- info string length exceeded :/ - duplicate connects - the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior - "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted) - there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed. - through some combination of respawning, respawn guard, and teleporters (not necesarily needed), it's possible to get stuck on another person - the "speed cheat" checker needs to be ripped out, it's kinda useless - sometimes rockets go through armor.. - crashed alot on prozac :/ - I could jump at a sentry turret but I went through instead of zapping - the sentry turret would shoot me through walls when the door is closed - intercepting your sentry when it turrets kills you, but stops the sentry - if you judo an assault cannon your speed isn't restored when it's returned - I've been told that if you're a thief and you start setting a detpack you won't get revealed until it's finished - sentries/teslas should check their pointcontents every frame, and blow up if they're out of the map. "foo had a lesson in physics" - topcolor gets reset every time you respawn (?), even though it shouldn't be. ditto for skin? - prematch shouldn't force autoteam when it's done - sometimes ID doesn't work. this may be because impulses are unreliable though :/ - minp/maxp are broken. possibly compiler !string bug - rockets explode on observers - scuba gear doesn't set the rad suit anymore - I think getting a rad suit clears your scuba gear when it expires - "hit to disguise to blue, then before it finishes stop disguising, then quick disguise to change your skin.......boop your color will finish disguising, then do another disguise (doesnt matter color/skin) then boop your skin will finish" - I think the tesla is shorter than it's model because it would hit the model. this needs to be fixed because the tesla can fire while it can't be hit.