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https://git.code.sf.net/p/quake/prozac-qfcc
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80 lines
1.8 KiB
C++
80 lines
1.8 KiB
C++
/*
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TeamFortress 1.38 - 11/12/96
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TeamFortress Software
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Functions for CTF Support
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*/
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// Functions in this file
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void() TeamFortress_CTF_FlagInfo;
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//=========================================================================
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// Display the whereabouts of the flags
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void() TeamFortress_CTF_FlagInfo =
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{
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local entity te;
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// Flag 1
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te = Finditem(#CTF_FLAG1);
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if (te.goal_state == #TFGS_ACTIVE)
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{
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if (self == te.owner)
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{
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sprint(self, #PRINT_HIGH, "You have the enemy flag. ");
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}
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else
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{
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sprint(self, #PRINT_HIGH, te.owner.netname);
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sprint(self, #PRINT_HIGH, " has");
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if (self.team_no == 1)
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sprint(self, #PRINT_HIGH, " your flag. ");
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else
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sprint(self, #PRINT_HIGH, " the enemy flag. ");
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}
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}
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else if (te.origin != te.oldorigin)
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{
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if (self.team_no == 1)
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sprint(self, #PRINT_HIGH, "Your flag is lying about. ");
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else
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sprint(self, #PRINT_HIGH, "The enemy flag is lying about. ");
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}
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else
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{
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if (self.team_no == 1)
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sprint(self, #PRINT_HIGH, "Your flag is in your base. ");
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else
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sprint(self, #PRINT_HIGH, "The enemy flag is in their base. ");
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}
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// Flag 2
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te = Finditem(#CTF_FLAG2);
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if (te.goal_state == #TFGS_ACTIVE)
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{
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if (self == te.owner)
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sprint(self, #PRINT_HIGH, "You have the enemy flag.\n");
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else
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{
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sprint(self, #PRINT_HIGH, te.owner.netname);
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sprint(self, #PRINT_HIGH, " has");
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if (self.team_no == 2)
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sprint(self, #PRINT_HIGH, " your flag.\n");
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else
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sprint(self, #PRINT_HIGH, " the enemy flag.\n");
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}
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}
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else if (te.origin != te.oldorigin)
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{
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if (self.team_no == 2)
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sprint(self, #PRINT_HIGH, "Your flag is lying about.\n");
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else
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sprint(self, #PRINT_HIGH, "The enemy flag is lying about.\n");
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}
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else
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{
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if (self.team_no == 2)
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sprint(self, #PRINT_HIGH, "Your flag is in your base.\n");
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else
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sprint(self, #PRINT_HIGH, "The enemy flag is in their base.\n");
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}
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};
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