/*====================================================== OPTIMIZE.QC Custom TeamFortress v2.1 (c) Craig Hauser 10/4/00 ======================================================== This has the optimizations that I have done, basically if I saw something similar being run in multi places I made a function and put it here. ======================================================*/ #include "defs.qh" float (float t1, float t2) Teammate; float (entity targ, entity check) visible2; float (entity targ, entity check) visible2x; void(entity targ, entity inflictor, entity attacker, float damage, float T_flags, float T_AttackType) TF_T_Damage; //checks client passed into and returns true if valid used for sents etc //entity looking at, entity thats looking, (0-1) checks visible, (0-range) checks range, (0-1) do special tesla checks, (0-1) should check for ceasefire float(entity targ, entity checker, float chkvis, float chkrng, float istesla, float chkcease) Pharse_Client = { if (targ.classname != "player") return FALSE; if (chkcease) if (infokey(NIL,"ceasefire")=="on") return FALSE; if (targ.playerclass == PC_UNDEFINED) return FALSE; if (targ.done_custom & CUSTOM_BUILDING) return FALSE; if (targ.health <= 0) return FALSE; if (targ.has_disconnected) return FALSE; if (teamplay) { if (Teammate(targ.team_no, checker.team_no)) { if (istesla) { if (!(checker.tf_items & NIT_SECURITY_CAMERA)) //CH Cyto's idea return FALSE; } else { return FALSE; } } if (Teammate(targ.undercover_team,checker.team_no)) { if (istesla) { //- OfN jammer only for scanner -// nope if (!(checker.tf_items & NIT_AUTOID) || targ.cutf_items & CUTF_JAMMER) //if (!(checker.tf_items & NIT_AUTOID)) return FALSE; } else { if (! (checker.classname == "building_sensor" && checker.num_mines & IMPROVED_FOUR)) return FALSE; // - OfN return FALSE; } } } if (targ == checker.real_owner) { if (istesla) { if (!(checker.tf_items & NIT_SECURITY_CAMERA)) //CH Cyto's idea return FALSE; } else { return FALSE; } } if (targ.is_feigning) { if (istesla) { if (!(checker.tf_items & NIT_AUTOID)) return FALSE; } else //if (checker.classname != "monster_army") - OfN soldiers cant detect feigning spies now { return FALSE; } } if (targ.flags & FL_NOTARGET) return FALSE; if (targ.items & IT_INVISIBILITY && (checker.classname != "building_sensor")) //|| checker.classname != "monster_army")) return FALSE; if (targ.job & JOB_THIEF && (targ.job & JOB_ACTIVE || targ.job & JOB_FULL_HIDE)) { if (istesla) { //- OfN jammer only for scanner -// nope if (!(checker.tf_items & NIT_AUTOID) || targ.cutf_items & CUTF_JAMMER) //if (!(checker.tf_items & NIT_AUTOID)) return FALSE; } else if (checker.classname != "building_sensor")// && checker.classname != "monster_army" && checker.classname != "monster_demon1") return FALSE; } if (chkvis && checker.classname == "building_sentrygun" && !(checker.tf_items & NIT_TURRET)) // - OfN - hackish fix for sentry gun targetting { if (!visible2x(targ,checker)) // - OfN - hackish fix for sentry gun targetting return FALSE; } else if (chkvis) if (!visible2(targ,checker)) return FALSE; if (chkrng) { local float r; r = vlen(targ.origin - checker.origin); if (r > chkrng) return FALSE; } return TRUE; }; //gives entity passed into number of frags passed //entity gets frag, entity gave frag, give this many frags, (0-1) log frags, 1=real_frag 2=frag, (0-1) checks real_frag, (0-1) check frag vamp (takes from targ) void(entity atk, entity targ, float numfrags, float fraggetlog, float howgive, float chkreal, float chkvamp) Give_Frags_Out = { if (!atk) // handles cases where the attack ent may have been zeroed return; /* local string st; bprint(PRINT_HIGH, "atk:"); bprint(PRINT_HIGH, atk.classname); bprint(PRINT_HIGH, " targ:"); bprint(PRINT_HIGH, targ.classname); bprint(PRINT_HIGH, " Frag:"); st = ftos(numfrags); bprint(PRINT_HIGH, st); bprint(PRINT_HIGH, " log:"); if (fraggetlog) bprint(PRINT_HIGH, "yes"); else bprint(PRINT_HIGH, "no"); bprint(PRINT_HIGH, " howgive:"); if (howgive == 1) bprint(PRINT_HIGH, "real_frags"); else if (howgive == 2) bprint(PRINT_HIGH, "frags"); else bprint(PRINT_HIGH, "ERROR"); bprint(PRINT_HIGH, " real:"); if (chkreal) bprint(PRINT_HIGH, "yes"); else bprint(PRINT_HIGH, "no"); bprint(PRINT_HIGH, " vamp:"); if (chkvamp) bprint(PRINT_HIGH, "yes"); else bprint(PRINT_HIGH, "no"); bprint(PRINT_HIGH, "\n"); */ if (atk.classname == "monster_army") { atk.frags = atk.frags + numfrags; atk.real_frags = atk.real_frags; } else { if (howgive == 2) atk.frags = atk.frags + numfrags; else if (howgive == 1) atk.real_frags = atk.real_frags + numfrags; else bprint(PRINT_HIGH, "Error in Give_Frags_Out!\n"); if (fraggetlog) { logfrag (targ, atk); } if (chkvamp) { if (teamplay & TEAMPLAY_VAMPIRE && targ) // handle when targ is cleared { targ.real_frags = targ.real_frags - numfrags; if (!(toggleflags & TFLAG_TEAMFRAGS)) targ.frags = targ.real_frags; } } if (chkreal) { if (!(toggleflags & TFLAG_TEAMFRAGS)) { atk.frags = atk.real_frags; } } } }; //replaces det guns //classname to find, entity checking, (0-1) check for ownership void(string search, entity person, float chkown) Find_And_Dmg = { local entity te; te = find(NIL, classname, search); while (te) { if (chkown) { if (te.real_owner == person) TF_T_Damage(te, NIL, NIL, te.health+100, 0, 0); } else { TF_T_Damage(te, NIL, NIL, te.health+100, 0, 0); } te = find(te, classname, search); } }; float () isMelee = { if (self.current_weapon == WEAP_AXE || self.current_weapon == WEAP_SPANNER || self.current_weapon == WEAP_MEDIKIT) return TRUE; else return FALSE; };