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https://git.code.sf.net/p/quake/prozac-qfcc
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remove the \n from the skin names. whos bright idea was that?
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99190cb79a
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2 changed files with 39 additions and 38 deletions
75
skins.qh
75
skins.qh
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@ -5,50 +5,51 @@
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// different skins for each class for each team.
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// Edit this file to point to the correct skins, and recompile.
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// N.B. Make sure you have a \n on the end of each skin's name
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// N.B. If you put a \n at the end of the skin names, I'll wring your scrawny
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// little neck.
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// These only work under QuakeWorld.
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// Team 1 skins
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#define TEAM1_SCOUT_SKIN "tf_scout\n"
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#define TEAM1_SNIPER_SKIN "tf_snipe\n"
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#define TEAM1_SOLDIER_SKIN "tf_sold\n"
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#define TEAM1_DEMOMAN_SKIN "tf_demo\n"
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#define TEAM1_MEDIC_SKIN "tf_medic\n"
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#define TEAM1_HVYWEAP_SKIN "tf_hwguy\n"
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#define TEAM1_PYRO_SKIN "tf_pyro\n"
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#define TEAM1_SPY_SKIN "tf_spy\n"
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#define TEAM1_ENGINEER_SKIN "tf_eng\n"
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#define TEAM1_SCOUT_SKIN "tf_scout"
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#define TEAM1_SNIPER_SKIN "tf_snipe"
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#define TEAM1_SOLDIER_SKIN "tf_sold"
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#define TEAM1_DEMOMAN_SKIN "tf_demo"
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#define TEAM1_MEDIC_SKIN "tf_medic"
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#define TEAM1_HVYWEAP_SKIN "tf_hwguy"
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#define TEAM1_PYRO_SKIN "tf_pyro"
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#define TEAM1_SPY_SKIN "tf_spy"
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#define TEAM1_ENGINEER_SKIN "tf_eng"
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// Team 2 skins
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#define TEAM2_SCOUT_SKIN "tf_scout\n"
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#define TEAM2_SNIPER_SKIN "tf_snipe\n"
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#define TEAM2_SOLDIER_SKIN "tf_sold\n"
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#define TEAM2_DEMOMAN_SKIN "tf_demo\n"
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#define TEAM2_MEDIC_SKIN "tf_medic\n"
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#define TEAM2_HVYWEAP_SKIN "tf_hwguy\n"
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#define TEAM2_PYRO_SKIN "tf_pyro\n"
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#define TEAM2_SPY_SKIN "tf_spy\n"
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#define TEAM2_ENGINEER_SKIN "tf_eng\n"
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#define TEAM2_SCOUT_SKIN "tf_scout"
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#define TEAM2_SNIPER_SKIN "tf_snipe"
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#define TEAM2_SOLDIER_SKIN "tf_sold"
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#define TEAM2_DEMOMAN_SKIN "tf_demo"
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#define TEAM2_MEDIC_SKIN "tf_medic"
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#define TEAM2_HVYWEAP_SKIN "tf_hwguy"
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#define TEAM2_PYRO_SKIN "tf_pyro"
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#define TEAM2_SPY_SKIN "tf_spy"
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#define TEAM2_ENGINEER_SKIN "tf_eng"
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// Team 3 skins
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#define TEAM3_SCOUT_SKIN "tf_scout\n"
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#define TEAM3_SNIPER_SKIN "tf_snipe\n"
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#define TEAM3_SOLDIER_SKIN "tf_sold\n"
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#define TEAM3_DEMOMAN_SKIN "tf_demo\n"
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#define TEAM3_MEDIC_SKIN "tf_medic\n"
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#define TEAM3_HVYWEAP_SKIN "tf_hwguy\n"
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#define TEAM3_PYRO_SKIN "tf_pyro\n"
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#define TEAM3_SPY_SKIN "tf_spy\n"
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#define TEAM3_ENGINEER_SKIN "tf_eng\n"
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#define TEAM3_SCOUT_SKIN "tf_scout"
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#define TEAM3_SNIPER_SKIN "tf_snipe"
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#define TEAM3_SOLDIER_SKIN "tf_sold"
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#define TEAM3_DEMOMAN_SKIN "tf_demo"
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#define TEAM3_MEDIC_SKIN "tf_medic"
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#define TEAM3_HVYWEAP_SKIN "tf_hwguy"
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#define TEAM3_PYRO_SKIN "tf_pyro"
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#define TEAM3_SPY_SKIN "tf_spy"
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#define TEAM3_ENGINEER_SKIN "tf_eng"
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// Team 4 skins
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#define TEAM4_SCOUT_SKIN "tf_scout\n"
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#define TEAM4_SNIPER_SKIN "tf_snipe\n"
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#define TEAM4_SOLDIER_SKIN "tf_sold\n"
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#define TEAM4_DEMOMAN_SKIN "tf_demo\n"
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#define TEAM4_MEDIC_SKIN "tf_medic\n"
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#define TEAM4_HVYWEAP_SKIN "tf_hwguy\n"
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#define TEAM4_PYRO_SKIN "tf_pyro\n"
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#define TEAM4_SPY_SKIN "tf_spy\n"
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#define TEAM4_ENGINEER_SKIN "tf_eng\n"
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#define TEAM4_SCOUT_SKIN "tf_scout"
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#define TEAM4_SNIPER_SKIN "tf_snipe"
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#define TEAM4_SOLDIER_SKIN "tf_sold"
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#define TEAM4_DEMOMAN_SKIN "tf_demo"
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#define TEAM4_MEDIC_SKIN "tf_medic"
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#define TEAM4_HVYWEAP_SKIN "tf_hwguy"
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#define TEAM4_PYRO_SKIN "tf_pyro"
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#define TEAM4_SPY_SKIN "tf_spy"
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#define TEAM4_ENGINEER_SKIN "tf_eng"
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2
tfort.qc
2
tfort.qc
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@ -1819,7 +1819,7 @@ void(entity p) TeamFortress_SetSkin =
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}
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if ( p.skin == PC_CIVILIAN )
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st = "base\n"; // Need a civilian skin
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st = "base"; // Need a civilian skin
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}
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stuffcmd(p, "skin ");
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stuffcmd(p, st);
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