- info string length exceeded :/ - duplicate connects - the curse color is rejected by the color changing code - the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior - "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted) - there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed. - through some combination of respawning, respawn guard, and teleporters (not necesarily needed), it's possible to get stuck on another person