/*====================================================== JOBS.QC Custom TeamFortress v3.2SB1 (c) William Kerney 2/9/00 (c) SB-1 Tech 25/10/00 ======================================================== Functions for handling the custom class professions ======================================================*/ /* ** Chaplan Profession - ** Dispels demons, inspires teammates to do x2 damage, but can't attack himself ** Timer triggers every so often, checking to see if you want to resume inspire */ #define GUIDE_TIME 1 //Period of how often lightning guides are shown. Must be less than... #define CHAPLAN_TIME 1 //Period of seconds how often it fires #define INSPIRE_TIME 6 //How long someone stays inspired #define CHAPLAN_RADIUS 320 //About the radius of brightglow #define CHAPLAN_HEAL 50 //If you have a medikit you'll heal friends this much #define CHAPLAN_HEAL_DELAY 3 //You can't have been shot in last three seconds to be healed /* ** Martyr Proficiency - ** Becomes invincible, but dies after a few seconds */ #define MARTYR_TIME 3.5 /* Berserker Profession - ** A simple soul that just likes killing things ** Takes 50 self inflicted damage and gets Quad for 5 seconds ** If he can't pay up with the 50 health he gets reduced to 1 and dies after his 5 seconds */ // now takes BERSERKER_HP_COST hp #define BERSERK_TIME 4 /* ** Judoka Profession - ** Disarms opponents so they cannot attack */ //This is guaranteed to be removed if either target or owner dies or disconnects //So we don't have to do error checking on those situations //Four special cases, Rifle, Medikit, AC and Grapple, have side effects // when you remove them. Need special cases to handle their theft #define DISARM_TIME 10 #define CANT_ATTACK_TIME 5 #define HIT_DELAY 8 #define MISS_DELAY 1 /* ** Guerilla Profession - ** Can set self-detonating land mines */ #define ACTIVATE_TIME 8 //Time until it turns on //- it was 3? prolly 10 #define BEEP_RATE 4 //Delay between beeps //- it was 3 #define MINE_DURATION 360 //Time it lasts after being activated //- it was 60 ofn #define JOB_DELAY 4 //Time between mine placements //- it was 10 #define GUERILLA_RADIUS 135 //-it was 150 without define #define MINE_COST 4 // OfN number of rockets a mine needs //#define MAX_MINES 4 // OfN Maximum number of mines for player NOW A LOCALINFO #define NOHIDE_TIME 8 #define EXPOSURE_NOHIDE_TIME 20 #define EXPOSURE_NORELOAD_TIME 7 #define FULLH_NORELOAD_TIME 1.5