mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-27 14:32:03 +00:00
b3078797aa
- made soldier menus so it resets to first menu if you close from the second - add a bug to BUGS :)
6 lines
472 B
Text
6 lines
472 B
Text
- info string length exceeded :/
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- duplicate connects
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- the curse color is rejected by the color changing code
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- the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior
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- "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted)
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- there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed.
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