a) If they're holding an item belonging to a team, they get that team's glowcolor
b) If they're quad they get blue
c) If they're pent they get red.
Yellow and Green are both just DIMLIGHT for now, but I'll see if I can't
use QSG glow_color/glow_size
(which is going to be the default, don't whine). Old autorifle still there
and working as it was.
Sniper rifle now takes 5 shells per shot, OTR or not.
W_FireSniperRifle fixed so it's not squaring the damage (ARGH)
Added a damage cap on legshots.
Sniper rifle reload time lengthened.
if you re-custom, as long as your new class has the requisite items bought. Eliminated
duplicated code in dropfromcustomclassgen and changeclass. Tell me if anything breaks.
You shouldn't be able to telefrag people during your customing now!
Also fixed a typo preventing compile.
who sees a flash gets a .1 second bright flash and then darkness for 60 seconds,
gradually lightening up.
I've noticed this doesn't work in water. Has flash always not worked in water?
do what you want! For unhacked enemy builds it will dismantle. For other
builds it will first repair, then recharge/refill as appropriate.
For dispensers it refills armor first, for sentries it refills shells first.
- There's now a cap on how much you can repair or recharge your builds each
time (can be turned off with setinfo instant_repair/setinfo ir).
- Fixed some code which caused warnings, including putting coop.qc back into
progs.src (because we need it for DoorShouldOpen)
1) added checkmove forward so it's easier to build against walls
2) Can't build sentries on top of forcefields anymore (they get bounced off)
3) fieldgens are now one unit taller than their fields, so you CAN build on the gen
4) forcefields bounce everything (including buildings) away now.
5) added #ifdef DISALLOW_BLOCKED_TELE around tele block checks. didn't get the point
Debug tweaks:
1) added #ifdef DEBUG, which enables RPrint(), dremove(), and printtrace(), as well
as the warlock cheat and origin reporting.
2) replaced EVERY dprint with RPrint.
3) changed makefile so that all = no DEBUG and no .sym