- add some BUGS

- fix some rogue on_hook resetters (should be using Reset_Grapple)
This commit is contained in:
Adam Olsen 2001-12-21 15:04:59 +00:00
parent 3f87cd8cc3
commit ad9c37dbd0
3 changed files with 6 additions and 7 deletions

3
BUGS
View file

@ -27,3 +27,6 @@
- nail grenades need a cap on their tempentity creation, in the range of 50 - 100 - nail grenades need a cap on their tempentity creation, in the range of 50 - 100
- hover boots fuel usage should be affected by how fast you're moving, and you should go up faster when you're not moving. the "empty" penalty should be smaller. - hover boots fuel usage should be affected by how fast you're moving, and you should go up faster when you're not moving. the "empty" penalty should be smaller.
- taking over a tesla should set the colormap (?) to the new owner - taking over a tesla should set the colormap (?) to the new owner
- Crusader_FindIdiot needs to check for teammates, and should should use something saner for prioritizing
- DISABLE_RCON_ABUSE somehow breaks the team1/2/3/4 commands?!
- drowning bubbles should "burst" after hitting the surface

View file

@ -1848,9 +1848,8 @@ void() PutClientInServer =
makeImmune(self,time+5); makeImmune(self,time+5);
// grapple stuff // grapple stuff
self.on_hook = FALSE; if (self.hook_out)
self.hook_out = FALSE; Reset_Grapple (self.hook);
self.fire_held_down = FALSE;
DecodeLevelParms (); DecodeLevelParms ();

View file

@ -480,10 +480,7 @@ void() teleport_touch =
if (other.weapons_carried & WEAP_HOOK && other.hook_out) if (other.weapons_carried & WEAP_HOOK && other.hook_out)
{ {
sound (other, CHAN_WEAPON, "weapons/bounce2.wav", 1, ATTN_NORM); sound (other, CHAN_WEAPON, "weapons/bounce2.wav", 1, ATTN_NORM);
other.on_hook = FALSE; Reset_Grapple (other.hook);
other.hook_out = FALSE;
other.fire_held_down = FALSE;
other.weaponframe = 0;
other.attack_finished = time + 0.75; // avoid instant rehook other.attack_finished = time + 0.75; // avoid instant rehook
} }