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- add some BUGS
- fix some rogue on_hook resetters (should be using Reset_Grapple)
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3 changed files with 6 additions and 7 deletions
3
BUGS
3
BUGS
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@ -27,3 +27,6 @@
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- nail grenades need a cap on their tempentity creation, in the range of 50 - 100
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- nail grenades need a cap on their tempentity creation, in the range of 50 - 100
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- hover boots fuel usage should be affected by how fast you're moving, and you should go up faster when you're not moving. the "empty" penalty should be smaller.
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- hover boots fuel usage should be affected by how fast you're moving, and you should go up faster when you're not moving. the "empty" penalty should be smaller.
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- taking over a tesla should set the colormap (?) to the new owner
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- taking over a tesla should set the colormap (?) to the new owner
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- Crusader_FindIdiot needs to check for teammates, and should should use something saner for prioritizing
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- DISABLE_RCON_ABUSE somehow breaks the team1/2/3/4 commands?!
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- drowning bubbles should "burst" after hitting the surface
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@ -1848,9 +1848,8 @@ void() PutClientInServer =
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makeImmune(self,time+5);
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makeImmune(self,time+5);
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// grapple stuff
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// grapple stuff
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self.on_hook = FALSE;
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if (self.hook_out)
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self.hook_out = FALSE;
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Reset_Grapple (self.hook);
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self.fire_held_down = FALSE;
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DecodeLevelParms ();
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DecodeLevelParms ();
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@ -480,10 +480,7 @@ void() teleport_touch =
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if (other.weapons_carried & WEAP_HOOK && other.hook_out)
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if (other.weapons_carried & WEAP_HOOK && other.hook_out)
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{
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{
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sound (other, CHAN_WEAPON, "weapons/bounce2.wav", 1, ATTN_NORM);
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sound (other, CHAN_WEAPON, "weapons/bounce2.wav", 1, ATTN_NORM);
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other.on_hook = FALSE;
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Reset_Grapple (other.hook);
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other.hook_out = FALSE;
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other.fire_held_down = FALSE;
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other.weaponframe = 0;
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other.attack_finished = time + 0.75; // avoid instant rehook
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other.attack_finished = time + 0.75; // avoid instant rehook
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}
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}
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