Adam Olsen
9557a5e641
Apparantly often disabled closing fields. Now you can again, and it
...
blocks the owner too.
2001-07-26 18:43:38 +00:00
Adam Olsen
ba00cfd56c
Allow unaligned forcefields. They mostly work, but there seems to
...
still be some issues with rotated bboxes in the engine.
2001-07-26 18:22:56 +00:00
Bill Currie
2f0c2eec2f
rewrite crossproduct so it actually gives a cross product and fix the one
...
call of it so the end result is the same
2001-07-26 16:44:48 +00:00
Zephaniah E. Hull
b743ed605b
Uses PF_checkmove!
2001-07-25 22:15:15 +00:00
Zephaniah E. Hull
b54ea79f70
The death of #ifdef QUAKE_WORLD!!
2001-07-25 21:10:26 +00:00
Bill Currie
11a114965f
make avg an macro (AVG) in defs.qh for slightlyb better code, and implement
...
it in both the usual mathematical way and such that it will work for ints,
floats and vects.
2001-07-25 19:23:26 +00:00
Adam Olsen
01c70cb67b
yet another bug
2001-07-25 17:48:51 +00:00
Adam Olsen
be736a6e22
mercury's building fix. you now *never* loose your buildings through walls when you build them. Yay!
2001-07-25 17:44:20 +00:00
Adam Olsen
20e9fe09ae
cleanup field generation in preperation for non-axis-aligned fields.
...
Only real difference so far should be that the bottom of the field
isn't on the ground, and that was an intentional tweak.
Oh, and now it's *many* less lines :)
2001-07-25 17:09:45 +00:00
Adam Olsen
25446fd860
make the "no_spam" infokey disable setting detpacks, not just buying them
2001-07-25 17:03:53 +00:00
Bill Currie
cbe175461b
remove some redundant logic
2001-07-25 00:16:56 +00:00
Adam Olsen
0f2b390348
add an edictcount-ticker. do "localinfo edictticker 30" before map
...
load and it'll go every 30 seconds.
2001-07-24 23:30:49 +00:00
Adam Olsen
ed6dcc443d
Tweak the callback a bit, so setinfokey is called even for the default handler
2001-07-24 23:29:19 +00:00
Adam Olsen
b3078797aa
- Clean up color changing a ton, it should all work perfectly now :)
...
- made soldier menus so it resets to first menu if you close from the second
- add a bug to BUGS :)
2001-07-24 20:54:19 +00:00
Bill Currie
8eafb211f7
force the PRINT_* marcros to be floats
2001-07-24 20:45:52 +00:00
Bill Currie
3c837e0bc3
%s/TeamFortress_TeamGetColor/TeamGetColor/g
2001-07-24 16:03:08 +00:00
Bill Currie
6fda29570c
fix some int / int problems caused by qfcc's integer support.
2001-07-24 04:37:00 +00:00
Bill Currie
8e1eaf1e89
deleted this by accident (not that it's needed)
2001-07-23 21:16:53 +00:00
Bill Currie
7dec5b6365
mark the cpp move as done
2001-07-23 20:54:38 +00:00
Bill Currie
1e2e633332
forgot this
2001-07-23 20:53:43 +00:00
Bill Currie
94baf9dbcb
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
Bill Currie
e54c547c9d
call cfclose with desc rather than the file name
2001-07-23 18:54:41 +00:00
Adam Olsen
1100082217
- added some items to BUGS and TODO
...
- reworked map cycler so that it saves the map number to
cf/nextmapnum, and restores it in case of a crash
- add a cyclenow infokey, which causes the timelimit to be hit
instantly. needed because the map cycling doesn't kick in until the
timelimit is reached
- add cf/mapcycle which contains the names of maps to be cycled
(seperated by nuls). it overwrites the normal "exec
qwmcycle/map1.cfg" behavior.
- change the MOTD time to 15 seconds (from 24.2)
- make mapcfg.cfg exec'd if mapcfg is enabled (so you can reset the
config vars
- add a thing to enable sv_gc if it's disabled. (I'm using string
appending now)
2001-07-23 15:08:39 +00:00
Bill Currie
315d84dfa0
fix a return type mismatch
2001-07-23 05:46:14 +00:00
Bill Currie
847b1eb040
fix various return type errors flagged by qfcc's new return type checking
2001-07-23 05:33:21 +00:00
Bill Currie
001247b35f
disable the debug code in UserInfoCallback
2001-07-22 19:28:47 +00:00
Adam Olsen
eb94062dce
Added lack of failsafe on mapcycler to BUGS
2001-07-21 06:12:19 +00:00
Adam Olsen
6d7deb1152
Make airfist not send people with aspect of hwguy flying
2001-07-21 03:57:34 +00:00
Bill Currie
a1ee1acd9e
heh, --no-cpp is no longer needed. a stray \ was causing the problem
2001-07-20 20:40:46 +00:00
Bill Currie
fab3d777a1
convert to the usual qf format and add a couple of items
2001-07-20 17:42:03 +00:00
Bill Currie
5a1dfdbfa6
a little white space to test commit email
2001-07-20 16:36:18 +00:00
Bill Currie
b7c0929c3f
correct the return type of UserInfoCallback and the values. 0 is for reject,
...
1 is for accept.
2001-07-20 16:00:49 +00:00
Adam Olsen
c27d98b058
- instead of bitching when gamedir is empty, run sv_gamedir automatically
...
- add support for automatic per-map configs. set the mapcfg localinfo to
either 1 or on and "mapcfg/canyon1.cfg" will be exec'd when that map is
loaded. put mapcfg to a different string to use that dir instead.
2001-07-20 14:21:36 +00:00
Adam Olsen
b03ce10389
make sure you won't get kicked for changing team, and make sure it sets
...
it properly
2001-07-20 14:18:59 +00:00
Adam Olsen
e9244ac7a0
force usage of localinfo n instead of serverinfo n. (clears serverinfo
...
and sets localinfo)
2001-07-20 14:17:43 +00:00
Adam Olsen
6b6b91967e
Add spectator id command. yay!
2001-07-20 09:17:49 +00:00
Adam Olsen
9977533035
Initial commit of UserInfoCallback and setinfokey stuff. color,
...
skin, and team are all set using setinfokey. You are no longer
kicked for changing them. And the callback happily rejects every
attempted change from the client (for skin and color atleast).
2001-07-20 08:38:54 +00:00
Bill Currie
f009263dc2
forgot about progs.src
2001-07-19 15:41:14 +00:00
Adam Olsen
2626a7830b
change a couple fieldgen fields so they're unique instead of overloading.
2001-07-19 14:48:59 +00:00
Adam Olsen
98074a7ddf
disable free summons :)
2001-07-19 13:09:02 +00:00
Adam Olsen
42c5fb2430
Add an couple items :)
2001-07-19 12:56:44 +00:00
Adam Olsen
30ab9edcf3
Fix the teamkills when teamplay == 0 bug
2001-07-19 12:27:22 +00:00
Adam Olsen
1d4aa3b4eb
Make sure netname is set to match the name infokey each frame
2001-07-19 11:56:52 +00:00
Adam Olsen
897ff0dc0d
Fixed monsters and grunts by uncommenting MAD_MONSTERS.
2001-07-19 09:51:23 +00:00
Adam Olsen
e8b9bca77a
added duplicate connects to bugs
2001-07-19 09:19:07 +00:00
Adam Olsen
cf10dd100d
Fix grunt crash
...
Add BUGS file
2001-07-19 09:13:09 +00:00
Adam Olsen
376eba2f8d
Various fixes to bring things "up to par". It should all work now :)
2001-07-19 05:46:41 +00:00
Bill Currie
5da92f9b0a
forgot about the .pqc files
2001-07-18 17:19:21 +00:00
Bill Currie
4f193aa9d5
well? :)
2001-07-18 16:57:39 +00:00
Bill Currie
10cf928d15
makefile:
...
qwprogs.dat moved
generate debug info
clean it up, too
options:
move qwprogs.dat from .. to .
nuke generated files
2001-07-18 16:55:57 +00:00