprint(client, s1, s2, s3, s4, s5, s6, s7);
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};
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void(float level, string s1, string s2, string s3, string s4, string s5, string s6, string s7, string s8) bprint8 =
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{
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nqw_bprint(s1, s2, s3, s4, s5, s6, s7, s8);
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};
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*/
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#endif
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// replaces punchangle in QW
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void(float psize, entity p) KickPlayer =
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{
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#ifndef QUAKE_WORLD
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self.punchangle_x = psize;
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#else
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msg_entity = p;
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if (psize > -3)
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WriteByte (#MSG_ONE, #SVC_SMALLKICK);
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else // (size < -3)
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WriteByte (#MSG_ONE, #SVC_BIGKICK);
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#endif
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};
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void() muzzleflash =
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{
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#ifdef QUAKE_WORLD
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WriteByte (#MSG_MULTICAST, #SVC_MUZZLEFLASH);
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WriteEntity (#MSG_MULTICAST, self);
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multicast (self.origin, #MULTICAST_PVS);
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#else
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self.effects = self.effects | #EF_MUZZLEFLASH;
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#endif
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};
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