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- fix that hover boots money cheat
- re-comment the ARMY_TEST define and friends. don't want that on normally :)
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2 changed files with 8 additions and 7 deletions
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@ -654,12 +654,13 @@ void(float cost, float item) BuyItem =
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if (self.tf_items & item) //We are selling
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{
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if (item == NIT_HOVER_BOOTS && self.tf_items & NIT_HOVER_BOOTS_UPGRADE) {
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self.money = self.money + 350; //sync with buying of upgrade
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item = item & NIT_HOVER_BOOTS_UPGRADE;
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// self.money = self.money + 350; //sync with buying of upgrade
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// item &= ~NIT_HOVER_BOOTS_UPGRADE;
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BuyItem (350, NIT_HOVER_BOOTS_UPGRADE); // sync with buying of upgrade
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}
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PrintRefund(cost);
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self.tf_items = self.tf_items - item;
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self.tf_items -= item;
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return;
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}
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//Special rules
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@ -6,12 +6,12 @@
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=========================================================*/
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//#define VERBOSE_GRUNTY
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#define WARLOCK_TEST // free summon
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#define ARMY_TEST // only 5 seconds for tele the soldier
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//#define WARLOCK_TEST // free summon
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//#define ARMY_TEST // only 5 seconds for tele the soldier
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//- attack owner?
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#define MAD_GRUNTY //for testing purposes
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#define MAD_MONSTERS // for testing
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//#define MAD_GRUNTY //for testing purposes
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//#define MAD_MONSTERS // for testing
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//#define MAD_TESLA // for testing
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//#define GRUNTY_EXTRA_WEAPONS WEAP_ROCKET_LAUNCHER | WEAP_SUPER_SHOTGUN // 0
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