add the recent bug reports

This commit is contained in:
Bill Currie 2002-08-29 18:57:46 +00:00
parent 2448b18624
commit d3fe84fbc2

41
TODO
View file

@ -5,6 +5,13 @@ M = more testing
I = in progress
W = waiting on other work
o Fix assault cannon death while firing = can't fire again until re-AC bug.
o Can't switch from LG with 0 cells to airfist.
X Scout while customizing bug.
o teleporting grunty bug
o Fix sensor stick bug! VERY abusable and annoying.
o Fix getting stuck on nail grenades while they rise.
M make changing skin/color force the proper color instead of kicking
M make sure team/color is cleared when a client connects
o allow lay mode if purchased
@ -16,29 +23,41 @@ X add localinfo string for bottom half of the MOTD
X add a define to disable abusive admin commands (eg stuffcmd)
X the thief skill should set the "invisible" face
o "slave teslas"
o instead of not allowing two fastest legs when upgraded, restrict the health/armor you're allowed when you have fast legs
o instead of not allowing two fastest legs when upgraded, restrict the
health/armor you're allowed when you have fast legs
o make a seperate menu for detonating engineer buildings
o remove RPrint, since it's really kinda pointless and just makes the code uglier
o change the color defines (eg DARKBLUE) to be the exact number, not number + 1
o remove the old method for teleports checking if blocked, after confirming it's not needed. (moving platforms block it?)
o remove RPrint, since it's really kinda pointless and just makes the code
uglier
o change the color defines (eg DARKBLUE) to be the exact number, not
number + 1
o remove the old method for teleports checking if blocked, after confirming
it's not needed. (moving platforms block it?)
o only allow people to use certain topcolors
o allow more variation in skins
o Make it so '1' repairs/reloads on all building menus
o Teammates should be able to destroy fieldgens when they've been hacked to hurt teammates
o Teammates should be able to destroy fieldgens when they've been hacked to
hurt teammates
o Possibly berserker shouldn't make detpacks do more damage
o give airborn pipebombs a different death message
o Health should be given automatically based on the amount of money you have left. That'd get rid of the "can't undo health" problem
o Hitting 0 when customizing should give you a confirmation screen, instead of exiting immedietly
o Make 50 frag (upgrade from frags? maybe not) teslas change color or do something special. (not yellow though, as that can happen normally)
o Health should be given automatically based on the amount of money you have
left. That'd get rid of the "can't undo health" problem
o Hitting 0 when customizing should give you a confirmation screen, instead
of exiting immedietly
o Make 50 frag (upgrade from frags? maybe not) teslas change color or do
something special. (not yellow though, as that can happen normally)
o Medikits should trigger buttons
o Fix Sentry movement on platforms. (Make the top the only real entity, and the bottom one purely visual and adjusted to match it's position every frame)
o Fix Sentry movement on platforms. (Make the top the only real entity, and
the bottom one purely visual and adjusted to match it's position every
frame)
o MegaTF-style caltrops. (requested by Misty-chan)
o specs should have access to admin commands, ceasefire, and query
o chance for detpack disarm/krak to set it off
o random damage from detpacks
o random timer too?
o pack_N_match model name to match, or 1 to affect any model with lots of stuff, 2 for any model with any health/ammo/armor
o pack_N_improve 1 means to supercharge what the pack already has, 2 means to give it everything
o pack_N_match model name to match, or 1 to affect any model with lots of
stuff, 2 for any model with any health/ammo/armor
o pack_N_improve 1 means to supercharge what the pack already has, 2 means to
give it everything
o pack_N_model forces a certain model
o pack_N_merge is a distance at which they should be merged
o All respawns should give you your purchased armor type