/*====================================================== MENU.QC Custom TeamFortress v2.3 (c) TeamFortress Software Pty Ltd 29/2/97 (c) William Kerney 4/4/00 (c) Craig Hauser 19/3/00 ======================================================== This file handles all menu functions and displays. ======================================================*/ #define MENU_DEFAULT 1 #define MENU_TEAM 2 #define MENU_CLASS 3 #define MENU_DROP 4 #define MENU_INTRO 5 #define MENU_CLASSHELP 6 #define MENU_CLASSHELP2 7 #define MENU_REPEATHELP 8 #define MENU_PICKBINDS 9 #define MENU_SHOWBINDS1 10 #define MENU_SHOWBINDS2 11 #define MENU_SPY 12 #define MENU_SPY_SKIN 13 #define MENU_SPY_COLOR 14 #define MENU_ENGINEER 15 #define MENU_ENGINEER_FIX_DISPENSER 16 #define MENU_ENGINEER_FIX_SENTRYGUN 17 #define MENU_ENGINEER_FIX_TESLA 18 #define MENU_ENGINEER_FIX_TESLA2 19 #define MENU_DISPENSER 20 #define MENU_ENGINEER_FIX_CAMERA 21 #define MENU_ENGINEER_FIX_TELEPORTER 22 #define MENU_ENGINEER_FIX_SENSOR 23 #define MENU_ENGINEER_FIX_FIELDGEN 24 #define MENU_DEMON 26 // SB menu for demon summon, I use 26 in the hope that nobody // has made anything conflicting with this for future vers. // Not that I expect anyone else to ever do anything... #define MENU_ARMY 27 #define MENU_F_HACK 28 #define MENU_E_HACK 29 #define MENU_CRUSADER 30 //WK - Menus for making a custom class #define MENU_PRIMARY_WEAPON 31 #define MENU_SECONDARY_WEAPON 32 #define MENU_MISC_WEAPON 33 #define MENU_LEGS 34 #define MENU_HEALTH 35 #define MENU_ARMOR 36 #define MENU_SPECIAL 37 #define MENU_SPECIAL2 38 #define MENU_GREN1 39 #define MENU_GREN2 40 #define MENU_ENGINEERING 41 #define MENU_PROFESSION 42 #define MENU_PROFESSION2 43 #define MENU_PROFICIENCY 44 #define MENU_OPTION 45 //If we extend this, search for "MENU_OPTION" below //WK ------------------------------------ #define MENU_REFRESH_RATE 25 #define UPGRADE 125 //Cells per upgrade //#define MAXUPGRADES 6 #define MAXCELLS0 50 #define MAXCELLS1 120 #define MAXCELLS2 200 #define MAXCELLS3 300 #define ADDCELLS1 70 //how much to add with upgrade #define ADDCELLS2 80 #define ADDCELLS3 100