Adam Olsen
8a48b88387
- move '#undef ALIGNED_FIELDGENS' into the right file (options.qh, not .qc)
...
- make the old "stuck in field" tests work when ALIGNED_FIELDGENS is defined.
2001-07-30 20:21:44 +00:00
Adam Olsen
8b38676806
Add a #define ALIGNED_FIELDGENS. default is #undef'd, because that's
...
what we want for testing.
2001-07-30 16:01:31 +00:00
Bill Currie
83d6cd17e7
magic number reduction
2001-07-28 17:48:57 +00:00
Adam Olsen
bf8e4e1b33
- finally make hacked fieldgens work right
...
- some of my "stuck in field" experiments, because they're in the same
file and I didn't feel like reverting them.
- add an item to TODO
2001-07-28 16:46:29 +00:00
Bill Currie
b3a03080e0
fix and assign to world on client exit
2001-07-28 02:47:17 +00:00
Bill Currie
e8f26cda79
declare testentitypos and hullpointcontents
2001-07-27 23:07:55 +00:00
Adam Olsen
5410fbad7e
- set martyr_enemy to the hacker when he does bad hacks to a field gen
...
- use martyr_enemy as the badguy when a fieldgen frys teammates
- make sure martyr_enemy is set to world when the guy disconnects
- move ClientObituary into it's own obituary.qc file
- tweak field lighting times and stuff
- add code to turn off a field the instant it's turned on, instead of later when it thinks, but that's disabled for now
- probably other stuff I've forgotten
I havn't actually set the deathmsg for friendly forcefield kills yet. I'm commiting now to reduce conflicting changes.
2001-07-27 20:48:54 +00:00
Bill Currie
9b1f1adede
finally got the abs bounding box sorted out. must call setsize with the
...
/rotated/ bounding box.
2001-07-27 20:27:58 +00:00
Adam Olsen
cd8feab6aa
Ok, so indent works better than it used to, but you'd have to
...
manually do it to every file, fixing up problems as the occur.
Removed from the TODO list.
2001-07-27 16:54:44 +00:00
Adam Olsen
48ec5b88f3
Add using indent to TODO, and a tiny little comment change
2001-07-27 15:32:03 +00:00
Bill Currie
0b26250285
use getboxbounds to calculate absmin and absmax of tfield
2001-07-27 06:39:42 +00:00
Adam Olsen
0241c299b9
- some more tweaks for rotated fieldgens
...
- some changes for how people get damaged from fieldgens, needs testing
- protein :)
2001-07-27 05:11:51 +00:00
Adam Olsen
0176f78b9e
Fix for infinite loop statusbar functions. This is a big-un. :)
2001-07-27 03:55:24 +00:00
Adam Olsen
e6c4475eb5
add .vector forcefield_offset, use it instead of .angles
2001-07-26 19:09:24 +00:00
Adam Olsen
da3759dd37
mmm, protein
2001-07-26 19:00:32 +00:00
Adam Olsen
9557a5e641
Apparantly often disabled closing fields. Now you can again, and it
...
blocks the owner too.
2001-07-26 18:43:38 +00:00
Adam Olsen
ba00cfd56c
Allow unaligned forcefields. They mostly work, but there seems to
...
still be some issues with rotated bboxes in the engine.
2001-07-26 18:22:56 +00:00
Bill Currie
2f0c2eec2f
rewrite crossproduct so it actually gives a cross product and fix the one
...
call of it so the end result is the same
2001-07-26 16:44:48 +00:00
Zephaniah E. Hull
b743ed605b
Uses PF_checkmove!
2001-07-25 22:15:15 +00:00
Zephaniah E. Hull
b54ea79f70
The death of #ifdef QUAKE_WORLD!!
2001-07-25 21:10:26 +00:00
Bill Currie
11a114965f
make avg an macro (AVG) in defs.qh for slightlyb better code, and implement
...
it in both the usual mathematical way and such that it will work for ints,
floats and vects.
2001-07-25 19:23:26 +00:00
Adam Olsen
01c70cb67b
yet another bug
2001-07-25 17:48:51 +00:00
Adam Olsen
be736a6e22
mercury's building fix. you now *never* loose your buildings through walls when you build them. Yay!
2001-07-25 17:44:20 +00:00
Adam Olsen
20e9fe09ae
cleanup field generation in preperation for non-axis-aligned fields.
...
Only real difference so far should be that the bottom of the field
isn't on the ground, and that was an intentional tweak.
Oh, and now it's *many* less lines :)
2001-07-25 17:09:45 +00:00
Adam Olsen
25446fd860
make the "no_spam" infokey disable setting detpacks, not just buying them
2001-07-25 17:03:53 +00:00
Bill Currie
cbe175461b
remove some redundant logic
2001-07-25 00:16:56 +00:00
Adam Olsen
0f2b390348
add an edictcount-ticker. do "localinfo edictticker 30" before map
...
load and it'll go every 30 seconds.
2001-07-24 23:30:49 +00:00
Adam Olsen
ed6dcc443d
Tweak the callback a bit, so setinfokey is called even for the default handler
2001-07-24 23:29:19 +00:00
Adam Olsen
b3078797aa
- Clean up color changing a ton, it should all work perfectly now :)
...
- made soldier menus so it resets to first menu if you close from the second
- add a bug to BUGS :)
2001-07-24 20:54:19 +00:00
Bill Currie
8eafb211f7
force the PRINT_* marcros to be floats
2001-07-24 20:45:52 +00:00
Bill Currie
3c837e0bc3
%s/TeamFortress_TeamGetColor/TeamGetColor/g
2001-07-24 16:03:08 +00:00
Bill Currie
6fda29570c
fix some int / int problems caused by qfcc's integer support.
2001-07-24 04:37:00 +00:00
Bill Currie
8e1eaf1e89
deleted this by accident (not that it's needed)
2001-07-23 21:16:53 +00:00
Bill Currie
7dec5b6365
mark the cpp move as done
2001-07-23 20:54:38 +00:00
Bill Currie
1e2e633332
forgot this
2001-07-23 20:53:43 +00:00
Bill Currie
94baf9dbcb
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
Bill Currie
e54c547c9d
call cfclose with desc rather than the file name
2001-07-23 18:54:41 +00:00
Adam Olsen
1100082217
- added some items to BUGS and TODO
...
- reworked map cycler so that it saves the map number to
cf/nextmapnum, and restores it in case of a crash
- add a cyclenow infokey, which causes the timelimit to be hit
instantly. needed because the map cycling doesn't kick in until the
timelimit is reached
- add cf/mapcycle which contains the names of maps to be cycled
(seperated by nuls). it overwrites the normal "exec
qwmcycle/map1.cfg" behavior.
- change the MOTD time to 15 seconds (from 24.2)
- make mapcfg.cfg exec'd if mapcfg is enabled (so you can reset the
config vars
- add a thing to enable sv_gc if it's disabled. (I'm using string
appending now)
2001-07-23 15:08:39 +00:00
Bill Currie
315d84dfa0
fix a return type mismatch
2001-07-23 05:46:14 +00:00
Bill Currie
847b1eb040
fix various return type errors flagged by qfcc's new return type checking
2001-07-23 05:33:21 +00:00
Bill Currie
001247b35f
disable the debug code in UserInfoCallback
2001-07-22 19:28:47 +00:00
Adam Olsen
eb94062dce
Added lack of failsafe on mapcycler to BUGS
2001-07-21 06:12:19 +00:00
Adam Olsen
6d7deb1152
Make airfist not send people with aspect of hwguy flying
2001-07-21 03:57:34 +00:00
Bill Currie
a1ee1acd9e
heh, --no-cpp is no longer needed. a stray \ was causing the problem
2001-07-20 20:40:46 +00:00
Bill Currie
fab3d777a1
convert to the usual qf format and add a couple of items
2001-07-20 17:42:03 +00:00
Bill Currie
5a1dfdbfa6
a little white space to test commit email
2001-07-20 16:36:18 +00:00
Bill Currie
b7c0929c3f
correct the return type of UserInfoCallback and the values. 0 is for reject,
...
1 is for accept.
2001-07-20 16:00:49 +00:00
Adam Olsen
c27d98b058
- instead of bitching when gamedir is empty, run sv_gamedir automatically
...
- add support for automatic per-map configs. set the mapcfg localinfo to
either 1 or on and "mapcfg/canyon1.cfg" will be exec'd when that map is
loaded. put mapcfg to a different string to use that dir instead.
2001-07-20 14:21:36 +00:00
Adam Olsen
b03ce10389
make sure you won't get kicked for changing team, and make sure it sets
...
it properly
2001-07-20 14:18:59 +00:00
Adam Olsen
e9244ac7a0
force usage of localinfo n instead of serverinfo n. (clears serverinfo
...
and sets localinfo)
2001-07-20 14:17:43 +00:00