/*=======================================================// // ofndefs.QC - CustomTF 3.2.OfN - 30/1/2001 - // // by Sergio Fumaña Grunwaldt - OfteN aka superCOCK2000 // =========================================================// Flags defined to test something and other stuff =========================================================*/ //#define VERBOSE_GRUNTY //#define WARLOCK_TEST // free summon //#define ARMY_TEST // only 5 seconds for tele the soldier //- attack owner? //#define MAD_GRUNTY //for testing purposes //#define MAD_MONSTERS // for testing //#define MAD_TESLA // for testing //#define ALLOW_RCON_ABUSE // lets them stuff commands to the players //#define GRUNTY_EXTRA_WEAPONS WEAP_ROCKET_LAUNCHER | WEAP_SUPER_SHOTGUN // 0 //--- additional global defines ----------------------// #define MSG_OFTEN_CUTFVERSION "Running progs build 111 Û05¯09¯2001Ý\n" #define MOTD_REFRESHRATE 1 #define MAX_KNIFE_BLOOD 32 // maximum of knife kill points that can be accumulated by warlocks #define GRUNTY_HP 600 // initial HP for soldier #define GRUNT_MAX_HP 2000 // OfN - Max health for the damn soldier, no 5000 hp grunts anymore! =) GR - why not? #define SHAMBLER_HP 2600 // 2000 - 3000 - 2600 #define HKNIGHT_HP 2200 // #define DEMON_HP 1800 // 1200 - 2000 - 1400 #define KNIGHT_HP 1400 // #define SCRAG_HP 1000 // 800 #define SCRAG_DMG 29 // damage the scrag does #define WAYPOINT_LIFE 240 // 120 after this amount of seconds any unused waypoint will be removed #define OTR_DMGFACTOR 0.6 // How much damage OTR does normally (should not be more than 1) #define OTR_IGNFACTOR 0.3 // How much armor-piercing damage OTR does (this + dmgfactor should be slightly <1) #define SENTRY_UNLOCKTIME 2.5 // (must be greater than 1.1) time for the sentries to begin to rotate after they have no target (+/- 1 second) #define HAX_UNSTABLEDIST 300 // distance at which enemy hacks take longer cause of "unstable connection" #define WAYPOINT_AI_LIFE 10 // life for grunty ai created waypoints - last seen enemy mark #define ATTN_MONSTERDIE ATTN_NONE // ATTN_NORM #define MINE_SCANRATE 0.6 // mines look again for nearby enemy after this time - it was 1 which caused high ping players to not trigger mines sometimes walking around them fast #define EXPBODY_DMG 200 // damage exp. body does /was 140 GR this was really really wimpy #define MINE_DMG 200 // was 240 /215 #define SNIPER_DMG 200 // was charge up. Makes more sense for sniper bullets to do constant damage. #define SNIPER_MAXLEG 50 // Max damage sniper rifle can do with legshot #define BERSERKER_HP_COST 30 #define LASER_CANNON_DMG 26 // was 28 #define RE_LASER_CANNON_TIME 1.5 #define RE_LASER_CANNON 10 #define GRUNTY_SEEKTIME 8 #define BIO_GREN_RADIUS 200 // was 150 // field generator ranges #define FIELDGEN_RANGE 275 // max distance between the to generators to work #define FIELDGEN_HACKEDRANGE 450 // hacked generator distance //#define FIELDGEN_HACKEDRANGE2 600 // Range for both gens hacked #define FGTRAP_DMG 300 // damage the field generator trapped explosion does #define FIELD_FORCEMODE // coment to get rid of the mode switch of the force field // monster HP regeneration #define SCRAG_REGEN 3 #define SCRAG_REGRATE 1.5 #define FIEND_REGEN 3 #define FIEND_REGRATE 1.5 #define SHAMBLER_REGEN 3 #define SHAMBLER_REGRATE 1.5 // FLAG DEFINES #define extra_detpack_explosions #define detpack_earthquake #define EXTRA_DETEXPOSIONS 5 // was 6 #define DETPACK_EARTHQUAKE_RANGE 1200 #define no_tf_monsters // uncoment this to compile with the standard quake models #define no_new_dispenser // enables/disables new dispenser model and gib (dox models) #define ceasefire_allows_to_move #define pushable_scrag // scrag pushable by the airfist? #define pushable_army #define pushable_fiend #define HUNTED_YELLOWTEAM_FACTOR 0.5 // this multiplied to current red players is max for yellow team on huntedr #define SENSOR_MINSPEED 100 // minimum speed someone has to be moving to be picked up by sense. #define AIRGUN_STRENGTH 300 // strength of airfist (was 1000), same as recoil.