#include "defs.qh" entity () real_spawn; void (entity ent) initentity; entity () spawn = { local entity ent; ent = real_spawn (); initentity (ent); return ent; }; void (entity ent) initentity = { ent.classname = ""; ent.netname = ""; ent.targetname = ""; ent.target = ""; ent.team_str_home = ""; ent.flame_id = ""; ent.group = ""; ent.message = ""; // self.solid = SOLID_NOT; // self.movetype = MOVETYPE_NONE; // setmodel (self, ""); // ent.model = ""; };