Adam Olsen
0c7ad5110b
- foo
2001-09-21 15:28:24 +00:00
Adam Olsen
d607291546
- fix teleporters to not display if you don't have them
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- disable topcolor change blocking for now
2001-09-21 14:13:52 +00:00
Adam Olsen
ad94b40139
- fix a soldier menu crash (doh!)
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- remove the (long obsolete) sv_gc setting.
2001-09-15 23:54:08 +00:00
Adam Olsen
47c791ff19
- a few bugs I've had lying around locally
2001-09-15 23:31:34 +00:00
Adam Olsen
68424ae9b7
oops, don't want to display fieldgens on the build menu if you dont'
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have them
2001-08-26 06:17:18 +00:00
Bill Currie
6debcdb4ed
make all work
2001-08-24 23:34:42 +00:00
Adam Olsen
5e3fdef17b
- remove some { from comments so it doesn't confuse vim
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- make it print out the gamedir when it doesn't like it.
2001-08-24 05:48:29 +00:00
Adam Olsen
00e9ad1b99
oops, don't want that debugging print :)
2001-08-15 00:17:02 +00:00
Adam Olsen
3e8728a06c
- cleanup the alias setting a bit. there's known problems, but I
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think they're caused by something else
- fix how bubbles handle freeing. (geeze, there's too many bubbles!)
2001-08-15 00:15:59 +00:00
Adam Olsen
ce66ef6e8e
bleargh, revert all that :/
2001-08-13 21:51:06 +00:00
Adam Olsen
89102c17c7
Start initializing things. Should work, but causes trouble, so the
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offending code is commented out.
2001-08-13 21:25:26 +00:00
Adam Olsen
33ac007d15
- Fix printing of number of knife kills
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- add a spawn wrapper, so we can guarantee certain fields are
initialized. (not that it initializes anything yet)
- removed some commenting that prevented GRUNTY_EXTRA_WEAPONS (a debug
define) from working
- removed "hacked forcefield gets you teamkills" from BUGS list.
2001-08-13 15:39:14 +00:00
Adam Olsen
c662c418fe
- fix the "teleporter causes 'sprint to non-client'" bug
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- prevent building when a teleporter is too close to a wall
2001-08-13 13:02:54 +00:00
Adam Olsen
162a1e4caa
- Rewrote the engie build menu
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- made FFs so you can build them near eachother (or overlapping!)
- fix that annoying bug where people's colors kept going white
- I need to make the color defines (eg DARKBLUE) be the exact number,
not number + 1. (in the TODO now)
2001-08-13 12:20:39 +00:00
Adam Olsen
6fca29e666
- tweak assault cannon spread so it's only 80% as wide, and biased
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towards the center
- allow (very slow, 1/8th) movement while firing assault cannon
- rewrite much of the soldier menus. mostly the same except some
colors are different, and added a menu item to switch between them.
2001-08-12 22:31:50 +00:00
Bill Currie
8e2d5f66e6
back out the dynamic function changes. while a very neat idea, they're not
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ready for production use as they break debugging (and traceon(?)/off).
2001-08-12 19:40:25 +00:00
Adam Olsen
78f349961e
- fix the fieldgen placement warnings
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- remove the ALIGNED_FIELDGENS define, since it's kinda pointless
- Add some waypoint files, which use obscure datastructures in the
host entity, rather than a new entitiy for each waypoint like
current soldier waypoints do. Not use yet.
2001-08-12 12:40:29 +00:00
Adam Olsen
6c46c123cf
- fixed thief so you don't go fully hidden when glowing
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- overhauled the alias setting stuff. It now includes a version
number to detect when aliases have changed, and self-regulates the
speed at which it sends them.
2001-08-11 10:02:18 +00:00
Adam Olsen
8eff682b52
One more of the same.
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Boy, doing foo = foo + bar is REALLY lame, when foo = foo & bar works
just as well, but without rick of affecting other bits.
2001-08-10 10:06:35 +00:00
Adam Olsen
a9cf39a1cc
Change a bunch of self.items = self.items - (self.items & IT_FOO)
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lines to self.items = self.items & ~IT_FOO. also changed some
self.items = self.items - IT_FOO lines, which were just Really Evil
(tm)
2001-08-10 10:03:36 +00:00
Adam Olsen
9b04da83d1
- make the thief skill set the IT_INVISIBILITY item, so the client
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uses the invisible face and screen blend
- uncomment an error message if something is removed twice
- and of course a TODO addition :)
2001-08-10 06:50:39 +00:00
Adam Olsen
02b68ccc78
Make all the builtins (except checkfunction and getfunction) be
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assigned at runtime. Also killed the {s,b}print{2,3,4,5,6,7,8} functions.
2001-08-04 23:49:44 +00:00
Adam Olsen
683e634ee1
moo.
2001-08-01 21:17:04 +00:00
Adam Olsen
8214026a69
usual. see BUGS for what happened when I used QF on prozac, and why I took it off again :/
2001-08-01 21:13:20 +00:00
Adam Olsen
8297f62122
- overhaul the callback stuff a bit, add support for teams to it, remove the return value
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- fix uninitialized variable
- rewrite the autoteam code, now always chooses the smallest team, random if tied
2001-08-01 07:03:07 +00:00
Adam Olsen
d878c67d00
- fix uninitialized variable (tesla.qc)
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- set color and skin when player first connects (client.qc)
2001-08-01 06:08:35 +00:00
Adam Olsen
65c96fe980
usual, added an item to each
2001-08-01 06:07:13 +00:00
Bill Currie
aa3ec293a2
more ignorages
2001-07-31 19:15:22 +00:00
Adam Olsen
3afaf1f98e
- merge duplicate motd printing code, and make it more flexible while I'm at it
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- the "motd" infokey is now appended to the motd if it exists (including a seperator)
- added a "disable stuffcmd" item to TODO
2001-07-31 19:11:32 +00:00
Bill Currie
7498c71ee5
fix the field stuck test and rename CONTENT_* to CONTENTS_* to match the
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server source.
2001-07-31 17:08:59 +00:00
Bill Currie
d540e3fd94
ignore any ChangeLog files
2001-07-31 00:05:58 +00:00
Adam Olsen
8429a59e80
- reenable all those aura sounds, since we have them now
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- change mass cure range to 1000 (from 600), since I like it better that way :)
2001-07-30 20:44:34 +00:00
Adam Olsen
8a48b88387
- move '#undef ALIGNED_FIELDGENS' into the right file (options.qh, not .qc)
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- make the old "stuck in field" tests work when ALIGNED_FIELDGENS is defined.
2001-07-30 20:21:44 +00:00
Adam Olsen
8b38676806
Add a #define ALIGNED_FIELDGENS. default is #undef'd, because that's
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what we want for testing.
2001-07-30 16:01:31 +00:00
Bill Currie
83d6cd17e7
magic number reduction
2001-07-28 17:48:57 +00:00
Adam Olsen
bf8e4e1b33
- finally make hacked fieldgens work right
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- some of my "stuck in field" experiments, because they're in the same
file and I didn't feel like reverting them.
- add an item to TODO
2001-07-28 16:46:29 +00:00
Bill Currie
b3a03080e0
fix and assign to world on client exit
2001-07-28 02:47:17 +00:00
Bill Currie
e8f26cda79
declare testentitypos and hullpointcontents
2001-07-27 23:07:55 +00:00
Adam Olsen
5410fbad7e
- set martyr_enemy to the hacker when he does bad hacks to a field gen
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- use martyr_enemy as the badguy when a fieldgen frys teammates
- make sure martyr_enemy is set to world when the guy disconnects
- move ClientObituary into it's own obituary.qc file
- tweak field lighting times and stuff
- add code to turn off a field the instant it's turned on, instead of later when it thinks, but that's disabled for now
- probably other stuff I've forgotten
I havn't actually set the deathmsg for friendly forcefield kills yet. I'm commiting now to reduce conflicting changes.
2001-07-27 20:48:54 +00:00
Bill Currie
9b1f1adede
finally got the abs bounding box sorted out. must call setsize with the
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/rotated/ bounding box.
2001-07-27 20:27:58 +00:00
Adam Olsen
cd8feab6aa
Ok, so indent works better than it used to, but you'd have to
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manually do it to every file, fixing up problems as the occur.
Removed from the TODO list.
2001-07-27 16:54:44 +00:00
Adam Olsen
48ec5b88f3
Add using indent to TODO, and a tiny little comment change
2001-07-27 15:32:03 +00:00
Bill Currie
0b26250285
use getboxbounds to calculate absmin and absmax of tfield
2001-07-27 06:39:42 +00:00
Adam Olsen
0241c299b9
- some more tweaks for rotated fieldgens
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- some changes for how people get damaged from fieldgens, needs testing
- protein :)
2001-07-27 05:11:51 +00:00
Adam Olsen
0176f78b9e
Fix for infinite loop statusbar functions. This is a big-un. :)
2001-07-27 03:55:24 +00:00
Adam Olsen
e6c4475eb5
add .vector forcefield_offset, use it instead of .angles
2001-07-26 19:09:24 +00:00
Adam Olsen
da3759dd37
mmm, protein
2001-07-26 19:00:32 +00:00
Adam Olsen
9557a5e641
Apparantly often disabled closing fields. Now you can again, and it
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blocks the owner too.
2001-07-26 18:43:38 +00:00
Adam Olsen
ba00cfd56c
Allow unaligned forcefields. They mostly work, but there seems to
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still be some issues with rotated bboxes in the engine.
2001-07-26 18:22:56 +00:00
Bill Currie
2f0c2eec2f
rewrite crossproduct so it actually gives a cross product and fix the one
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call of it so the end result is the same
2001-07-26 16:44:48 +00:00