mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-23 20:52:29 +00:00
back out the dynamic function changes. while a very neat idea, they're not
ready for production use as they break debugging (and traceon(?)/off).
This commit is contained in:
parent
78f349961e
commit
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2 changed files with 87 additions and 199 deletions
284
defs.qc
284
defs.qc
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@ -433,41 +433,41 @@ float deathmatch;
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// builtin functions
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//
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void(vector ang) makevectors; // sets v_forward, etc globals
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void(entity e, vector o) setorigin;
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void(entity e, string m) setmodel; // set movetype and solid first
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void(entity e, vector min, vector max) setsize;
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void(vector ang) makevectors = #1; // sets v_forward, etc globals
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void(entity e, vector o) setorigin = #2;
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void(entity e, string m) setmodel = #3; // set movetype and solid first
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void(entity e, vector min, vector max) setsize = #4;
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// #5 was removed
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void() break;
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float() random; // returns 0 - 1
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void(entity e, float chan, string samp, float vol, float atten) sound;
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vector(vector v) normalize;
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void(string e) error;
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void(string e) objerror;
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float(vector v) vlen;
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float(vector v) vectoyaw;
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entity() spawn;
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void(entity e) remove;
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void() break = #6;
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float() random = #7; // returns 0 - 1
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void(entity e, float chan, string samp, float vol, float atten) sound = #8;
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vector(vector v) normalize = #9;
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void(string e) error = #10;
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void(string e) objerror = #11;
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float(vector v) vlen = #12;
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float(vector v) vectoyaw = #13;
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entity() spawn = #14;
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void(entity e) remove = #15;
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// sets trace_* globals
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// nomonsters can be:
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// An entity will also be ignored for testing if forent == test,
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// forent->owner == test, or test->owner == forent
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// a forent of world is ignored
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void(vector v1, vector v2, float nomonsters, entity forent) traceline;
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void(vector v1, vector v2, float nomonsters, entity forent) traceline = #16;
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entity() checkclient; // returns a client to look for
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entity(entity start, .string fld, string match) find;
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string(string s) precache_sound;
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string(string s) precache_model;
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void(entity client, string s)stuffcmd;
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entity(vector org, float rad) findradius;
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entity() checkclient = #17; // returns a client to look for
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entity(entity start, .string fld, string match) find = #18;
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string(string s) precache_sound = #19;
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string(string s) precache_model = #20;
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void(entity client, string s)stuffcmd = #21;
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entity(vector org, float rad) findradius = #22;
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//void(float level, string s) bprint = #23;
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//void(entity client, float level, string s) sprint = #24;
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void(...) bprint;
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void(...) sprint;
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/*
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void(...) bprint = #23;
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void(...) sprint = #24;
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void(...) bprint2 = #23;
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void(...) sprint2 = #24;
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@ -487,209 +487,99 @@ void(...) bprint7 = #23;
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void(...) sprint7 = #24;
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void(...) bprint8 = #23;
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*/
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void(string s) dprint;
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string(float f) ftos;
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string(vector v) vtos;
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void() coredump; // prints all edicts
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void() traceon; // turns statment trace on
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void() traceoff;
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void(entity e) eprint; // prints an entire edict
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float(float yaw, float dist) walkmove; // returns #TRUE or #FALSE
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void(string s) dprint = #25;
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string(float f) ftos = #26;
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string(vector v) vtos = #27;
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void() coredump = #28; // prints all edicts
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void() traceon = #29; // turns statment trace on
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void() traceoff = #30;
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void(entity e) eprint = #31; // prints an entire edict
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float(float yaw, float dist) walkmove = #32; // returns #TRUE or #FALSE
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// #33 was removed
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float() droptofloor; // #TRUE if landed on floor
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void(float style, string value) lightstyle;
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float(float v) rint; // round to nearest int
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float(float v) floor; // largest integer <= v
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float(float v) ceil; // smallest integer >= v
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float() droptofloor= #34; // #TRUE if landed on floor
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void(float style, string value) lightstyle = #35;
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float(float v) rint = #36; // round to nearest int
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float(float v) floor = #37; // largest integer <= v
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float(float v) ceil = #38; // smallest integer >= v
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// #39 was removed
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float(entity e) checkbottom; // true if self is on ground
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float(vector v) pointcontents; // returns a CONTENT_*
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float(entity e) checkbottom = #40; // true if self is on ground
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float(vector v) pointcontents = #41; // returns a CONTENT_*
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// #42 was removed
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float(float f) fabs;
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vector(entity e, float speed) aim; // returns the shooting vector
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float(string s) cvar; // return cvar.value
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void(string s) localcmd; // put string into local que
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entity(entity e) nextent; // for looping through all ents
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void(vector o, vector d, float color, float count) particle;// start a particle effect
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void() ChangeYaw; // turn towards self.ideal_yaw
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float(float f) fabs = #43;
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vector(entity e, float speed) aim = #44; // returns the shooting vector
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float(string s) cvar = #45; // return cvar.value
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void(string s) localcmd = #46; // put string into local que
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entity(entity e) nextent = #47; // for looping through all ents
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void(vector o, vector d, float color, float count) particle = #48;// start a particle effect
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void() ChangeYaw = #49; // turn towards self.ideal_yaw
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// at self.yaw_speed
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// #50 was removed
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vector(vector v) vectoangles;
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vector(vector v) vectoangles = #51;
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//
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// direct client message generation
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//
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void(float to, float f) WriteByte;
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void(float to, float f) WriteChar;
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void(float to, float f) WriteShort;
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void(float to, float f) WriteLong;
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void(float to, float f) WriteCoord;
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void(float to, float f) WriteAngle;
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void(float to, string s) WriteString;
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void(float to, entity s) WriteEntity;
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void(float to, float f) WriteByte = #52;
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void(float to, float f) WriteChar = #53;
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void(float to, float f) WriteShort = #54;
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void(float to, float f) WriteLong = #55;
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void(float to, float f) WriteCoord = #56;
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void(float to, float f) WriteAngle = #57;
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void(float to, string s) WriteString = #58;
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void(float to, entity s) WriteEntity = #59;
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void(float step) movetogoal;
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void(float step) movetogoal = #67;
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string(string s) precache_file; // no effect except for -copy
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void(entity e) makestatic;
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void(string s) changelevel;
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string(string s) precache_file = #68; // no effect except for -copy
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void(entity e) makestatic = #69;
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void(string s) changelevel = #70;
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//#71 was removed
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void(string var, string val) cvar_set; // sets cvar.value
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void(string var, string val) cvar_set = #72; // sets cvar.value
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//void(entity client, string s) centerprint = #73; // sprint, but in middle
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//void(...) centerprint = #73;
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void(...) centerprint;
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void(...) centerprint = #73;
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#ifndef STATUSBAR
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void(entity pl, string s1) CenterPrint;
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void(entity pl, string s1, string s2) CenterPrint2;
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void(entity pl, string s1) CenterPrint = #73;
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void(entity pl, string s1, string s2) CenterPrint2 = #73;
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#endif
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void(vector pos, string samp, float vol, float atten) ambientsound;
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void(vector pos, string samp, float vol, float atten) ambientsound = #74;
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string(string s) precache_model2; // registered version only
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string(string s) precache_sound2; // registered version only
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string(string s) precache_file2; // registered version only
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string(string s) precache_model2 = #75; // registered version only
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string(string s) precache_sound2 = #76; // registered version only
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string(string s) precache_file2 = #77; // registered version only
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void(entity e) setspawnparms; // set parm1... to the
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void(entity e) setspawnparms = #78; // set parm1... to the
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// values at level start
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// for coop respawn
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void(entity killer, entity killee) logfrag; // add to stats
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string(entity e, string key) infokey; // get a key value (world = serverinfo)
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float(string s) stof; // convert string to float
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void(vector where, float set) multicast; // sends the temp message
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void(entity killer, entity killee) logfrag = #79; // add to stats
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string(entity e, string key) infokey = #80; // get a key value (world = serverinfo)
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float(string s) stof = #81; // convert string to float
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void(vector where, float set) multicast = #82; // sends the temp message
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// to a set of clients,
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// possibly in PVS or PHS
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entity (entity ent) testentitypos;
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integer (entity ent, vector mins, vector maxs, vector point) hullpointcontents;
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vector (integer hull, integer max) getboxbounds;
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integer () getboxhull;
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void (integer hull) freeboxhull;
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entity (entity ent) testentitypos = #92;
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integer (entity ent, vector mins, vector maxs, vector point) hullpointcontents = #93;
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vector (integer hull, integer max) getboxbounds = #94;
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integer () getboxhull = #95;
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void (integer hull) freeboxhull = #96;
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void (integer hull, vector right, vector forward, vector up,
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vector mins, vector maxs) rotate_bbox;
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vector mins, vector maxs) rotate_bbox = #97;
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void (vector start, vector mins, vector maxs, vector end, float type,
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entity passent) checkmove; // Wrapper around SV_Move.
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entity passent) checkmove = #98; // Wrapper around SV_Move.
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void (entity ent, string key, string value) setinfokey;
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float (string path, string mode) cfopen;
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void (float desc) cfclose;
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string (float desc) cfread;
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float (float desc, string buf) cfwrite;
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float (float desc) cfeof;
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float () cfquota;
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function (string name) checkfunction = #109; // returns #0 if not found
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function (string name) getfunction = #110; // halts program if not found
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integer has_initted;
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void () InitFunctions =
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{
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if (has_initted)
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return;
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has_initted = 1;
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makevectors = getfunction ("makevectors");
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setorigin = getfunction ("setorigin");
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setmodel = getfunction ("setmodel");
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setsize = getfunction ("setsize");
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break = getfunction ("break");
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random = getfunction ("random");
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sound = getfunction ("sound");
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normalize = getfunction ("normalize");
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error = getfunction ("error");
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objerror = getfunction ("objerror");
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vlen = getfunction ("vlen");
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vectoyaw = getfunction ("vectoyaw");
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spawn = getfunction ("spawn");
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remove = getfunction ("remove");
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traceline = getfunction ("traceline");
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checkclient = getfunction ("checkclient");
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find = getfunction ("find");
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precache_sound = getfunction ("precache_sound");
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precache_model = getfunction ("precache_model");
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stuffcmd = getfunction ("stuffcmd");
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findradius = getfunction ("findradius");
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bprint = getfunction ("bprint");
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sprint = getfunction ("sprint");
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dprint = getfunction ("dprint");
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ftos = getfunction ("ftos");
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vtos = getfunction ("vtos");
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coredump = getfunction ("coredump");
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traceon = getfunction ("traceon");
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traceoff = getfunction ("traceoff");
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eprint = getfunction ("eprint");
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walkmove = getfunction ("walkmove");
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droptofloor = getfunction ("droptofloor");
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lightstyle = getfunction ("lightstyle");
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rint = getfunction ("rint");
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floor = getfunction ("floor");
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ceil = getfunction ("ceil");
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checkbottom = getfunction ("checkbottom");
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pointcontents = getfunction ("pointcontents");
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fabs = getfunction ("fabs");
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aim = getfunction ("aim");
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cvar = getfunction ("cvar");
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localcmd = getfunction ("localcmd");
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nextent = getfunction ("nextent");
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particle = checkfunction ("particle"); // actually want this to check the function
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ChangeYaw = getfunction ("changeyaw");
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vectoangles = getfunction ("vectoangles");
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WriteByte = getfunction ("writebyte");
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WriteChar = getfunction ("writechar");
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WriteShort = getfunction ("writeshort");
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WriteLong = getfunction ("writelong");
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WriteCoord = getfunction ("writecoord");
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WriteAngle = getfunction ("writeangle");
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WriteString = getfunction ("writestring");
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WriteEntity = getfunction ("writeentity");
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movetogoal = getfunction ("movetogoal");
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precache_file = getfunction ("precache_file");
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makestatic = getfunction ("makestatic");
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changelevel = getfunction ("changelevel");
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cvar_set = getfunction ("cvar_set");
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centerprint = getfunction ("centerprint");
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ambientsound = getfunction ("ambientsound");
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precache_model2 = getfunction ("precache_model"); // FIXME: blah
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precache_sound2 = getfunction ("precache_sound");
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precache_file2 = getfunction ("precache_file");
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setspawnparms = getfunction ("setspawnparms");
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logfrag = getfunction ("logfrag");
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infokey = getfunction ("infokey");
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stof = getfunction ("stof");
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multicast = getfunction ("multicast");
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testentitypos = getfunction ("testentitypos");
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hullpointcontents = getfunction ("hullpointcontents");
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getboxbounds = getfunction ("getboxbounds");
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getboxhull = getfunction ("getboxhull");
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freeboxhull = getfunction ("freeboxhull");
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rotate_bbox = getfunction ("rotate_bbox");
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checkmove = getfunction ("checkmove");
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setinfokey = getfunction ("setinfokey");
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cfopen = getfunction ("cfopen");
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cfclose = getfunction ("cfclose");
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cfread = getfunction ("cfread");
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cfwrite = getfunction ("cfwrite");
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cfeof = getfunction ("cfeof");
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cfquota = getfunction ("cfquota");
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};
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void (entity ent, string key, string value) setinfokey = #102;
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float (string path, string mode) cfopen = #103;
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void (float desc) cfclose = #104;
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string (float desc) cfread = #105;
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float (float desc, string buf) cfwrite = #106;
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float (float desc) cfeof = #107;
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float () cfquota = #108;
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//============================================================================
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2
world.qc
2
world.qc
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@ -554,8 +554,6 @@ void() worldspawn =
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void() StartFrame =
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{
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InitFunctions ();
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teamplay = cvar("teamplay");
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timelimit = cvar("timelimit") * 60;
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fraglimit = cvar("fraglimit");
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