0
0
Fork 0
mirror of https://git.code.sf.net/p/quake/prozac-qfcc synced 2025-03-02 07:31:54 +00:00
No description
Find a file
Timothy C. McGrath 1e27af318b A person who wishes to remain anonymous contributed this. It's a tweak for
the discharge on the lightning gun. If you read the code it's fairly obvious
what it does - sustains a sane amount of damage over a longer period of time,
you won't discharge the entire amount over 100 all at once anymore. Makes it
impossible to do instant kills obviously, but makes it better IMHO.

Tim McGrath (Hikaru/Misty)
2002-09-02 02:28:32 +00:00
.gitignore more ignorages 2001-07-31 19:15:22 +00:00
actions.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
admin.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
ai.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
ai.qh fix some int / int problems caused by qfcc's integer support. 2001-07-24 04:37:00 +00:00
airfist.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
army.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
boss.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
botgrunty.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
BUGS - add some BUGS 2001-12-21 15:04:59 +00:00
buttons.qc clean up all the unused local vars found by qfcc 2001-09-23 04:25:02 +00:00
client.qc don't let clients scout around while customizing 2002-08-29 18:41:22 +00:00
combat.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
coop.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
crusader.qc - make mass heal do a maximum of 200 hp per person 2001-10-20 20:33:01 +00:00
ctf.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
custom.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
debug.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
defs.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
defs.qh - make mass heal do a maximum of 200 hp per person 2001-10-20 20:33:01 +00:00
demoman.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
demon.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
dgrunt.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
doors.qc Another self.message which caused a crash likely due to not having a self.owner 2002-06-02 15:24:59 +00:00
engineer.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
field.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
fight.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
grunty.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
haxxx.qc fix some more uninitialized variables 2002-08-29 03:12:14 +00:00
hknight.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
hook.qc - bugs, todo 2001-12-05 18:47:21 +00:00
items.qc fix some more uninitialized vars found by qfcc 2001-10-19 03:31:30 +00:00
jobs.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
jobs.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
knight.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
makefile world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
medic.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
menu.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
menu.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
messages.qh - merge duplicate motd printing code, and make it more flexible while I'm at it 2001-07-31 19:11:32 +00:00
misc.qc fix some var shadow bugs 2002-02-23 18:12:21 +00:00
models.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
monsters.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
monsters.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
mtfents.qc Cleanup after qfcc's typechecking changes. This includes the elimination of 2001-10-17 07:48:11 +00:00
obituary.qc fix some more uninitialized variables 2002-08-29 03:12:14 +00:00
ofndefs.qh - add a ALLOW_RCON_ABUSE define, so that stuffing commands to the 2001-10-12 06:10:59 +00:00
ofnents.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
often.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
optimize.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
options.qc - move '#undef ALIGNED_FIELDGENS' into the right file (options.qh, not .qc) 2001-07-30 20:21:44 +00:00
options.qh - fix the fieldgen placement warnings 2001-08-12 12:40:29 +00:00
overmind.qc deleted this by accident (not that it's needed) 2001-07-23 21:16:53 +00:00
plats.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
player.qc hopefully fix 3 entity leaks 2002-08-21 20:25:10 +00:00
preopdef.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
progdefs.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
progs.src bleargh, revert all that :/ 2001-08-13 21:51:06 +00:00
prozac.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
pyro.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
qw.qc The death of #ifdef QUAKE_WORLD!! 2001-07-25 21:10:26 +00:00
rotate.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
sbitems.qc hopefully fix 3 entity leaks 2002-08-21 20:25:10 +00:00
scout.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
security.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
sentry.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
shambler.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
skins.qh remove the \n from the skin names. whos bright idea was that? 2001-11-07 05:05:14 +00:00
sniper.qc clean up all the unused local vars found by qfcc 2001-09-23 04:25:02 +00:00
spectate.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
speed.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
sprites.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
spy.qc - bugs, todo 2001-12-05 18:47:21 +00:00
status.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
subs.qc hopefully fix 3 entity leaks 2002-08-21 20:25:10 +00:00
teleport.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
tesla.qc use switch instead of chained if/else if. should speed up the tesla check 2002-08-30 05:40:09 +00:00
tfort.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
tforthlp.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
tfortmap.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
tforttm.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
tinker.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
TODO add the recent bug reports 2002-08-29 18:57:46 +00:00
triggers.qc fix SUB_UseTargets so it doesn't wind up nuking everything 2002-04-27 00:40:11 +00:00
tsoldier.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
turret.qc - rename ClientObituary to Obituary 2001-10-02 01:24:28 +00:00
warlock.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
waypoint.qc - tweak assault cannon spread so it's only 80% as wide, and biased 2001-08-12 22:31:50 +00:00
waypoint.qh - tweak assault cannon spread so it's only 80% as wide, and biased 2001-08-12 22:31:50 +00:00
weapons.qc A person who wishes to remain anonymous contributed this. It's a tweak for 2002-09-02 02:28:32 +00:00
wizard.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
world.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00