#include "defs.qh" /*====================================================== TELEPORT.QC Custom TeamFortress v2.2 (c) Craig Hauser 23/3/00 ======================================================== Functions for the teleporters ======================================================*/ void() Teleporter_touch; void() Teleporter_Die; void() Teleporter_heat_think; float(entity targ) Teleporter_check_person; #define TELEPORTER_CELLS 8 //How many cells to use on teleport #define TELEPORTER_WAIT 2 //How long to wait after teleport (whole number) //==================== void() Teleporter_touch = { local entity te; if (self.heat == 0) { if (Teleporter_check_person(other)) { te = find(world, classname, "building_teleporter"); while (!(te.real_owner == self.real_owner && te != self) && te != world) { te = find(te, classname, "building_teleporter"); } if (te != world) { if (te.heat == 0 && te.ammo_cells >= TELEPORTER_CELLS) { self.heat = TELEPORTER_WAIT; te.heat = TELEPORTER_WAIT; if (self.is_malfunctioning & SCREWUP_FOUR || te.is_malfunctioning & SCREWUP_FOUR) { CenterPrint(other, "The other teleporter is out of power.\n"); return; } self.ammo_cells = self.ammo_cells - TELEPORTER_CELLS; te.ammo_cells = te.ammo_cells - TELEPORTER_CELLS; local entity ote; ote = te; if (self.is_malfunctioning & SCREWUP_THREE || te.is_malfunctioning & SCREWUP_THREE) //sb { te = self.real_owner; spawn_tdeath(te.origin + '0 0 32', te); } spawn_tfog (other.origin); spawn_tdeath(te.origin + '0 0 32', other); makeImmune(other,time + 2); setorigin(other, te.origin + '0 0 32'); if (self.is_malfunctioning & SCREWUP_ONE || te.is_malfunctioning & SCREWUP_ONE) // SB { other.ammo_cells = 0; other.ammo_shells = 0; other.ammo_nails = 0; other.ammo_rockets = 0; other.armorvalue = 0; other.ammo_detpack = 0; other.ammo_c4det = 0; other.ammo_medikit = 0; } if (self.is_malfunctioning & SCREWUP_TWO || te.is_malfunctioning & SCREWUP_TWO) // SB { if (self.is_malfunctioning & SCREWUP_TWO) te.martyr_enemy = self.martyr_enemy; else if (te.is_malfunctioning & SCREWUP_TWO) self.martyr_enemy = te.martyr_enemy; TF_T_Damage(other, self, self, 500, 0, TF_TD_OTHER); } spawn_tfog (te.origin + '0 0 32'); if (self.is_malfunctioning & SCREWUP_THREE || ote.is_malfunctioning & SCREWUP_THREE) te = ote; if ((te.ammo_cells >= TELEPORTER_CELLS && te.ammo_cells <= TELEPORTER_CELLS * 2) || (self.ammo_cells >= TELEPORTER_CELLS && self.ammo_cells <= TELEPORTER_CELLS * 2)) sprint (self.real_owner, PRINT_HIGH, "A teleporter is getting low on power.\n"); } else if (te.ammo_cells < TELEPORTER_CELLS) CenterPrint(other, "The other teleporter is out of power.\n"); } } } }; //=============== float(entity targ) Teleporter_check_person = { if (self.ammo_cells < TELEPORTER_CELLS) { if (Teammate(targ.team_no, self.team_no)) //only to team member CenterPrint(other, "This teleporter is out of power.\n"); return FALSE; } if (self.real_owner.has_teleporter == 1) { if (Teammate(targ.team_no, self.team_no)) //only to team member CenterPrint(other, "There is no other teleporter!\n"); return FALSE; } if (infokey(world,"ceasefire")=="on") //To not cause loops return FALSE; if (targ == world)//that would be bad. return FALSE; if (targ.done_custom & CUSTOM_BUILDING) return FALSE; if (targ.classname != "player") return FALSE; if (targ.velocity != '0 0 0') return FALSE; if (targ.health <= 0) return FALSE; if (targ.has_disconnected) return FALSE; if (targ.playerclass == PC_UNDEFINED) return FALSE; if (targ.is_feigning) return FALSE; if (targ.is_building) return FALSE; if (targ.is_detpacking) return FALSE; if (targ.playerclass == PC_CIVILIAN) { CenterPrint(targ, "Civilian + Teleporter = No, NFC!\n"); return FALSE; } if (targ.effects & (EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_BRIGHTFIELD)) {//no flag for you! CenterPrint(targ, "Can't use teleporter while glowing!\n"); return FALSE; } //ALL NEW CHECKS _MUST_ BE ABOVE THIS LINE if (teamplay) { if (Teammate(targ.team_no, self.team_no)) return TRUE; if (Teammate(targ.undercover_team, self.team_no)) return TRUE; } else return TRUE; return FALSE; }; //=============== void() Teleporter_heat_think = { //CH used to reduce the heat and check pos local float pos, num; local vector loc; if (self.heat <= 0) self.heat = 0; else self.heat = self.heat - 1; self.think = Teleporter_heat_think; //keep in loop self.nextthink = time + 1; //CH if spawnflags is >0 do extensive height checks b/c the pad just spawned. if (self.spawnflags > 0) { self.spawnflags = self.spawnflags - 1; num = 0; //16 checks } else num = 15; //1 check while (num < 16) { //sprint (self.real_owner, PRINT_HIGH, "Checking space!\n"); loc = self.origin; loc_z = loc_z + (rint(random() * 8 + 1) * 8); //1-8 * 8 x+8 -> x+64 loc_x = loc_x + ((rint(random() * 3 + 1) * 16) - 32); loc_y = loc_y + ((rint(random() * 3 + 1) * 16) - 32); pos = pointcontents(loc); if (pos == CONTENTS_SOLID || pos == CONTENTS_SKY) { TF_T_Damage(self, world, world, self.health+1, 0, 0); sprint (self.real_owner, PRINT_HIGH, "Not enough space for teleportation.\n"); num = 100; //Get out of loop } num = num + 1; } }; //================ void() Teleporter_Die = { sprint(self.real_owner, PRINT_HIGH, "Your Teleporter Pad was destroyed.\n"); self.real_owner.has_teleporter = (self.real_owner.has_teleporter - 1); // ThrowGib("progs/tgib1.mdl", -70); // ThrowGib("progs/tgib2.mdl", -70); // ThrowGib("progs/tgib3.mdl", -70); WriteByte (MSG_BROADCAST, SVC_TEMPENTITY); WriteByte (MSG_BROADCAST, TE_EXPLOSION); WriteCoord (MSG_BROADCAST, self.origin_x); WriteCoord (MSG_BROADCAST, self.origin_y); WriteCoord (MSG_BROADCAST, self.origin_z); multicast (self.origin, MULTICAST_PHS); dremove(self); };