// This file contains defines for the skins for each team. // The default is the same skins for all teams. // But, if you wish to have a clan battle, you can provide // different skins for each class for each team. // Edit this file to point to the correct skins, and recompile. // N.B. If you put a \n at the end of the skin names, I'll wring your scrawny // little neck. // These only work under QuakeWorld. // Team 1 skins #define TEAM1_SCOUT_SKIN "tf_scout" #define TEAM1_SNIPER_SKIN "tf_snipe" #define TEAM1_SOLDIER_SKIN "tf_sold" #define TEAM1_DEMOMAN_SKIN "tf_demo" #define TEAM1_MEDIC_SKIN "tf_medic" #define TEAM1_HVYWEAP_SKIN "tf_hwguy" #define TEAM1_PYRO_SKIN "tf_pyro" #define TEAM1_SPY_SKIN "tf_spy" #define TEAM1_ENGINEER_SKIN "tf_eng" // Team 2 skins #define TEAM2_SCOUT_SKIN "tf_scout" #define TEAM2_SNIPER_SKIN "tf_snipe" #define TEAM2_SOLDIER_SKIN "tf_sold" #define TEAM2_DEMOMAN_SKIN "tf_demo" #define TEAM2_MEDIC_SKIN "tf_medic" #define TEAM2_HVYWEAP_SKIN "tf_hwguy" #define TEAM2_PYRO_SKIN "tf_pyro" #define TEAM2_SPY_SKIN "tf_spy" #define TEAM2_ENGINEER_SKIN "tf_eng" // Team 3 skins #define TEAM3_SCOUT_SKIN "tf_scout" #define TEAM3_SNIPER_SKIN "tf_snipe" #define TEAM3_SOLDIER_SKIN "tf_sold" #define TEAM3_DEMOMAN_SKIN "tf_demo" #define TEAM3_MEDIC_SKIN "tf_medic" #define TEAM3_HVYWEAP_SKIN "tf_hwguy" #define TEAM3_PYRO_SKIN "tf_pyro" #define TEAM3_SPY_SKIN "tf_spy" #define TEAM3_ENGINEER_SKIN "tf_eng" // Team 4 skins #define TEAM4_SCOUT_SKIN "tf_scout" #define TEAM4_SNIPER_SKIN "tf_snipe" #define TEAM4_SOLDIER_SKIN "tf_sold" #define TEAM4_DEMOMAN_SKIN "tf_demo" #define TEAM4_MEDIC_SKIN "tf_medic" #define TEAM4_HVYWEAP_SKIN "tf_hwguy" #define TEAM4_PYRO_SKIN "tf_pyro" #define TEAM4_SPY_SKIN "tf_spy" #define TEAM4_ENGINEER_SKIN "tf_eng"