#include "defs.qh" // This makes the chances of each death message easier to understand. I hope. #define FRAC(x, y) ((x) * 1.0 / (y)) void (entity targ, entity attacker) Obituary; void (entity targ, entity attacker) Obituary_Player; void (entity targ, entity attacker) Obituary_Player_by_Cybernet; void (entity targ, entity attacker) Obituary_Player_by_Antihack; void (entity targ, entity attacker) Obituary_Player_by_Antidismantle; void (entity targ, entity attacker) Obituary_Player_by_Wizard; void (entity targ, entity attacker) Obituary_Player_by_Demon1; void (entity targ, entity attacker) Obituary_Player_by_Army; void (entity targ, entity attacker) Obituary_Player_by_Shambler; void (entity targ, entity attacker) Obituary_Player_by_Teledeath; void (entity targ, entity attacker) Obituary_Player_by_Teledeath2; void (entity targ, entity attacker) Obituary_Player_by_Goal; void (entity targ, entity attacker) Obituary_Player_by_Player; void (entity targ, entity attacker) Obituary_Player_by_Dispenser; void (entity targ, entity attacker) Obituary_Player_by_ForceField; void (entity targ, entity attacker) Obituary_Player_by_SentryTesla; void (entity targ, entity attacker) Obituary_Player_by_Teleporter; void (entity targ, entity attacker) Obituary_Player_Misc; void (entity targ, entity attacker) Obituary_Monster; void (entity targ, entity attacker) Obituary_Monster_Wizard; void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Tesla; void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Sentry; void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Player; void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Army; void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Demon1; void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Shambler; void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Wizard; void (entity targ, entity attacker) Obituary_Monster_Demon1; void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Tesla; void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Sentry; void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Player; void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Army; void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Demon1; void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Shambler; void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Wizard; void (entity targ, entity attacker) Obituary_Monster_Army; void (entity targ, entity attacker) Obituary_Monster_Army_by_Tesla; void (entity targ, entity attacker) Obituary_Monster_Army_by_Sentry; void (entity targ, entity attacker) Obituary_Monster_Army_by_Player; void (entity targ, entity attacker) Obituary_Monster_Army_by_Shambler; void (entity targ, entity attacker) Obituary_Monster_Army_by_Demon1; void (entity targ, entity attacker) Obituary_Monster_Army_by_Army; void (entity targ, entity attacker) Obituary_Monster_Army_by_Wizard; void (entity targ, entity attacker) Obituary_Monster_Shambler; void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Tesla; void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Sentry; void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Player; void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Demon1; void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Shambler; void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Army; void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Wizard; void (entity targ, entity attacker) Obituary_Monster_Misc; void (entity targ, entity attacker) Obituary_Building; void (entity targ, entity attacker) Obituary_Building_by_Tesla; void (entity targ, entity attacker) Obituary_Building_by_Self; void (entity targ, entity attacker) Obituary_Building_by_Teledeath; void (entity targ, entity attacker) Obituary_Building_by_Player; void (entity targ, entity attacker) Obituary_Building_by_Army; /* =========== Give_Frags_xxx Called from Obituary(), doles out frags. Unlike Obituary_xxx, the xxx means the ATTACKER here. It's cleaner that way. =========== */ void(entity atk, entity targ) Give_Frags_Player = { local float numfrags = 1, chkvamp = 1; if (targ.classname == "monster_shambler") numfrags = (targ.has_tesla - 4) / 4; if (targ.classname == "monster_demon1") numfrags = 2; if (targ.classname == "building_tesla" && targ.tf_items & NIT_SECURITY_CAMERA) //shortcut for rogue tes return; if (targ.classname != "player") { targ = targ.real_owner; chkvamp = 0; // don't vamp building/monster kills } if (atk == targ || Teammate(atk.team_no, targ.team_no)) { chkvamp = 0; // don't vamp neg frags numfrags *= -1; } atk.real_frags += numfrags; if (chkvamp && (teamplay & TEAMPLAY_VAMPIRE)) targ.real_frags -= numfrags; if (!(toggleflags & TFLAG_TEAMFRAGS)) { atk.frags = atk.real_frags; if (chkvamp) targ.frags = targ.real_frags; } if (numfrags > 0) logfrag (targ, atk); if (numfrags < 0) logfrag (targ, targ); }; void (entity atk, entity targ) Give_Frags_Monster = { if (atk == targ) return; // no neg frags to monsters if (((targ.classname == "player") && Teammate(atk.real_owner.team_no, targ.team_no)) || Teammate(atk.real_owner.team_no, targ.real_owner.team_no)) { if (targ.classname == "player") // More the victim than the owner's fault { targ.real_frags--; if (!(toggleflags & TFLAG_TEAMFRAGS)) targ.frags = targ.real_frags; logfrag (targ, targ); } return; } Give_Frags_Player(atk, targ); }; void (entity atk, entity targ) Give_Frags_Building = { if (atk == targ) return; atk.owner = atk.real_owner; if (atk.classname == "building_dispenser" && atk.martyr_enemy != atk.real_owner) atk.real_owner = atk.martyr_enemy; if ((((targ.classname == "player") && Teammate(atk.real_owner.team_no, targ.team_no)) || Teammate(atk.real_owner.team_no, targ.real_owner.team_no)) && ((deathmsg != DMSG_TESLA) || !(atk.tf_items & NIT_SECURITY_CAMERA))) { if (targ.classname == "player") // More the victim than the owner's fault { targ.real_frags--; if (!(toggleflags & TFLAG_TEAMFRAGS)) targ.frags = targ.real_frags; } } if (targ.classname == "monster_shambler") atk.frags += (targ.has_tesla - 4) / 4; else if (targ.classname == "monster_demon1") atk.frags += 2; else atk.frags++; if (atk.real_owner != atk.owner) atk.real_owner = atk.owner; Give_Frags_Player(atk.real_owner, atk); }; /* =========== Obituary called when a something dies ============ */ void (entity targ, entity attacker) Obituary = { if (prematch >= time) return; if (targ.classname == "player") Obituary_Player (targ, attacker); else if (IsMonster (targ)) Obituary_Monster (targ, attacker); else if (IsBuilding (targ) && targ.classname != "building_sentrygun_base") Obituary_Building (targ, attacker); if (attacker.classname == "player") Give_Frags_Player (targ, attacker); else if (IsMonster (attacker)) Give_Frags_Monster (targ, attacker); else if (IsBuilding (attacker) && targ.classname != "building_sentrygun_base" || targ.classname == "force_field") Give_Frags_Building (targ, attacker); else if (targ.classname == "player") // Player died and can't give credit to anyone. Nothing to do but -1 { targ.real_frags--; if (toggleflags & TFLAG_TEAMFRAGS) targ.frags = targ.real_frags; logfrag(targ, targ); } }; void (entity targ, entity attacker) Obituary_Player = { //WK No Obituary for the cursed! if (targ.penance_time > time - 1) { //Give_Frags (targ, targ, -1); return; } if (targ.martyr_enemy != targ) deathmsg = targ.stored_deathmsg; if (deathmsg == DMSG_CYBERNET) Obituary_Player_by_Cybernet (targ, attacker); else if (deathmsg == DMSG_ANTIHACK) Obituary_Player_by_Antihack (targ, attacker); else if (deathmsg == DMSG_ANTIDISM) Obituary_Player_by_Antidismantle (targ, attacker); else if (attacker.classname == "monster_wizard") Obituary_Player_by_Wizard (targ, attacker); else if (attacker.classname == "monster_demon1") Obituary_Player_by_Demon1 (targ, attacker); else if (attacker.classname == "monster_army") Obituary_Player_by_Army (targ, attacker); else if (attacker.classname == "monster_shambler") Obituary_Player_by_Shambler (targ, attacker); else if (attacker.classname == "teledeath") Obituary_Player_by_Teledeath (targ, attacker); else if (attacker.classname == "teledeath2") Obituary_Player_by_Teledeath2 (targ, attacker); else if (attacker.classname == "info_tfgoal") Obituary_Player_by_Goal (targ, attacker); else if (attacker.classname == "player") Obituary_Player_by_Player (targ, attacker); else if (attacker.classname == "building_dispenser") Obituary_Player_by_Dispenser (targ, attacker); else if (attacker.classname == "force_field") Obituary_Player_by_ForceField (targ, attacker); else if (attacker.classname == "building_sentrygun" || attacker.classname == "building_tesla") Obituary_Player_by_SentryTesla (targ, attacker); else if (attacker.classname == "building_teleporter") Obituary_Player_by_Teleporter (targ, attacker); else Obituary_Player_Misc (targ, attacker); }; void (entity targ, entity attacker) Obituary_Player_by_Cybernet = { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " will abort the hack next time\n"); }; void (entity targ, entity attacker) Obituary_Player_by_Antihack = { local string tst = GetBuildingName (attacker); if (random () < FRAC (1, 2)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " is electrocuted trying to hack "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s "); bprint (PRINT_MEDIUM, tst); bprint (PRINT_MEDIUM, "\n"); } else { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " should never tried to hack "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s "); bprint (PRINT_MEDIUM, tst); bprint (PRINT_MEDIUM, "\n"); } //Give_Frags(attacker.real_owner, targ, 1); }; void (entity targ, entity attacker) Obituary_Player_by_Antidismantle = { local string tst = GetBuildingName (attacker); if (random () < FRAC (1, 2)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " tries to dismantle "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s "); bprint (PRINT_MEDIUM, tst); bprint (PRINT_MEDIUM, " with the wrong tool\n"); } else { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " is electrocuted trying to dismantle "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s "); bprint (PRINT_MEDIUM, tst); bprint (PRINT_MEDIUM, "\n"); } //Give_Frags (attacker.real_owner, targ, 1); }; void (entity targ, entity attacker) Obituary_Player_by_Wizard = { custom_demon_name (attacker); //CH if (attacker.real_owner == targ) { bprint (PRINT_MEDIUM, "The scrag "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " kills his owner, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, "\n"); } else if (!Teammate (targ.team_no, attacker.real_owner.team_no) || attacker.real_owner.team_no < 1) { local float rnum = random (); if (rnum < FRAC (1, 3)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " was nullified by the scrag "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else if (rnum < FRAC (2, 3)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " didn't survive "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, "'s ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") acid\n"); } else { bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s scrag, "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, ", removes "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, "\n"); } //Give_Frags(attacker.real_owner, targ, 1) } else if (Teammate (targ.team_no, attacker.real_owner.team_no)) { if (random () < FRAC (1, 2)) { bprint (PRINT_MEDIUM, "The supposed friendly scrag "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")"); bprint (PRINT_MEDIUM, " killed "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, "\n"); } else { bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") proves that scrags are able to teamkill with "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, "'s help\n"); } } }; void (entity targ, entity attacker) Obituary_Player_by_Demon1 = { custom_demon_name (attacker); //CH if (attacker.real_owner == targ) { if (deathmsg == DMSG_DEMON_FIRE) { bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " threw his rage to his owner "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, "\n"); } else { if (random () < FRAC (1, 2)) { bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " exacts revenge on its summoner, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, "\n"); } else { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " is dragged into the pit by his own demon, "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, "\n"); } } } else if (deathmsg == DMSG_DEMON_FIRE) { local float rnum = random (); if (rnum < FRAC (1, 4)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " was burned alive by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else if (rnum < FRAC (2, 4)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " thought he was safe from "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else if (rnum < FRAC (3, 4)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " died from "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, "'s ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") fire balls\n"); } else { bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s demon, "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, ", burned "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " to a crisp\n"); } } else { local float rnum = random (); if (rnum < FRAC (2, 20)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " was eviscerated by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else if (rnum < FRAC (10, 20)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " was ripped limb from limb by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s demon, "); bprint (PRINT_MEDIUM, attacker.netname); if (rnum < FRAC (15, 20)) bprint (PRINT_MEDIUM, ", claws apart "); else bprint (PRINT_MEDIUM, ", rends apart "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, "\n"); } } }; void (entity targ, entity attacker) Obituary_Player_by_Army = { custom_demon_name (attacker); //CH GetRank (attacker); // Sponsored by SB-1 Tech if (attacker.real_owner == targ) { //Give_Frags (attacker, targ, -1); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " is killed by his own mercenary "); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, "\n"); } else if (Teammate (targ.team_no, attacker.real_owner.team_no)) { local float rnum = random (); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); if (rnum < FRAC (1, 4)) bprint (PRINT_MEDIUM, " mows down a teammate\n"); else if (rnum < FRAC (2, 4)) bprint (PRINT_MEDIUM, " checks his glasses\n"); else if (rnum < FRAC (3, 4)) bprint (PRINT_MEDIUM, " gets a frag for the other team\n"); else bprint (PRINT_MEDIUM, " loses another friend\n"); return; } else { if (deathmsg == DMSG_AXE) { if (attacker.cutf_items & CUTF_KNIFE) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " is sliced and diced by "); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, "'s ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") blade\n"); } else { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " is split in two by a powerful axe blow from "); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } } else if (deathmsg == DMSG_BACKSTAB) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " is filleted by "); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else if (deathmsg == DMSG_SHOTGUN) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " practices being "); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, "'s ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") clay pigeon\n"); } else if (deathmsg == DMSG_NAILGUN) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " is turned into "); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, "'s ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") pincushion\n"); } else if (deathmsg == DMSG_ROCKETL) { bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " declares that "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " IS the rocket man\n"); } else if (deathmsg == DMSG_SSHOTGUN) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " is turned into swiss cheese by "); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, "'s ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") buckshot\n"); } //Give_Frags(attacker, targ); } }; void (entity targ, entity attacker) Obituary_Player_by_Shambler = { custom_demon_name (attacker); //CH if (attacker.real_owner == targ) { //Give_Frags_Out (attacker, targ, 1); if (deathmsg == DMSG_LIGHTNING) { bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " annihilates its owner "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " with a bolt of lightning\n"); } else if (deathmsg == DMSG_DEMON_FIRE) { bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " detonates its owner "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " with a fireball\n"); } else if (deathmsg == DMSG_FLAME && attacker.has_tesla > 5) { bprint (PRINT_MEDIUM, targ.netname); if (attacker.has_tesla == 6) bprint (PRINT_MEDIUM, " was torched by his own battle shambler, "); else bprint (PRINT_MEDIUM, " was deep-fried by his ally, "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, "\n"); } else { if (random () < FRAC (1, 2)) { bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " gets sick of its owner "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, "\n"); } else { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " screams as "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " turns on his owner\n"); } } } else { if (deathmsg == DMSG_LIGHTNING) { local float rnum = random (); if (rnum < FRAC (4, 20)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, "'s body crackles with electricity as "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") claims another victim\n"); } else if (rnum < FRAC (10, 20)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " meets a bolt of lightning directed by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else if (rnum < FRAC (15, 20)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, "'s goose is cooked by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, "'s ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") lightning\n"); } else { bprint (PRINT_MEDIUM, attacker.real_owner.netname); if (attacker.has_tesla < 6) bprint (PRINT_MEDIUM, "'s shambler, "); else if (attacker.has_tesla == 6) bprint (PRINT_MEDIUM, "'s battle shambler, "); else bprint (PRINT_MEDIUM, "'s shambler king, "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, ", teaches "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " to cook without gas\n"); } } else if (deathmsg == DMSG_FLAME) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " is immolated by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")'s hellfire\n"); } else if (deathmsg == DMSG_DEMON_FIRE) { if (random () < FRAC (1, 2)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " is obliterated by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")'s fireball\n"); } else { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " is turned into little "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, "s by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")'s fireball\n"); } } else { local float rnum = random (); if (rnum < FRAC (2, 100)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " screams as "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")'s claws slash down\n"); } else if (rnum < FRAC (10, 100)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " was torn asunder by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else if (rnum < FRAC (50, 100)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " is smashed into next week by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s shambler, "); bprint (PRINT_MEDIUM, attacker.netname); if (rnum < FRAC (75, 100)) bprint (PRINT_MEDIUM, ", tears "); else bprint (PRINT_MEDIUM, ", rips "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " to shreds\n"); } } } }; void (entity targ, entity attacker) Obituary_Player_by_Teledeath = { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " was telefragged by "); bprint (PRINT_MEDIUM, attacker.owner.netname); bprint (PRINT_MEDIUM, "\n"); }; void (entity targ, entity attacker) Obituary_Player_by_Teledeath2 = { bprint (PRINT_MEDIUM, "Satan's power deflects "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, "'s telefrag\n"); //Give_Frags (attacker, targ, 1); }; void (entity targ, entity attacker) Obituary_Player_by_Goal = { // Killed by a goal if (attacker.deathtype != "") { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, attacker.deathtype); } logfrag (targ, targ); }; void (entity targ, entity attacker) Obituary_Player_by_Player = { if (targ == attacker) { local string deathstring; // killed self //Give_Frags (attacker, attacker, -1); if (deathmsg == DMSG_GREN_HAND) deathstring = " grenades himself\n"; else if (deathmsg == DMSG_MARTYR) deathstring = " dies for the cause\n"; else if (deathmsg == DMSG_BERSERK) { if (random () < FRAC (1, 2)) deathstring = " collapses from exhaustion\n"; else deathstring = " goes down fighting\n"; } else if (deathmsg == DMSG_GREN_NAIL) deathstring = " hammers himself\n"; else if (deathmsg == DMSG_GREN_FRAG) deathstring = " fragments himself\n"; else if (deathmsg == DMSG_LAND_MINE) deathstring = " forgot where he put his minefield\n"; else if (deathmsg == DMSG_GREN_MIRV) deathstring = " goes to pieces\n"; else if (deathmsg == DMSG_GREN_PIPE) deathstring = " ambushes himself with his own pipebombs\n"; else if (deathmsg == DMSG_GREN_GAS) deathstring = " chokes on his own gas\n"; else if (deathmsg == DMSG_GREN_EMP) deathstring = " explodes his ammo and body\n"; else if (deathmsg == DMSG_GREN_EMP_RADIUS) deathstring = " blows himself up with another player's ammo\n"; else if (deathmsg == DMSG_GREN_FLASH) deathstring = " is charred by his own flash grenade\n"; else if (deathmsg == DMSG_GREN_EMP_AMMO) deathstring = " detonates an ammo box too close to him\n"; else if (deathmsg == DMSG_DETPACK) deathstring = " set the detpack and forgot to run\n"; else if (deathmsg == DMSG_BIOWEAPON) deathstring = " died by his own infection!\n"; else if (deathmsg == DMSG_FF_HACKED) deathstring = " is fried in his own force field\n"; else if (deathmsg == DMSG_FF_STUCK_HACKED) deathstring = " is caught and shocked to death in his own force field\n"; else if (deathmsg == DMSG_SPANNERFIELD) deathstring = " learns something about spanners and force fields...\n"; else if (deathmsg == DMSG_MAUSER) deathstring = " assassinated himself!\n"; else if (deathmsg == DMSG_DAEDALUS) deathstring = " flew too close to the sun!\n"; else if (deathmsg == DMSG_AIRG || deathmsg == DMSG_AIRG_WATER) deathstring = " Airfists his own ass!\n"; else if (deathmsg == DMSG_JUDOKA) deathstring = " broke his own arms!\n"; else if (deathmsg == DMSG_AXE) deathstring = " drove an axe through his own head!\n"; else if (deathmsg == DMSG_BACKSTAB) deathstring = " drove a knife into his own heart!\n"; else if (deathmsg == DMSG_FGTRAP) deathstring = " explodes with his own (trapped) field generator!\n"; else if (deathmsg == DMSG_CALTROP) deathstring = " stepped on too many of his own caltrops\n"; else if (deathmsg == DMSG_FLYCALTROP) deathstring = " was spiked by his own caltrop\n"; else if (deathmsg == DMSG_ROCKETL) { if (random () < FRAC (1, 2)) deathstring = " becomes bored with life\n"; else deathstring = " checks if his weapon is loaded\n"; } else if (deathmsg == DMSG_CLUSTER_ROCKET) deathstring = " eats his clusters\n"; else if (deathmsg == DMSG_LASERCANNON) deathstring = " blasts himself\n"; else if (deathmsg == DMSG_INCENDIARY) deathstring = " chars himself with an incendiary rocket\n"; else if (deathmsg == DMSG_GRENADEL) deathstring = " tries to put the pin back in\n"; else if (deathmsg == DMSG_FLAME) deathstring = " torches himself\n"; else if (deathmsg == DMSG_HOVER) //WK deathstring = " dies from uncomfortable boots\n"; else if (deathmsg == DMSG_LIGHTNING) deathstring = " electrocutes himself\n"; else if (deathmsg == DMSG_LIGHTNING && targ.waterlevel > 1) deathstring = " discharges into the water.\n"; else deathstring = " kills himself!\n"; bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, deathstring); } else if (teamplay && Teammate (targ.team_no, attacker.team_no)) { // killed a team member if (deathmsg == DMSG_MEDIKIT) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " didn't survive the operation.\n"); } else if (deathmsg == DMSG_EXPBODY) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " has been killed as a side effect of "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, "'s body explosion\n"); return; } else { local float rnum = random (); if (rnum < FRAC (1, 4)) { bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " mows down teammate "); bprint (PRINT_MEDIUM, targ.netname); } else if (rnum < FRAC (2, 4)) { bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " checks his glasses after killing "); bprint (PRINT_MEDIUM, targ.netname); } else if (rnum < FRAC (3, 4)) { bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " gets a frag for the other team with "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, "'s death"); } else { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " doesn't wuv "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " any more! Wah!"); } bprint (PRINT_MEDIUM, "\n"); } } else { local string deathstring; local string deathstring2; deathstring = deathstring2 = "WASN'T FALSE POSITIVE"; //Give_Frags (attacker, targ, 1); if (attacker.tfstate & TFSTATE_INSPIRED) { attacker.inspirator.real_frags += 0.5; if (!(toggleflags & TFLAG_TEAMFRAGS)) attacker.inspirator.frags = attacker.inspirator.real_frags; } if (attacker.aura && attacker.crusader_inspirator) { attacker.crusader_inspirator.real_frags += 0.5; if (!(toggleflags & TFLAG_TEAMFRAGS)) attacker.crusader_inspirator.frags = attacker.crusader_inspirator.real_frags; } if (deathmsg == DMSG_CLUSTER_ROCKET) { if (random () < FRAC (1, 2)) { deathstring = " is put away by "; deathstring2 = "'s cluster rockets\n"; } else { deathstring = " is destroyed by "; deathstring2 = "'s cluster rockets\n"; } } else if (deathmsg == DMSG_EXPBODY) { deathstring = " is killed by "; deathstring2 = "'s body explosion\n"; } else if (deathmsg == DMSG_GREN_HAND) { deathstring = " surfs on a grenade from "; deathstring2 = "\n"; } else if (deathmsg == DMSG_GREN_NAIL) { deathstring = " gets flayed by "; deathstring2 = "'s nail grenade\n"; } else if (deathmsg == DMSG_GREN_FRAG) { local float rnum = random (); if (rnum < FRAC (2, 4)) { deathstring = " is slashed apart by "; deathstring2 = "'s frag grenade\n"; } else if (rnum < FRAC (3, 4)) { deathstring = "'s jugular artery is severed by "; deathstring2 = "'s frag grenade.\n"; } else { deathstring = "'s carotoid artery is severed by "; deathstring2 = "'s frag grenade.\n"; } } else if (deathmsg == DMSG_GREN_MIRV) { deathstring = " gets spammed by "; deathstring2 = "'s Mirv grenade\n"; } else if (deathmsg == DMSG_CALTROP) { deathstring = " collects one too many of "; deathstring2 = "'s caltrops\n"; } else if (deathmsg == DMSG_FLYCALTROP) { deathstring = " was spiked by "; deathstring2 = "'s caltrops\n"; } else if (deathmsg == DMSG_GREN_PIPE) { deathstring = " is caught by "; deathstring2 = "'s pipebomb trap\n"; } else if (deathmsg == DMSG_GREN_GAS) { deathstring = " gags on "; deathstring2 = "'s noxious gasses\n"; } else if (deathmsg == DMSG_GREN_EMP) { deathstring = "'s ammo detonates him as "; deathstring2 = "'s EMP fries it.\n"; } else if (deathmsg == DMSG_GREN_EMP_RADIUS) { deathstring = " eats collateral damage from "; deathstring2 = "'s EMP\n"; } else if (deathmsg == DMSG_GREN_FLASH) { deathstring = " is charred by "; deathstring2 = "'s flash grenade.\n"; } else if (deathmsg == DMSG_GREN_EMP_AMMO) { deathstring = " stands near some ammo as "; deathstring2 = "'s EMP nukes it\n"; } else if (deathmsg == DMSG_DETPACK) { deathstring = " reaches orbit via "; deathstring2 = "'s detpack\n"; } else if (deathmsg == DMSG_DETPACK_DIS) { deathstring = " cut the red wire of "; deathstring2 = "'s detpack\n"; } else if (deathmsg == DMSG_BIOWEAPON) { deathstring = " dies from "; deathstring2 = "'s mysterious tropical disease\n"; } else if (deathmsg == DMSG_MAUSER) { sprint (attacker, PRINT_HIGH, "You mercilessly slaughter "); sprint (attacker, PRINT_HIGH, targ.netname); sprint (attacker, PRINT_HIGH, "!\n"); return; } else if (deathmsg == DMSG_DAEDALUS) { deathstring = " is melted by "; deathstring2 = "'s Daedalus impulse rifle\n"; } else if (deathmsg == DMSG_BIOWEAPON_ATT) { deathstring = " escapes infection from "; deathstring2 = " by dying first\n"; } else if (deathmsg == DMSG_GRENADEL) { if (targ.health < -40) { deathstring = " was gibbed by "; deathstring2 = "'s grenade\n"; } else { deathstring = " eats "; deathstring2 = "'s pineapple\n"; } } else if (deathmsg == DMSG_STUCK_FORCEFIELD) { deathstring = " is fried in "; deathstring2 = "'s force field\n"; } else if (deathmsg == DMSG_FORCEFIELD) { deathstring = " had a shocking experience on "; deathstring2 = "'s force field\n"; } else if (deathmsg == DMSG_FGTRAP) { deathstring = " explodes with "; deathstring2 = "'s trapped field generator\n"; } else if (deathmsg == DMSG_ROCKETL) { if (targ.health < -40) { deathstring = " was gibbed by "; deathstring2 = "'s rocket\n" ; } else { deathstring = " rides "; deathstring2 = "'s rocket\n"; } } else if (deathmsg == DMSG_HOVER) { deathstring = " choked on "; deathstring2 = "'s hover exhaust\n"; } else if (deathmsg == DMSG_LAND_MINE) { if (targ.health < -40) { if (random () < FRAC (4, 5)) deathstring = " was turned into a shower of gibs by "; else deathstring = " was launched 80 ft into the air by "; } else { if (random () < FRAC (4, 5)) deathstring = " walked over "; else deathstring = " was launched 40 ft into the air by "; } deathstring2 = "'s land mine\n"; } else if (deathmsg == DMSG_FLAME) { local float rnum = random (); if (rnum < FRAC (1, 5)) { deathstring = " is burnt up by "; deathstring2 = "'s flame\n"; } else if (rnum < FRAC (2, 5)) { deathstring = " is fried by "; deathstring2 = "'s fire\n"; } else if (rnum < FRAC (3, 5)) { deathstring = " feels "; deathstring2 = "'s fire of wrath\n"; } else if (rnum < FRAC (4, 5)) { deathstring = " is reduced to ashes by "; deathstring2 = "\n"; } else { deathstring = " is grilled by "; deathstring2 = "'s flame\n"; } } else if (deathmsg == DMSG_AXE) { if (attacker.cutf_items & CUTF_KNIFE) { if (attacker.job & JOB_WARLOCK) deathstring = " is forced to donate his blood to "; else deathstring = " was knife-murdered by "; } else deathstring = " was axe-murdered by "; deathstring2 = "\n"; if (attacker.demon_blood < MAX_KNIFE_BLOOD) //SB - OfN defined max now attacker.demon_blood = attacker.demon_blood + 1; } else if (deathmsg == DMSG_SPANNER) { deathstring = " was spanner-murdered by "; deathstring2 = "\n"; } else if (deathmsg == DMSG_SHOTGUN) { deathstring = " chewed on "; deathstring2 = "'s boomstick\n"; } else if (deathmsg == DMSG_SSHOTGUN) { deathstring = " ate 2 loads of "; deathstring2 = "'s buckshot\n"; } else if (deathmsg == DMSG_NAILGUN) { deathstring = " was nailed by "; deathstring2 = "\n"; } else if (deathmsg == DMSG_SNG) { deathstring = " was spiked by "; deathstring2 = "'s super nailgun\n"; } else if (deathmsg == DMSG_LIGHT_ASSAULT) { local float rnum = random (); if (rnum < FRAC (1, 10)) { deathstring = " wishes "; deathstring2 = "'s gun was still an SNG\n"; } else if (rnum < FRAC (5, 10)) { deathstring = " gets felled by "; deathstring2 = "'s light assault cannon\n"; } else { deathstring = " gets sawn almost in half by "; deathstring2 = "\n"; } } else if (deathmsg == DMSG_LIGHTNING) { local float rnum = random (); if (rnum < FRAC (1, 10)) { deathstring = " has never seen a lightning gun in TF before. ("; deathstring2 = " has.)\n"; } else if (rnum < FRAC (2, 10)) { deathstring = " is thunderstruck by "; deathstring2 = "'s gun\n"; } else if (rnum < FRAC (4, 10)) { deathstring = " is electrocuted by "; deathstring2 = "'s thunderbolt\n"; } else if (rnum < FRAC (7, 10)) { deathstring = " is shocked to death by "; deathstring2 = "'s lightning gun\n"; } else { deathstring = " accepts "; if (attacker.waterlevel > 1) deathstring2 = "'s discharge\n"; else deathstring2 = "'s shaft\n"; } } else if (deathmsg == DMSG_HOOK) { deathstring = " grappled with "; deathstring2 = "\n"; } else if (deathmsg == DMSG_JUDOKA) { deathstring = " had his arms broken by "; deathstring2 = "\n"; } else if (deathmsg == DMSG_AIRG) { deathstring = " is ventilated by "; deathstring2 = "\n"; } else if (deathmsg == DMSG_LASERCANNON) { deathstring = " was blasted by "; deathstring2 = "'s laser cannon\n"; } else if (deathmsg == DMSG_DISPEL) { deathstring = " is banished to the netherworld by "; deathstring2 = "\n"; } else if (deathmsg == DMSG_AIRG_WATER) { if (random () < FRAC (1, 2)) { deathstring = " learns to swim backwards with "; deathstring2 = "'s help\n"; } else { deathstring = " is underwater-airfisted by "; deathstring2 = "\n"; } } else if (deathmsg == DMSG_SNIPERRIFLE) { if (attacker.cutf_items & CUTF_OTR) { deathstring = " learns from "; deathstring2 = " what an OTR bullet is\n"; } else { if (random () < FRAC (1, 2)) { deathstring = " takes a bullet in the chest from "; deathstring2 = "\n"; } else { deathstring = " succumbs to sniperfire from "; deathstring2 = "\n"; } } } else if (deathmsg == DMSG_SNIPERHEADSHOT) { if (attacker.cutf_items & CUTF_OTR && random () < FRAC (3, 5)) { deathstring = "'s head flies away due to "; deathstring2 = " and his OTR bullets\n"; } else { if (random () < FRAC (1, 2)) { deathstring = " gets a third eye from "; deathstring2 = "\n"; } else { deathstring = " gets his head blown off by "; deathstring2 = "\n"; } } } else if (deathmsg == DMSG_SNIPERLEGSHOT) { if (attacker.cutf_items & CUTF_OTR && random () < FRAC (1, 4)) { deathstring = " owns a metallic replacement for his legs from "; deathstring2 = "\n"; } else { if (random () < FRAC (1, 2)) { deathstring = " is made legless by "; deathstring2 = "\n"; } else { deathstring = " gets his legs blown off by "; deathstring2 = "\n"; } } } else if (deathmsg == DMSG_AUTORIFLE) { deathstring = " collects "; deathstring2 = "'s bullet spray.\n"; } else if (deathmsg == DMSG_ASSAULTCANNON) { deathstring = " gets sawn in half by "; deathstring2 = "\n"; } else if (deathmsg == DMSG_BACKSTAB) { if (random () < FRAC (1, 2)) { deathstring = " gets assassinated by "; deathstring2 = "\n"; } else { deathstring = " is knifed from behind by "; deathstring2 = "\n"; } if (attacker.demon_blood < MAX_KNIFE_BLOOD) //SB attacker.demon_blood = attacker.demon_blood + 1; } else if (deathmsg == DMSG_TRANQ) { deathstring = " is put to sleep by "; deathstring2 = "\n"; } else if (deathmsg == DMSG_LASERBOLT) { deathstring = " gets a hole in his heart from "; deathstring2 = "'s railgun\n"; } else if (deathmsg == DMSG_INCENDIARY) { deathstring = " gets well done by "; deathstring2 = "'s incendiary rocket\n"; } else if (deathmsg == DMSG_MARTYR) { bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " brings down the martyr "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, "\n"); return; } else { deathstring = " has a BUG death by "; deathstring2 = " (deathmsg = " + ftos (deathmsg) + ")\n"; } bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, deathstring); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, deathstring2); } }; void (entity targ, entity attacker) Obituary_Player_by_Dispenser = { if (!(attacker.is_malfunctioning & SCREWUP_TWO) && !(attacker.is_malfunctioning & SCREWUP_FOUR)) { if (attacker.martyr_enemy == attacker.real_owner) { if (targ == attacker.real_owner) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " dispenses with himself\n"); } else { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " didn't insert the correct change into "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s dispenser\n"); } } else { if (targ == attacker.real_owner) { bprint (PRINT_MEDIUM, attacker.martyr_enemy.netname); bprint (PRINT_MEDIUM, " nukes "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " with his own dispenser\n"); } else { bprint (PRINT_MEDIUM, attacker.martyr_enemy.netname); bprint (PRINT_MEDIUM, " blows "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " away with "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s dispenser"); } } } else { if (targ == attacker.real_owner) { bprint (PRINT_MEDIUM, attacker.martyr_enemy.netname); bprint (PRINT_MEDIUM, " laughs as "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " is blown apart by his trapped dispenser\n"); //Give_Frags (attacker.martyr_enemy, targ, 1); } else if (targ == attacker.martyr_enemy) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " should've stayed away from "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s dispenser\n"); //Give_Frags (attacker.martyr_enemy, targ, -1); } else { bprint (PRINT_MEDIUM, attacker.martyr_enemy.netname); bprint (PRINT_MEDIUM, " laughs as "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " is blown to pieces by "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s trapped dispenser\n"); //Give_Frags_Out (attacker.martyr_enemy, targ, 1); } } }; void (entity targ, entity attacker) Obituary_Player_by_ForceField = { if (targ == attacker.real_owner) { bprint (PRINT_MEDIUM, attacker.martyr_enemy.netname); bprint (PRINT_MEDIUM, " laughs as "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " fries in his own hacked force field\n"); //Give_Frags (attacker.martyr_enemy, targ, 1); } else if (targ == attacker.martyr_enemy) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " hacked the wrong thing in "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s force field generator\n"); //Give_Frags (attacker.martyr_enemy, targ, -1); } else { bprint (PRINT_MEDIUM, attacker.martyr_enemy.netname); bprint (PRINT_MEDIUM, " laughs as "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " is fried in "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s hacked force field\n"); //Give_Frags (attacker.martyr_enemy, targ, 1); } }; void (entity targ, entity attacker) Obituary_Player_by_SentryTesla = { if (targ == attacker.real_owner) { local string deathstring; if (deathmsg == DMSG_SENTRYGUN_ROCKET) deathstring = " intercepts his sentry gun's rocket\n"; else if (deathmsg == DMSG_SENTRYGUN_BULLET) deathstring = " crossed his sentry gun's line of fire\n"; else if (deathmsg == DMSG_BUG_ZAPPER) deathstring = " was electrocuted by his own sentry\n"; else deathstring = " let his sentry turn against him\n"; //CH bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, deathstring); } else { local string deathstring; local string deathstring2; if (deathmsg == DMSG_SENTRYGUN_ROCKET) { deathstring = " hates "; deathstring2 = "'s sentry gun\n"; } else if (deathmsg == DMSG_SENTRYGUN_BULLET) { deathstring = " is mown down by "; deathstring2 = "'s sentry gun\n"; } else if (deathmsg == DMSG_TESLA) { local float rnum = random (); if (rnum < FRAC (2, 4)) { deathstring = " was electrocuted by "; deathstring2 = "'s tesla coil\n"; } else if (rnum < FRAC (3, 4)) { deathstring = " was shocked to pieces by "; deathstring2 = "'s tesla sentry\n"; } else { deathstring = " was annihilated by "; deathstring2 = "'s tesla gun\n"; } } else if (deathmsg == DMSG_BUG_ZAPPER) { local float rnum = random (); if (rnum < FRAC (1, 5)) { deathstring = " made a frying sound after running into "; deathstring2 = "'s Sentry Point Defense System\n"; } else if (rnum < FRAC (2, 5)) { deathstring = " is cooked at 400 degrees by "; deathstring2 = "'s sentry gun\n"; } else if (rnum < FRAC (3, 5)) { deathstring = " is disintegrated by "; deathstring2 = "'s Sentry Point Defense System\n"; } else if (rnum < FRAC (4, 5)) { deathstring = " is obliterated by "; deathstring2 = "'s sentry gun\n"; } else { deathstring = " decides "; deathstring2 = "'s sentry isn't so cuddly after all!\n"; } } else if (deathmsg == DMSG_MARTYR) { deathstring = " plays cat and mouse with "; deathstring2 = "'s sentry\n"; } else { deathstring = " is given a BUG death from "; deathstring2 = "'s sentry (deathmsg = " + ftos (deathmsg) + ")\n"; } bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, deathstring); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, deathstring2); } }; void (entity targ, entity attacker) Obituary_Player_by_Teleporter = { sprint (attacker.martyr_enemy, PRINT_HIGH, targ.netname); sprint (attacker.martyr_enemy, PRINT_HIGH, " disappears into the void.\n"); }; void (entity targ, entity attacker) Obituary_Player_Misc = { local string deathstring; //Give_Frags (targ, attacker, -1); if (deathmsg == DMSG_PHYSICS) { deathstring = " gets a lesson in spatial physics\n"; } else if (deathmsg == DMSG_OUTOFBOUNDS) { deathstring = " found a way out\n"; } else if (targ.watertype == CONTENTS_WATER) { local float rnum = random (); if (rnum < FRAC (1, 4)) deathstring = " sleeps with the fishes\n"; else if (rnum < FRAC (2, 4)) deathstring = " ate before swimming\n"; //CH else if (rnum < FRAC (3, 4)) deathstring = " was searching for Atlantis when he drowned\n"; else deathstring = " thought he was Jacques Cousteau, but forgot his diving gear!\n"; } else if (targ.watertype == CONTENTS_SLIME) { if (random () < FRAC (1, 2)) deathstring = " gulped a load of slime\n"; else deathstring = " can't exist on slime alone\n"; } else if (targ.watertype == CONTENTS_LAVA) { if (targ.health < -15) deathstring = " burst into flames\n"; else if (random () < FRAC (1, 2)) deathstring = " turned into hot slag\n"; else deathstring = " visits the Volcano God\n"; } else if (attacker.classname == "explo_box") { deathstring = " blew up\n"; } else if (attacker.solid == SOLID_BSP && attacker) { deathstring = " was squished\n"; } else if (attacker.classname == "trap_shooter" || attacker.classname == "trap_spikeshooter" || attacker.classname == "trap_tf_spikeshooter" || attacker.classname == "trap_tf_shooter") { if (attacker.deathtype) deathstring = attacker.deathtype; else if (attacker.spawnflags == SPAWNFLAG_LASER) deathstring = " had surgery from a laser\n"; else if (attacker.spawnflags == SPAWNFLAG_TFROCKET) deathstring = " took a ride on a rocket\n"; else if (attacker.spawnflags == SPAWNFLAG_TFGRENADE) deathstring = " tried to eat a wild pineapple\n"; else if (attacker.spawnflags == SPAWNFLAG_TFFLAME) deathstring = " was burned alive\n"; else if (attacker.spawnflags == SPAWNFLAG_SUPERSPIKE) deathstring = " was nailed to the ground\n"; else deathstring = " was spiked\n"; } else if (attacker.classname == "fireball") { deathstring = " ate a lavaball\n"; } else if (attacker.classname == "trigger_changelevel") { deathstring = " tried to leave\n"; } else if (targ.deathtype == "falling" && !attacker) { targ.deathtype = ""; deathstring = " fell to his death\n"; } else if (targ.deathtype == "wall" && !attacker) { targ.deathtype = "";; deathstring = " gives a warm hello to Mister Wall\n"; } else { //- OfN - unknown death by himself local float rnum = random (); if (rnum < FRAC (1, 7)) deathstring = " died happily\n"; else if (rnum < FRAC (2, 7)) deathstring = " knows how to die with style\n"; else if (rnum < FRAC (3, 7)) deathstring = " simply dies\n"; else if (rnum < FRAC (4, 7)) deathstring = " had an original death\n"; else if (rnum < FRAC (5, 7)) deathstring = " wishes we had better death messages\n"; else if (rnum < FRAC (6, 7)) deathstring = " found a new way to die\n"; else deathstring = " didn't know he could die this way!\n"; } bprint (PRINT_HIGH, targ.netname); bprint (PRINT_MEDIUM, deathstring); }; void (entity targ, entity attacker) Obituary_Monster = { if (targ.classname == "monster_wizard") Obituary_Monster_Wizard (targ, attacker); else if (targ.classname == "monster_demon1") Obituary_Monster_Demon1 (targ, attacker); else if (targ.classname == "monster_army") Obituary_Monster_Army (targ, attacker); else if (targ.classname == "monster_shambler") Obituary_Monster_Shambler (targ, attacker); }; void (entity targ, entity attacker) Obituary_Monster_Wizard = { custom_demon_name (targ); if (attacker.classname == "building_tesla") Obituary_Monster_Wizard_by_Tesla (targ, attacker); else if (attacker.classname == "building_sentry") Obituary_Monster_Wizard_by_Sentry (targ, attacker); else if (attacker.classname == "player") Obituary_Monster_Wizard_by_Player (targ, attacker); else if (attacker.classname == "monster_army") Obituary_Monster_Wizard_by_Army (targ, attacker); else if (attacker.classname == "monster_demon1") Obituary_Monster_Wizard_by_Demon1 (targ, attacker); else if (attacker.classname == "monster_shambler") Obituary_Monster_Wizard_by_Shambler (targ, attacker); else if (attacker.classname == "monster_wizard") Obituary_Monster_Wizard_by_Wizard (targ, attacker); else Obituary_Monster_Misc (targ, attacker); }; void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Tesla = { if (teamplay && (attacker.real_owner.team_no > 0) && (targ.real_owner.team_no > 0)) { if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //Give_Frags (attacker, targ, 1); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s scrag, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", was shocked to death by "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s tesla sentry\n"); } else { bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s friendly scrag, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", was shocked to death by "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s tesla sentry\n"); } } }; void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Sentry = { if (teamplay && (attacker.real_owner.team_no > 0) && (targ.real_owner.team_no > 0)) { if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //Give_Frags (attacker, targ, 1); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s scrag, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", was pulverized by "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s sentry gun\n"); } else { bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s friendly scrag, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", was pulverized by "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s sentry gun\n"); } } }; void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Player = { if (teamplay && (attacker.team_no > 0) && (self.real_owner.team_no > 0)) { if (Teammate (targ.real_owner.team_no, attacker.team_no)) { if (attacker == self.real_owner) { //Give_Frags (attacker, targ, -1); bprint (PRINT_MEDIUM, attacker.netname); if (deathmsg == DMSG_LASERCANNON) bprint (PRINT_MEDIUM, " cuts his own scrag in half!\n"); else bprint (PRINT_MEDIUM, " kills his own scrag!\n"); } else { //Give_Frags (attacker, targ, -1); bprint (PRINT_MEDIUM, attacker.netname); if (deathmsg == DMSG_LASERCANNON) bprint (PRINT_MEDIUM, " blasts the friendly scrag "); else bprint (PRINT_MEDIUM, " mows down the friendly scrag "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } } else { //Give_Frags (attacker, targ, 1); if (deathmsg == DMSG_LASERCANNON) { bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " cuts "); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s scrag in several parts\n"); } else { bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s scrag, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", was killed by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, "\n"); } MonsterKill (attacker); // adds knife kill to warlock if needed } } }; void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Army = { custom_demon_name (attacker); GetRank (attacker); if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") mows down the friendly scrag "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { //Give_Frags (attacker, targ, 1); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s scrag, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", is killed by "); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } }; void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Demon1 = { custom_demon_name (attacker); if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") eviscerates the friendly scrag "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { //Give_Frags (attacker, targ, 1); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s scrag, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", is returned to hell by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } }; void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Shambler = { custom_demon_name (attacker); if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { bprint (PRINT_MEDIUM, "The shambler "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") annihilates the friendly scrag "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { //Give_Frags (attacker, targ, 1); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s scrag, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", learns a lesson from the shambler "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } }; void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Wizard = { custom_demon_name (attacker); if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") annihilates the colleague "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { //Give_Frags (attacker, targ, 1); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s scrag, "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, ", shows to "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ") who is the best\n"); } }; void (entity targ, entity attacker) Obituary_Monster_Demon1 = { custom_demon_name (targ); //CH if (attacker.classname == "building_tesla") Obituary_Monster_Demon1_by_Tesla (targ, attacker); else if (attacker.classname == "building_sentry") Obituary_Monster_Demon1_by_Sentry (targ, attacker); else if (attacker.classname == "player") Obituary_Monster_Demon1_by_Player (targ, attacker); else if (attacker.classname == "monster_army") Obituary_Monster_Demon1_by_Army (targ, attacker); else if (attacker.classname == "monster_demon1") Obituary_Monster_Demon1_by_Demon1 (targ, attacker); else if (attacker.classname == "monster_shambler") Obituary_Monster_Demon1_by_Shambler (targ, attacker); else if (attacker.classname == "monster_wizard") Obituary_Monster_Demon1_by_Wizard (targ, attacker); else Obituary_Monster_Misc (targ, attacker); }; void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Tesla = { if (teamplay && (attacker.real_owner.team_no > 0) && (targ.real_owner.team_no > 0)) { if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //Give_Frags (attacker, targ, 1); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s demon, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", was shocked to death by "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s tesla sentry\n"); } else { if (attacker.tf_items & NIT_SECURITY_CAMERA) //overtink //Give_Frags_Out (attacker.real_owner, targ); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s friendly demon, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", was shocked to death by "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s tesla sentry\n"); } } }; void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Sentry = { if (teamplay && (attacker.real_owner.team_no > 0) && (targ.real_owner.team_no > 0)) { if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //Give_Frags_Out (attacker, targ, 1, 0, 2, 0, 0); //Sentry //Give_Frags_Out (attacker.real_owner, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s demon, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", was pulped by "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s sentry gun\n"); } else { bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s friendly demon, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", was pulped by "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s sentry gun\n"); } } }; void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Player = { if (teamplay && (attacker.team_no > 0) && (self.real_owner.team_no > 0)) { if (Teammate (targ.real_owner.team_no, attacker.team_no)) { if (attacker == self.real_owner) { //Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " kills his own fiend!\n"); } else { //Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " mows down the friendly demon "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } } else { //Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s demon, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", was killed by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, "\n"); MonsterKill (attacker); // adds knife kills to warlock } } }; void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Army = { custom_demon_name (attacker); GetRank (attacker); if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") mows down the friendly demon "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { //Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s demon, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", didn't have a prayer against "); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } }; void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Demon1 = { custom_demon_name (attacker); if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") eviscerates the friendly demon "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { //Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s demon, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", realises too late that "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") wasn't just trying to be friendly\n"); } }; void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Shambler = { custom_demon_name (attacker); if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") annihilates the friendly demon "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { //Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s demon, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", is given a firm farewell to the netherworld by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } }; void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Wizard = { custom_demon_name (attacker); if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") kills the friendly demon "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { //Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s demon, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", is killed by the scrag "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } }; void (entity targ, entity attacker) Obituary_Monster_Army = { custom_demon_name (targ); //CH GetRank (targ); if (attacker.classname == "building_tesla") Obituary_Monster_Army_by_Tesla (targ, attacker); else if (attacker.classname == "building_sentry") Obituary_Monster_Army_by_Sentry (targ, attacker); else if (attacker.classname == "player") Obituary_Monster_Army_by_Player (targ, attacker); else if (attacker.classname == "monster_shambler") Obituary_Monster_Army_by_Shambler (targ, attacker); else if (attacker.classname == "monster_demon1") Obituary_Monster_Army_by_Demon1 (targ, attacker); else if (attacker.classname == "monster_army") Obituary_Monster_Army_by_Army (targ, attacker); else if (attacker.classname == "monster_wizard") Obituary_Monster_Army_by_Wizard (targ, attacker); else Obituary_Monster_Misc (targ, attacker); }; void (entity targ, entity attacker) Obituary_Monster_Army_by_Tesla = { if (teamplay && (attacker.real_owner.team_no > 0) && (targ.real_owner.team_no > 0)) { if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //Give_Frags_Out (attacker, targ, 1, 0, 2, 0, 0); //Tesla //Give_Frags_Out (attacker.real_owner, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s mercenary soldier, "); bprint (PRINT_MEDIUM, targ.undercover_name); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", was shocked to death by "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s tesla sentry\n"); } else { if (attacker.tf_items & NIT_SECURITY_CAMERA) //Give_Frags_Out (attacker.real_owner, targ, -1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s friendly soldier, "); bprint (PRINT_MEDIUM, targ.undercover_name); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", was shocked to death by "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s tesla sentry\n"); } } }; void (entity targ, entity attacker) Obituary_Monster_Army_by_Sentry = { if (teamplay && (attacker.real_owner.team_no > 0) && (targ.real_owner.team_no > 0)) { if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //Give_Frags_Out (attacker, targ, 1, 0, 2, 0, 0); //Sentry //Give_Frags_Out (attacker.real_owner, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s mercenary soldier, "); bprint (PRINT_MEDIUM, targ.undercover_name); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", discovers "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s sentry isn't that easy to kill\n"); } else { bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s friendly soldier, "); bprint (PRINT_MEDIUM, targ.undercover_name); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", should have known better than to cross "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s sentry gun's line of fire\n"); } } }; void (entity targ, entity attacker) Obituary_Monster_Army_by_Player = { if (teamplay && (attacker.team_no > 0) && (self.real_owner.team_no > 0)) { if (Teammate (targ.real_owner.team_no, attacker.team_no)) { if (attacker == self.real_owner) { //Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " kills his own soldier!\n"); } else { //Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " mows down the friendly soldier "); bprint (PRINT_MEDIUM, targ.undercover_name); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } } else { //Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s mercenary soldier, "); bprint (PRINT_MEDIUM, targ.undercover_name); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", was killed by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, "\n"); } } }; void (entity targ, entity attacker) Obituary_Monster_Army_by_Shambler = { custom_demon_name (attacker); if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") slaps the friendly soldier "); bprint (PRINT_MEDIUM, targ.undercover_name); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ") into oblivion\n"); } else { //Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0); //Give_Frags_Out (attacker.real_owner, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s soldier, "); bprint (PRINT_MEDIUM, targ.undercover_name); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", is smacked down by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } }; void (entity targ, entity attacker) Obituary_Monster_Army_by_Demon1 = { custom_demon_name (attacker); if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") disembowels the friendly soldier "); bprint (PRINT_MEDIUM, targ.undercover_name); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { //Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0); //Give_Frags_Out (attacker.real_owner, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s soldier, "); bprint (PRINT_MEDIUM, targ.undercover_name); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", is now listed as KIA thanks to "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } }; void (entity targ, entity attacker) Obituary_Monster_Army_by_Army = { custom_demon_name (attacker); GetRank (attacker); if (targ == attacker) { //- OfN - It *may* happen bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s soldier, "); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, ", explodes with his own rockets!\n"); return; } if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") mows down comrade-in-arms "); bprint (PRINT_MEDIUM, targ.undercover_name); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { //Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s soldier, "); bprint (PRINT_MEDIUM, targ.undercover_name); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", takes a bullet in the chest from "); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } }; void (entity targ, entity attacker) Obituary_Monster_Army_by_Wizard = { custom_demon_name (attacker); if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, "The scrag "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") kills the friendly soldier "); bprint (PRINT_MEDIUM, targ.undercover_name); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { //Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s soldier, "); bprint (PRINT_MEDIUM, targ.undercover_name); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", is killed by the scrag "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } }; void (entity targ, entity attacker) Obituary_Monster_Shambler = { custom_demon_name (targ); //CH if (attacker.classname == "building_tesla") Obituary_Monster_Shambler_by_Tesla (targ, attacker); else if (attacker.classname == "building_sentry") Obituary_Monster_Shambler_by_Sentry (targ, attacker); else if (attacker.classname == "player") Obituary_Monster_Shambler_by_Player (targ, attacker); else if (attacker.classname == "monster_demon1") Obituary_Monster_Shambler_by_Demon1 (targ, attacker); else if (attacker.classname == "monster_shambler") Obituary_Monster_Shambler_by_Shambler (targ, attacker); else if (attacker.classname == "monster_army") Obituary_Monster_Shambler_by_Army (targ, attacker); else if (attacker.classname == "monster_wizard") Obituary_Monster_Shambler_by_Wizard (targ, attacker); else Obituary_Monster_Misc (targ, attacker); }; void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Tesla = { if (teamplay && (attacker.real_owner.team_no > 0) && (targ.real_owner.team_no > 0)) { if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //Give_Frags_Out (attacker, targ, 1, 0, 2, 0, 0); //Tesla //Give_Frags_Out (attacker.real_owner, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s shambler, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", was given a shocking surprise by "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s tesla sentry\n"); } else { //Give_Frags_Out (attacker, targ, -1, 0, 2, 0, 0); //Tesla //Give_Frags_Out (attacker.real_owner, targ, -1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s friendly shambler, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", shouldn't play so close to "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s tesla sentry\n"); } } }; void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Sentry = { if (teamplay && (attacker.real_owner.team_no > 0) && (targ.real_owner.team_no > 0)) { if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //Give_Frags_Out (attacker, targ, 1, 0, 2, 0, 0); //Sentry //Give_Frags_Out (attacker.real_owner, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s shambler, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", really needs to learn to dodge "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s sentry gun\n"); } else { //Give_Frags_Out (attacker, targ, -1, 0, 2, 0, 0); //Sentry //Give_Frags_Out (attacker.real_owner, targ, -1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s friendly shambler, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", shouldn't play so close to "); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s sentry gun\n"); } } }; void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Player = { if (teamplay && (attacker.team_no > 0) && (self.real_owner.team_no > 0)) { if (Teammate (targ.real_owner.team_no, attacker.team_no)) { if (attacker == self.real_owner) { //Give_Frags_Out (attacker, targ, -2, 0, 1, 1, 0); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " kills his own shambler!\n"); } else { //Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " mows down the friendly shambler "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } } else { //Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s shambler, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", was felled by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, "\n"); MonsterKill (attacker); // adds knife kills to warlock } } }; void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Demon1 = { custom_demon_name (attacker); if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") checks its aura after killing "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { //Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s shambler, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", is torn apart by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } }; void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Shambler = { custom_demon_name (attacker); if (attacker == targ && deathmsg == DMSG_FLAME) { bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") sets itself on fire one too many times.\n"); } else if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") destroys the friendly shambler "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { //Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s shambler, "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, ", finds losing against shambler "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") to be a fatal experience\n"); } }; void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Army = { custom_demon_name (attacker); GetRank (attacker); if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ") is caught in the crossfire from "); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { //Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") proves to "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ") that size doesn't matter\n"); } }; void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Wizard = { custom_demon_name (attacker); if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) { //bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, "The scrag "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ") nullifies the friendly shambler "); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } else { //Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0); bprint (PRINT_MEDIUM, targ.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, ") is destroyed by the scrag "); //bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); } }; void (entity targ, entity attacker) Obituary_Building = { if (targ == attacker) Obituary_Building_by_Self (targ, attacker); else if (attacker.classname == "building_tesla") Obituary_Building_by_Tesla (targ, attacker); else if (attacker.classname == "teledeath") Obituary_Building_by_Teledeath (targ, attacker); else if (attacker.classname == "player") Obituary_Building_by_Player (targ, attacker); else if (attacker.classname == "monster_army") Obituary_Building_by_Army (targ, attacker); }; void (entity targ, entity attacker) Obituary_Building_by_Tesla = { local string deathstring; if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no) && (targ.classname == "building_sentrygun" || targ.classname == "building_tesla")) { //Give_Frags_Out (attacker, targ, 1, 0, 2, 0, 0); //Tesla //Give_Frags_Out (attacker.real_owner, targ, 1, 0, 1, 1, 0); } if (targ.classname == "building_dispenser") deathstring = "'s dispenser was zapped by "; else if (targ.classname == "building_sentrygun") deathstring = "'s sentrygun was no match for "; else if (targ.classname == "building_camera") deathstring = "'s security camera was vaporized by "; else if (targ.classname == "building_sensor") deathstring = "'s motion sensor was obliterated by "; else if (targ.classname == "building_teleporter") deathstring = "'s teleporter pad was short circuted by "; else if (targ.classname == "building_tesla") deathstring = "'s tesla sentry lost the battle against "; else if (targ.classname == "building_sensor") deathstring = "'s motion sensor was fucked up by "; else if (targ.classname == "building_fieldgen") deathstring = "'s field generator was destroyed by "; else deathstring = "'s unknown building (BUG) "; bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, deathstring); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, "'s tesla sentry\n"); }; void (entity targ, entity attacker) Obituary_Building_by_Self = { bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s "); bprint (PRINT_MEDIUM, GetBuildingName (targ)); bprint (PRINT_MEDIUM, " destroys itself.\n"); }; void (entity targ, entity attacker) Obituary_Building_by_Teledeath = { bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s "); bprint (PRINT_MEDIUM, GetBuildingName (targ)); bprint (PRINT_MEDIUM, " was telefragged by "); bprint (PRINT_MEDIUM, attacker.owner.netname); bprint (PRINT_MEDIUM, "\n"); }; void (entity targ, entity attacker) Obituary_Building_by_Player = { if (attacker == targ.real_owner) { bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, " destroys his "); bprint (PRINT_MEDIUM, GetBuildingName (targ)); bprint (PRINT_MEDIUM, "\n"); return; } else { bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s "); bprint (PRINT_MEDIUM, GetBuildingName (targ)); bprint (PRINT_MEDIUM, " was destroyed by "); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, "\n"); } }; void (entity targ, entity attacker) Obituary_Building_by_Army = { custom_demon_name (attacker); GetRank (attacker); bprint (PRINT_MEDIUM, targ.real_owner.netname); bprint (PRINT_MEDIUM, "'s "); bprint (PRINT_MEDIUM, GetBuildingName (targ)); bprint (PRINT_MEDIUM, " was destroyed by "); bprint (PRINT_MEDIUM, attacker.undercover_name); bprint (PRINT_MEDIUM, attacker.netname); bprint (PRINT_MEDIUM, " ("); bprint (PRINT_MEDIUM, attacker.real_owner.netname); bprint (PRINT_MEDIUM, ")\n"); }; void (entity targ, entity attacker) Obituary_Monster_Misc = { local string deathstring; if (attacker.classname == "explo_box") deathstring = " blew up\n"; else if (attacker.solid == SOLID_BSP && attacker) deathstring = " was squished\n"; else if (attacker.classname == "trap_shooter" || attacker.classname == "trap_spikeshooter" || attacker.classname == "trap_tf_spikeshooter" || attacker.classname == "trap_tf_shooter") { if (attacker.deathtype) deathstring = attacker.deathtype; else if (attacker.spawnflags == SPAWNFLAG_LASER) deathstring = " had surgery from a laser\n"; else if (attacker.spawnflags == SPAWNFLAG_TFROCKET) deathstring = " took a ride on a rocket\n"; else if (attacker.spawnflags == SPAWNFLAG_TFGRENADE) deathstring = " tried to eat a wild pineapple\n"; else if (attacker.spawnflags == SPAWNFLAG_TFFLAME) deathstring = " was burned alive\n"; else if (attacker.spawnflags == SPAWNFLAG_SUPERSPIKE) deathstring = " was nailed to the ground\n"; else deathstring = " was spiked\n"; } else if (attacker.classname == "fireball") deathstring = " ate a lavaball\n"; else if (attacker.classname == "teledeath") deathstring = " was telefragged by " + attacker.owner.netname + "\n"; else deathstring = " dies\n"; bprint (PRINT_HIGH, "The "); bprint (PRINT_HIGH, GetMonsterName (targ)); bprint (PRINT_HIGH, " "); bprint (PRINT_HIGH, targ.netname); bprint (PRINT_HIGH, " ("); bprint (PRINT_HIGH, targ.real_owner.netname); bprint (PRINT_HIGH, ")"); bprint (PRINT_HIGH, deathstring); };